overte/libraries/entities-renderer
Anthony J. Thibault 5cc0b45850 Improved ParticleEffectEntityItem rendering and updates
* Created custom pipelines and shaders for untextured and textured
  particle rendering.
* Created custom render payload for particles
* Moved all particle updates into simulation rather then render.
* Uses pendingChanges.updateItem lambda to update the playload with
  new data for rendering.
* ParticleEffectEntityItem now updates its dimensions properly,
  based on emitter properties.
* Bug fix for dt not accumulating properly, during gaps between updates.
  now we just update all the time.  (super cheap tho, if there are no particles
  animating)
2015-07-26 17:21:17 -07:00
..
src Improved ParticleEffectEntityItem rendering and updates 2015-07-26 17:21:17 -07:00
CMakeLists.txt Improved ParticleEffectEntityItem rendering and updates 2015-07-26 17:21:17 -07:00