overte/interface/src/ui/UserInputMapper.cpp
2015-06-30 14:04:43 -07:00

273 lines
No EOL
9.4 KiB
C++
Executable file

//
// UserInputMapper.cpp
// interface/src/ui
//
// Created by Sam Gateau on 4/27/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <algorithm>
#include "Application.h"
#include "UserInputMapper.h"
// UserInputMapper Class
// Default contruct allocate the poutput size with the current hardcoded action channels
UserInputMapper::UserInputMapper() {
assignDefaulActionScales();
createActionNames();
}
bool UserInputMapper::registerDevice(uint16 deviceID, const DeviceProxy::Pointer& proxy){
proxy->_name += " (" + QString::number(deviceID) + ")";
_registeredDevices[deviceID] = proxy;
return true;
}
UserInputMapper::DeviceProxy::Pointer UserInputMapper::getDeviceProxy(const Input& input) {
auto device = _registeredDevices.find(input.getDevice());
if (device != _registeredDevices.end()) {
return (device->second);
} else {
return DeviceProxy::Pointer();
}
}
void UserInputMapper::resetAllDeviceBindings() {
for (auto device : _registeredDevices) {
device.second->resetDeviceBindings();
}
}
void UserInputMapper::resetDevice(uint16 deviceID) {
auto device = _registeredDevices.find(deviceID);
if (device != _registeredDevices.end()) {
device->second->resetDeviceBindings();
}
}
int UserInputMapper::findDevice(QString name) {
for (auto device : _registeredDevices) {
if (device.second->_name.split(" (")[0] == name) {
return device.first;
}
}
return 0;
}
bool UserInputMapper::addInputChannel(Action action, const Input& input, float scale) {
return addInputChannel(action, input, Input(), scale);
}
bool UserInputMapper::addInputChannel(Action action, const Input& input, const Input& modifier, float scale) {
// Check that the device is registered
if (!getDeviceProxy(input)) {
qDebug() << "UserInputMapper::addInputChannel: The input comes from a device #" << input.getDevice() << "is unknown. no inputChannel mapped.";
return false;
}
auto inputChannel = InputChannel(input, modifier, action, scale);
// Insert or replace the input to modifiers
if (inputChannel.hasModifier()) {
auto& modifiers = _inputToModifiersMap[input.getID()];
modifiers.push_back(inputChannel._modifier);
std::sort(modifiers.begin(), modifiers.end());
}
// Now update the action To Inputs side of things
_actionToInputsMap.insert(ActionToInputsMap::value_type(action, inputChannel));
return true;
}
int UserInputMapper::addInputChannels(const InputChannels& channels) {
int nbAdded = 0;
for (auto& channel : channels) {
nbAdded += addInputChannel(channel._action, channel._input, channel._modifier, channel._scale);
}
return nbAdded;
}
bool UserInputMapper::removeInputChannel(InputChannel inputChannel) {
// Remove from Input to Modifiers map
if (inputChannel.hasModifier()) {
_inputToModifiersMap.erase(inputChannel._input.getID());
}
// Remove from Action to Inputs map
std::pair<ActionToInputsMap::iterator, ActionToInputsMap::iterator> ret;
ret = _actionToInputsMap.equal_range(inputChannel._action);
for (ActionToInputsMap::iterator it=ret.first; it!=ret.second; ++it) {
if (it->second == inputChannel) {
_actionToInputsMap.erase(it);
return true;
}
}
return false;
}
void UserInputMapper::removeAllInputChannels() {
_inputToModifiersMap.clear();
_actionToInputsMap.clear();
}
void UserInputMapper::removeAllInputChannelsForDevice(uint16 device) {
QVector<InputChannel> channels = getAllInputsForDevice(device);
for (auto& channel : channels) {
removeInputChannel(channel);
}
}
void UserInputMapper::removeDevice(int device) {
removeAllInputChannelsForDevice((uint16) device);
_registeredDevices.erase(device);
}
int UserInputMapper::getInputChannels(InputChannels& channels) const {
for (auto& channel : _actionToInputsMap) {
channels.push_back(channel.second);
}
return _actionToInputsMap.size();
}
QVector<UserInputMapper::InputChannel> UserInputMapper::getAllInputsForDevice(uint16 device) {
InputChannels allChannels;
getInputChannels(allChannels);
QVector<InputChannel> channels;
for (InputChannel inputChannel : allChannels) {
if (inputChannel._input._device == device) {
channels.push_back(inputChannel);
}
}
return channels;
}
void UserInputMapper::update(float deltaTime) {
// Reset the axis state for next loop
for (auto& channel : _actionStates) {
channel = 0.0f;
}
int currentTimestamp = 0;
for (auto& channelInput : _actionToInputsMap) {
auto& inputMapping = channelInput.second;
auto& inputID = inputMapping._input;
bool enabled = true;
// Check if this input channel has modifiers and collect the possibilities
auto modifiersIt = _inputToModifiersMap.find(inputID.getID());
if (modifiersIt != _inputToModifiersMap.end()) {
Modifiers validModifiers;
bool isActiveModifier = false;
for (auto& modifier : modifiersIt->second) {
auto deviceProxy = getDeviceProxy(modifier);
if (deviceProxy->getButton(modifier, currentTimestamp)) {
validModifiers.push_back(modifier);
isActiveModifier |= (modifier.getID() == inputMapping._modifier.getID());
}
}
enabled = (validModifiers.empty() && !inputMapping.hasModifier()) || isActiveModifier;
}
// if enabled: default input or all modifiers on
if (enabled) {
auto deviceProxy = getDeviceProxy(inputID);
switch (inputMapping._input.getType()) {
case ChannelType::BUTTON: {
_actionStates[channelInput.first] += inputMapping._scale * float(deviceProxy->getButton(inputID, currentTimestamp));// * deltaTime; // weight the impulse by the deltaTime
break;
}
case ChannelType::AXIS: {
_actionStates[channelInput.first] += inputMapping._scale * deviceProxy->getAxis(inputID, currentTimestamp);
break;
}
case ChannelType::JOINT: {
// _channelStates[channelInput.first].jointVal = deviceProxy->getJoint(inputID, currentTimestamp);
break;
}
default: {
break; //silence please
}
}
} else{
// Channel input not enabled
enabled = false;
}
}
// Scale all the channel step with the scale
for (auto i = 0; i < NUM_ACTIONS; i++) {
_actionStates[i] *= _actionScales[i];
if (_actionStates[i] > 0) {
emit Application::getInstance()->getControllerScriptingInterface()->actionEvent(i, _actionStates[i]);
}
}
}
QVector<UserInputMapper::Action> UserInputMapper::getAllActions() {
QVector<Action> actions;
for (auto i = 0; i < NUM_ACTIONS; i++) {
actions.append(Action(i));
}
return actions;
}
QVector<UserInputMapper::InputChannel> UserInputMapper::getInputChannelsForAction(UserInputMapper::Action action) {
QVector<InputChannel> inputChannels;
std::pair <ActionToInputsMap::iterator, ActionToInputsMap::iterator> ret;
ret = _actionToInputsMap.equal_range(action);
for (ActionToInputsMap::iterator it=ret.first; it!=ret.second; ++it) {
inputChannels.append(it->second);
}
return inputChannels;
}
void UserInputMapper::assignDefaulActionScales() {
_actionScales[LONGITUDINAL_BACKWARD] = 1.0f; // 1m per unit
_actionScales[LONGITUDINAL_FORWARD] = 1.0f; // 1m per unit
_actionScales[LATERAL_LEFT] = 1.0f; // 1m per unit
_actionScales[LATERAL_RIGHT] = 1.0f; // 1m per unit
_actionScales[VERTICAL_DOWN] = 1.0f; // 1m per unit
_actionScales[VERTICAL_UP] = 1.0f; // 1m per unit
_actionScales[YAW_LEFT] = 1.0f; // 1 degree per unit
_actionScales[YAW_RIGHT] = 1.0f; // 1 degree per unit
_actionScales[PITCH_DOWN] = 1.0f; // 1 degree per unit
_actionScales[PITCH_UP] = 1.0f; // 1 degree per unit
_actionScales[BOOM_IN] = 0.5f; // .5m per unit
_actionScales[BOOM_OUT] = 0.5f; // .5m per unit
_actionStates[SHIFT] = 1.0f; // on
_actionStates[ACTION1] = 1.0f; // default
_actionStates[ACTION2] = 1.0f; // default
}
// This is only necessary as long as the actions are hardcoded
// Eventually you can just add the string when you add the action
void UserInputMapper::createActionNames() {
_actionNames[LONGITUDINAL_BACKWARD] = "LONGITUDINAL_BACKWARD";
_actionNames[LONGITUDINAL_FORWARD] = "LONGITUDINAL_FORWARD";
_actionNames[LATERAL_LEFT] = "LATERAL_LEFT";
_actionNames[LATERAL_RIGHT] = "LATERAL_RIGHT";
_actionNames[VERTICAL_DOWN] = "VERTICAL_DOWN";
_actionNames[VERTICAL_UP] = "VERTICAL_UP";
_actionNames[YAW_LEFT] = "YAW_LEFT";
_actionNames[YAW_RIGHT] = "YAW_RIGHT";
_actionNames[PITCH_DOWN] = "PITCH_DOWN";
_actionNames[PITCH_UP] = "PITCH_UP";
_actionNames[BOOM_IN] = "BOOM_IN";
_actionNames[BOOM_OUT] = "BOOM_OUT";
_actionNames[SHIFT] = "SHIFT";
_actionNames[ACTION1] = "ACTION1";
_actionNames[ACTION2] = "ACTION2";
}