overte/interface/src/renderer
2014-09-15 17:11:36 -07:00
..
AmbientOcclusionEffect.cpp Somehow my reverting the ambient occlusion effect didn't take. 2014-09-15 13:29:03 -07:00
AmbientOcclusionEffect.h fix header include guards via regex 2014-04-09 12:03:17 -07:00
DeferredLightingEffect.cpp Working on getting particles/entities to work with deferred lighting; 2014-09-15 16:07:48 -07:00
DeferredLightingEffect.h Working on getting particles/entities to work with deferred lighting; 2014-09-15 16:07:48 -07:00
GeometryCache.cpp Make sure we note that the blender finished even if the geometry changed. 2014-09-12 15:34:49 -07:00
GeometryCache.h Animation bits. 2014-05-20 15:23:15 -07:00
GlowEffect.cpp Fix for deferred lighting/ambient occlusion when glow effect is disabled. 2014-09-05 14:16:12 -07:00
GlowEffect.h Working on getting glow to work with deferred lighting. 2014-09-15 17:11:36 -07:00
JointState.cpp Merge pull request #3312 from AndrewMeadows/ragdoll 2014-08-25 15:43:48 -07:00
JointState.h Merge pull request #3312 from AndrewMeadows/ragdoll 2014-08-25 15:43:48 -07:00
Model.cpp Working on getting glow to work with deferred lighting. 2014-09-15 17:11:36 -07:00
Model.h Working on getting glow to work with deferred lighting. 2014-09-15 17:11:36 -07:00
PointShader.cpp run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
PointShader.h fix header include guards via regex 2014-04-09 12:03:17 -07:00
ProgramObject.cpp Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
ProgramObject.h Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
RenderUtil.cpp Fix deferred lighting for rear view mirror. 2014-09-12 18:56:07 -07:00
RenderUtil.h Fix deferred lighting for rear view mirror. 2014-09-12 18:56:07 -07:00
TextureCache.cpp Working on specular bits for deferred lighting. 2014-09-11 19:36:37 -07:00
TextureCache.h Working on specular bits for deferred lighting. 2014-09-11 19:36:37 -07:00
VoxelShader.cpp run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
VoxelShader.h fix header include guards via regex 2014-04-09 12:03:17 -07:00