overte/interface/src/renderer
2013-09-26 14:51:57 -07:00
..
AmbientOcclusionEffect.cpp Fix for off-axis ambient occlusion. 2013-09-08 17:52:35 -07:00
AmbientOcclusionEffect.h Add blur scale uniform. 2013-08-20 10:50:25 -07:00
FBXReader.cpp Set normals based on indices, cache face models. 2013-09-20 17:40:15 -07:00
FBXReader.h More work on FBX reading. 2013-09-19 15:05:17 -07:00
GeometryCache.cpp Fix the last commit. Remove compile error and increased buffer size to 2013-08-07 12:30:45 -07:00
GeometryCache.h Fix renderHalfCylinder so it only has 2 args now. 2013-08-06 18:09:51 -07:00
GlowEffect.cpp Fixed renderer related files memory wastes 2013-09-03 13:50:01 -07:00
GlowEffect.h Fixed renderer related files memory wastes 2013-09-03 13:50:01 -07:00
ProgramObject.cpp Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
ProgramObject.h Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
RenderUtil.cpp Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
RenderUtil.h Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
TextureCache.cpp Optimizations for occlusion blur (the main one being that we only need to 2013-08-20 11:52:43 -07:00
TextureCache.h Fixed ui related files memory wastes 2013-09-03 14:47:50 -07:00
VoxelShader.cpp rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00
VoxelShader.h rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00