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AmbientOcclusionEffect.cpp
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Fix for off-axis ambient occlusion.
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2013-09-08 17:52:35 -07:00 |
AmbientOcclusionEffect.h
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Add blur scale uniform.
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2013-08-20 10:50:25 -07:00 |
FBXReader.cpp
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Set normals based on indices, cache face models.
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2013-09-20 17:40:15 -07:00 |
FBXReader.h
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More work on FBX reading.
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2013-09-19 15:05:17 -07:00 |
GeometryCache.cpp
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Fix the last commit. Remove compile error and increased buffer size to
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2013-08-07 12:30:45 -07:00 |
GeometryCache.h
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Fix renderHalfCylinder so it only has 2 args now.
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2013-08-06 18:09:51 -07:00 |
GlowEffect.cpp
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Fixed renderer related files memory wastes
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2013-09-03 13:50:01 -07:00 |
GlowEffect.h
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Fixed renderer related files memory wastes
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2013-09-03 13:50:01 -07:00 |
ProgramObject.cpp
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
ProgramObject.h
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
RenderUtil.cpp
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
RenderUtil.h
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
TextureCache.cpp
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Optimizations for occlusion blur (the main one being that we only need to
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2013-08-20 11:52:43 -07:00 |
TextureCache.h
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Fixed ui related files memory wastes
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2013-09-03 14:47:50 -07:00 |
VoxelShader.cpp
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rearranged menus, some hacking on voxel shader
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2013-09-26 14:51:57 -07:00 |
VoxelShader.h
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rearranged menus, some hacking on voxel shader
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2013-09-26 14:51:57 -07:00 |