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49 lines
No EOL
1.6 KiB
JavaScript
49 lines
No EOL
1.6 KiB
JavaScript
var orientation = MyAvatar.orientation;
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orientation = Quat.safeEulerAngles(orientation);
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orientation.x = 0;
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orientation = Quat.fromVec3Degrees(orientation);
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var center = Vec3.sum(MyAvatar.getHeadPosition(), Vec3.multiply(2, Quat.getFront(orientation)));
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Script.include("../libraries/utils.js");
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var SOUND_SCRIPT_URL = Script.resolvePath("VRVJSoundCartridgeEntityScript.js");
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var SOUND_CARTRIDGE_NAME = "VRVJ-Sound-Cartridge";
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var soundEntity = Entities.addEntity({
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type: "Box",
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name: SOUND_CARTRIDGE_NAME,
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dimensions: {x: 0.1, y: 0.1, z: 0.1},
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color: {red: 200, green: 10, blue: 200},
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position: center,
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damping: 1,
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angularDamping: 1,
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dynamic: true,
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script: SOUND_SCRIPT_URL,
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userData: JSON.stringify({
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soundURL: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/VRVJ/Synth-MarchToWar.wav",
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})
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});
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var VISUAL_SCRIPT_URL = Script.resolvePath("VRVJVisualCartridgeEntityScript.js?v1" + Math.random());
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var visualEntity = Entities.addEntity({
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type: "Sphere",
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name: "VRVJ-Visual-Cartridge",
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dimensions: {x: 0.1, y: 0.1, z: 0.1},
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damping: 1,
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angularDamping: 1,
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color: {red: 0, green: 200, blue: 10},
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dynamic: true,
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position: Vec3.subtract(center, {x: 0, y: 0.2, z: 0}),
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script: VISUAL_SCRIPT_URL
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});
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Script.setTimeout(function() {
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// Wait for sounds to load
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Entities.callEntityMethod(soundEntity, "playSound");
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}, 1000)
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function cleanup() {
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Entities.deleteEntity(soundEntity);
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Entities.deleteEntity(visualEntity);
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}
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Script.scriptEnding.connect(cleanup); |