overte/libraries/gpu-gl-common/src/gpu/gl/GLPipeline.h
2018-08-03 14:58:11 -07:00

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//
// Created by Bradley Austin Davis on 2016/05/15
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_gpu_gl_GLPipeline_h
#define hifi_gpu_gl_GLPipeline_h
#include "GLShared.h"
namespace gpu { namespace gl {
class GLPipeline : public GPUObject {
public:
static GLPipeline* sync(GLBackend& backend, const Pipeline& pipeline);
GLShader* _program { nullptr };
GLState* _state { nullptr };
// Bit of a hack, any pipeline can need the camera correction buffer at execution time, so
// we store whether a given pipeline has declared the uniform buffer for it.
bool _cameraCorrection{ false };
};
} }
#endif