overte/examples
2015-10-20 09:30:27 -07:00
..
acScripts laser color matches paint color 2015-10-01 09:50:58 -07:00
controllers fix laser lifetimes 2015-10-20 09:30:27 -07:00
entityScripts rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
example implement StandardController and expose it to JS as Controller.Standard.* 2015-10-11 14:55:07 -07:00
html css cleanup 2015-10-16 16:42:29 -07:00
libraries Merge branch 'master' into whiteboard 2015-10-15 10:08:32 -07:00
painting glowing box for black color 2015-10-15 17:09:41 -07:00
particle_explorer remove animationSettings from particles, add isEmitting 2015-10-02 14:17:01 -07:00
shaders
tests Working on 2D overlay mouse interaction 2015-10-02 00:35:37 -07:00
toys testing 2015-10-16 11:50:13 -07:00
utilities added the correct call 2015-10-05 15:37:04 -07:00
zones
actionInspector.js don't leave search state if we intersect something that someone else is already grabbing 2015-09-30 14:19:59 -07:00
afk.js
animationPerfTest.js More profiling ranges and updated performance testing scripts 2015-07-09 15:43:30 -07:00
avatarSelector.js
blocks.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
blockWorld.js
clap.js
controlPanel.js Simplify applied transformations in scripts. 2015-08-07 11:51:22 -07:00
cubePerfTest.js Instancing work, second pass 2015-09-21 13:27:02 -07:00
dancing_bot.js rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
debug-actions.js include timescale in wire protocol ../../interface/src/avatar/AvatarActionHold.cpp 2015-06-29 14:34:26 -07:00
defaultScripts.js
dialTone.js Play sound upon microphone being muted 2015-06-12 12:33:17 -07:00
dice.js
directory.js Close directory window after domain change 2015-06-09 12:33:30 -07:00
edit.js fix bug related to camera lock for entity orbit and pan 2015-10-12 14:55:52 -07:00
faceBlendCoefficients.js Code simplification 2015-09-21 19:11:13 -07:00
fireworks.js remove animationSettings from particles, add isEmitting 2015-10-02 14:17:01 -07:00
FlockOfbirds.js
grab.js add a userdata flag that allows toggling of the ignoreForCollisions entity property when an item is held. 2015-10-09 15:42:30 -07:00
gracefulControls.js
gridTest.js Added lifetime and better notes, per PR 2015-08-05 10:04:59 -07:00
harmonicOscillator.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
headMove.js Update scripts to use instead of for line3d 2014-12-18 16:23:24 -08:00
hmdControls.js
hmdDefaults.js
hotPlaces.js
inspect.js
leaves.js Added small fix to error message code 2015-07-27 11:59:09 -07:00
lineRider.js added paint.js and line rider script. Users can paint lines with hydra or mouse, and then go on a ride over the line they just created. 2015-06-04 17:35:26 -07:00
lobby.js fix cleanup order to ensure environment is re-rendered 2015-04-01 17:50:12 -07:00
lotsoBlocks.js added script to generate a lot of physical blocks within a specified range 2015-05-01 09:56:21 -07:00
mouseLook.js
move.js
notifications.js
particleDance.js remove animationSettings from particles, add isEmitting 2015-10-02 14:17:01 -07:00
particles.js particle fixes 2015-10-04 15:23:17 -07:00
planets.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
pointer.js
popcorn.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
progress.js
selectAudioDevice.js Add AudioDevice.deviceChanged() signal and use to update audio menu 2015-01-22 19:11:55 -08:00
sit.js
stick-hydra.js
stick.js
users.js
voxels.js code review 2015-09-03 11:05:44 -07:00
walk.js Fixed support for calling setJointMumblers with joint name. Walk.js runs smooth now! 2015-10-15 15:35:35 +02:00