Overte open source virtual worlds platform.
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2013-06-04 01:13:58 -07:00
animation-server coding standard cleanup 2013-05-29 17:07:12 -07:00
audio-mixer tune distance attenuation 2013-05-29 17:46:54 -07:00
avatar-mixer Merged. 2013-05-30 15:51:31 -07:00
cmake don't go looking for GLM twice, check the cache 2013-05-21 15:01:41 -07:00
domain-server have addOrUpdateAgent return a pointer to the agent instead of a bool 2013-05-17 14:03:15 -07:00
eve remove some spacing at the bottom of eve main 2013-05-29 15:04:22 -07:00
externals/glm moved stuff around to migrate glm to shared 2013-04-11 18:41:12 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector add trigger based firing to audio injector 2013-05-29 16:03:32 -07:00
interface CR feedback 2013-06-04 01:13:58 -07:00
libraries CR feedback 2013-06-04 01:13:58 -07:00
pairing-server couple of type squishes 2013-05-13 16:36:55 -07:00
space-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
tools move gen_stars to the tools folder 2013-05-22 12:39:27 -07:00
voxel-edit CR feedback 2013-06-04 01:13:58 -07:00
voxel-server CR feedback 2013-06-04 01:13:58 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt reinstate an alphatbetical ordering in root CMakeLists 2013-05-17 17:52:23 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.