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142 lines
No EOL
4.2 KiB
JavaScript
142 lines
No EOL
4.2 KiB
JavaScript
//
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// arrow.js
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//
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// This script attaches to an arrow to make it stop and stick when it hits something. Could use this to make it a fire arrow or really give any kind of property to itself or the entity it hits.
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//
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// Created by James B. Pollack @imgntn on 10/19/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this;
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function Arrow() {
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_this = this;
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return;
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}
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Arrow.prototype = {
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stickOnCollision: false,
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glow: false,
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glowBox: null,
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isBurning:false,
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preload: function(entityID) {
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this.entityID = entityID;
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this.isBurning = this.checkIfBurning();
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if (this.isBurning === true || this.glow === true) {
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Script.update.connect(this.updateArrowProperties);
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}
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if (this.isBurning === true) {
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Script.update.connect(this.updateFirePosition);
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}
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if (this.glow === true && this.glowBow === null) {
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this.createGlowBox();
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Script.update.connect(this.updateGlowBoxPosition);
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}
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},
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unload: function() {
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Script.update.disconnect(this.updateArrowProperties);
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if (this.isBurning) {
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Script.update.disconnect(this.updateFirePosition);
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}
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if (this.glowBox !== null) {
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Script.update.disconnect(this.updateGlowBoxPosition);
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}
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},
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checkIfBurning: function() {
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var properties = Entities.getEntityProperties(this.entityID, "userData");
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var userData = JSON.parse(properties.userData);
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var fire = false;
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if (userData.hasOwnProperty('hifiFireArrowKey')) {
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this.fire = userData.hifiFireArrowKey.fire;
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return true
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} else {
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return false;
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}
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},
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createGlowBox: function() {
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var glowBowProperties = {
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name: 'Arrow Glow Box',
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type: 'Box',
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dimensions: {
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x: 0.02,
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y: 0.02,
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z: 0.64
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},
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color: {
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red: 255,
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green: 0,
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blue: 255
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},
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};
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_this.glowBox = Entities.addEntity(glowBowProperties);
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},
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updateArrowProperties: function() {
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_this.arrowProperties = Entities.getEntityProperties(_this.entityID, ["position", "rotation"]);
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},
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updateGlowBoxPosition: function() {
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//once parenting is available, just attach the glowbow to the arrow
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Entities.editEntity(_this.entityID, {
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position: _this.arrowProperties.position,
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rotation: _this.arrowProperties.rotation
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})
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},
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updateFirePosition: function() {
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//once parenting is available, just attach the glowbow to the arrow
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Entities.editEntity(_this.entityID, {
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position: _this.arrowProperties.position
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})
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},
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collisionWithEntity: function(me, otherEntity, collision) {
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Vec3.print('penetration = ', collision.penetration);
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Vec3.print('collision contact point = ', collision.contactPoint);
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if (this.stickOnCollision === true) {
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Entities.editEntity(this.entityID, {
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velocity: {
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x: 0,
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y: 0,
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z: 0
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},
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gravity: {
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x: 0,
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y: 0,
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z: 0
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},
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collisionsWillMove: false
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})
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}
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}
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}
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function deleteEntity(entityID) {
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if (entityID === this.entityID) {
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if (_this.isBurning === true) {
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_this.deleteEntity(_this.fire);
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}
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}
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}
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Entities.deletingEntity.connect(deleteEntity);
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return new Arrow;
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}) |