overte/examples/headMove.js

205 lines
5.9 KiB
JavaScript

//
// headMove.js
// examples
//
// Created by Philip Rosedale on September 8, 2014
// Copyright 2014 High Fidelity, Inc.
//
// Press the spacebar and then use your head to move and turn. Pull back to see your body.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var debug = false;
var willMove = false;
var warpActive = false;
var warpPosition = { x: 0, y: 0, z: 0 };
// Overlays to show target location
var WARP_SPHERE_SIZE = 0.15;
var warpSphere = Overlays.addOverlay("sphere", {
position: { x: 0, y: 0, z: 0 },
size: WARP_SPHERE_SIZE,
color: { red: 200, green: 0, blue: 0 },
alpha: 0.5,
solid: true,
visible: false,
});
var WARP_LINE_HEIGHT = 5;
var warpLine = Overlays.addOverlay("line3d", {
position: { x: 0, y: 0, z:0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 0, green: 255, blue: 255},
alpha: 1,
lineWidth: 5,
visible: false,
});
var movingWithHead = false;
var headStartPosition, headStartDeltaPitch, headStartFinalPitch, headStartRoll, headStartYaw;
var timeSinceLastTurn = 0.0;
var timeSinceLastStep = 0.0;
var isTurning = false;
var deltaYaw = 0.0;
var turnAmount = 0.0;
var keyDownTime = 0.0;
var watchAvatar = false;
var oldMode;
function saveCameraState() {
oldMode = Camera.getMode();
Camera.setMode("independent");
}
function restoreCameraState() {
//Camera.stopLooking();
Camera.setMode(oldMode);
}
function activateWarp() {
if (warpActive) return;
warpActive = true;
updateWarp();
}
var WARP_PITCH_DEAD_ZONE = 4.0;
var WARP_SENSITIVITY = 0.35;
var TRIGGER_PULLBACK_DISTANCE = 0.04;
var WATCH_AVATAR_DISTANCE = 1.5;
var MAX_WARP_YAW = 40.0;
var MAX_PULLBACK_YAW = 5.0;
var sound = new Sound("http://public.highfidelity.io/sounds/Footsteps/FootstepW2Right-12db.wav");
function playSound() {
var options = new AudioInjectionOptions();
var position = MyAvatar.position;
options.position = position;
options.volume = 0.5;
Audio.playSound(sound, options);
}
function updateWarp() {
if (!warpActive) return;
var look = Quat.getFront(Camera.getOrientation());
var deltaPosition = Vec3.subtract(MyAvatar.getTrackedHeadPosition(), headStartPosition);
var deltaPitch = Math.abs(MyAvatar.getHeadFinalPitch() - headStartFinalPitch);
deltaYaw = MyAvatar.getHeadFinalYaw() - headStartYaw;
willMove = (!watchAvatar && (Math.abs(deltaYaw) < MAX_WARP_YAW) && (deltaPitch > WARP_PITCH_DEAD_ZONE));
if (willMove) {
var distance = Math.pow((deltaPitch - WARP_PITCH_DEAD_ZONE) * WARP_SENSITIVITY, 2.0);
var warpDirection = Vec3.normalize({ x: look.x, y: 0, z: look.z });
warpPosition = Vec3.multiply(warpDirection, distance);
warpPosition = Vec3.sum(MyAvatar.position, warpPosition);
}
if (!watchAvatar && (Math.abs(deltaYaw) < MAX_PULLBACK_YAW) && (deltaPosition.z > TRIGGER_PULLBACK_DISTANCE)) {
saveCameraState();
var height = MyAvatar.getEyePosition().y - MyAvatar.position.y;
var cameraPosition = Vec3.subtract(MyAvatar.position, Vec3.multiplyQbyV(Camera.getOrientation(), { x: 0, y: -height, z: -height * WATCH_AVATAR_DISTANCE }));
Camera.setPosition(cameraPosition);
watchAvatar = true;
}
// Adjust overlays to match warp position
Overlays.editOverlay(warpSphere, {
position: warpPosition,
visible: willMove,
});
Overlays.editOverlay(warpLine, {
position: Vec3.sum(warpPosition, { x: 0, y: -WARP_LINE_HEIGHT / 2.0, z: 0 }),
end: Vec3.sum(warpPosition, { x: 0, y: WARP_LINE_HEIGHT / 2.0, z: 0 }),
visible: willMove,
});
}
function finishWarp() {
if (!warpActive) return;
warpActive = false;
Overlays.editOverlay(warpSphere, {
visible: false,
});
Overlays.editOverlay(warpLine, {
visible: false,
});
if (willMove) {
MyAvatar.position = warpPosition;
playSound();
} else if (!watchAvatar) {
isTurning = true;
turnAmount = deltaYaw;
timeSinceLastTurn = TURN_INTERVAL;
playSound();
}
}
var EPSILON_YAW = 180.0;
var TURN_INTERVAL = 0.175;
function update(deltaTime) {
if (movingWithHead) {
keyDownTime += deltaTime;
updateWarp();
}
if (isTurning) {
timeSinceLastTurn += deltaTime;
if (timeSinceLastTurn > TURN_INTERVAL) {
if (Math.abs(turnAmount) <= EPSILON_YAW) {
var thisTurn = turnAmount;
isTurning = false;
} else {
var thisTurn = turnAmount / 2.0;
turnAmount = turnAmount / 2.0;
}
var orientation = MyAvatar.orientation;
orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, thisTurn, 0), orientation) ;
MyAvatar.orientation = orientation;
timeSinceLastTurn = 0.0;
}
}
}
Controller.keyPressEvent.connect(function(event) {
if (event.text == "SPACE" && !movingWithHead) {
keyDownTime = 0.0;
movingWithHead = true;
headStartPosition = MyAvatar.getTrackedHeadPosition();
headStartDeltaPitch = MyAvatar.getHeadDeltaPitch();
headStartFinalPitch = MyAvatar.getHeadFinalPitch();
headStartRoll = MyAvatar.getHeadFinalRoll();
headStartYaw = MyAvatar.getHeadFinalYaw();
deltaYaw = 0.0;
activateWarp();
}
});
var TIME_FOR_TURNAROUND = 0.15;
var TURN_AROUND = 180.0;
Controller.keyReleaseEvent.connect(function(event) {
if (event.text == "SPACE") {
movingWithHead = false;
isTurning = false;
if (keyDownTime < TIME_FOR_TURNAROUND) {
MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, TURN_AROUND, 0), MyAvatar.orientation);
playSound();
}
finishWarp();
if (watchAvatar) {
restoreCameraState();
watchAvatar = false;
}
}
});
Script.update.connect(update);