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To prevent tunneling when the rigid body cannot reach it's target due to being blocked by a wall or some other obstacle. Also, added unit tests for physics/BulletUtil rotateVector and clampLength functions. |
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BulletTestUtils.h | ||
BulletUtilTests.cpp | ||
BulletUtilTests.h | ||
MeshMassPropertiesTests.cpp | ||
MeshMassPropertiesTests.h | ||
ShapeInfoTests.cpp | ||
ShapeInfoTests.h | ||
ShapeManagerTests.cpp | ||
ShapeManagerTests.h |