overte/libraries
David Kelly 4b48cc7c2e Acutally audio was really broken
Seems there were 2 issues:
* If you couldn't inject locally (say, no audio interface
  because you are an assignment client), we would not do the
  network injection at all.  That's bad.
* When we don't have a codec, like when using an injector, we
  were serializing the empty string in some problematic way.  I
  just use the built-in serialization, and it seems fine.

I tested this by first playing a sound in the console (or maybe you
want to tip some cows, that is ok too).  Then in _another_ interface
client on another machine in the same domain, I better hear the
sound.

Then, I added a script to play audio as a persistent script, which
just loops forever and ever.  You should hear that on both interface
clients also.

A detailed test plan to follow.

Also: using @zappoman serialization code, which is safer than using
the Qt code which does magical things for nulls.  Good to do this cuz
you know, things happen...
2016-07-22 17:47:24 -07:00
..
animation fix for pushing avatar into floor when exiting away mode. 2016-07-19 14:42:24 -07:00
audio Acutally audio was really broken 2016-07-22 17:47:24 -07:00
audio-client include codec in audio stream packets so that each side can discard packets that don't match 2016-07-18 21:59:44 -07:00
auto-updater
avatars don't process packets for ignored avatars 2016-07-13 15:06:31 -07:00
controllers Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
display-plugins Fix decoration inflation 2016-07-15 16:15:53 -07:00
embedded-webserver
entities Support triangle and hexagon shapes, add shape support to overlays. 2016-07-15 22:02:17 -07:00
entities-renderer Merge pull request #8287 from AndrewMeadows/fix-simple-compound 2016-07-21 18:18:04 -07:00
fbx Address some warnings and syntax issues 2016-07-14 12:06:02 -07:00
gl Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-18 23:15:21 -07:00
gpu Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion 2016-07-19 12:23:57 -07:00
gpu-gl Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-18 23:15:21 -07:00
input-plugins Merge pull request #8179 from SamGondelman/snapshotFix3 2016-07-12 15:28:51 -07:00
model Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-12 09:19:28 -07:00
model-networking Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-17 13:28:03 -07:00
networking strong type checking my arse 2016-07-21 16:04:12 -07:00
octree
physics fix warnings about implicit casts 2016-07-09 22:55:55 -07:00
plugins make zlib and pcm codecs not actually allocate encoder/decoders 2016-07-11 14:21:32 -07:00
procedural
recording
render FIx warnings 2016-07-19 13:24:03 -07:00
render-utils Fixing comments from review 2016-07-20 11:02:27 -07:00
script-engine move ignore set handling to NodeList 2016-07-13 15:06:31 -07:00
shared wrap hull about each mesh part 2016-07-09 22:25:28 -07:00
steamworks-wrapper
ui Allow scripts to override the navigation focus state set by QML dialogs 2016-07-14 12:10:46 -07:00
ui-plugins CR feedback 2016-06-21 12:49:42 -07:00