overte/scripts/tutorials/entity_scripts/tetherballStick.js

244 lines
8.4 KiB
JavaScript

"use strict";
/* jslint vars: true, plusplus: true, forin: true*/
/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
//
// tetherballStick.js
//
// Created by Triplelexx on 17/03/04
// Updated by MrRoboman on 17/03/26
// Copyright 2017 High Fidelity, Inc.
//
// Entity script for an equippable stick with a tethered ball
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
var _this;
var NULL_UUID = "{00000000-0000-0000-0000-000000000000}";
var LINE_WIDTH = 0.02;
var MAX_DISTANCE_MULTIPLIER = 4;
var ACTION_DISTANCE = 0.35;
var ACTION_TIMESCALE = 0.035;
var COLLISION_SOUND_URL = "http://public.highfidelity.io/sounds/Footsteps/FootstepW3Left-12db.wav";
var TIP_OFFSET = 0.26;
var LIFETIME = 3600;
tetherballStick = function() {
_this = this;
};
tetherballStick.prototype = {
entityID: NULL_UUID,
ballID: NULL_UUID,
lineID: NULL_UUID,
getUserData: function(key) {
try {
var stickProps = Entities.getEntityProperties(this.entityID);
var userData = JSON.parse(stickProps.userData);
return userData[key];
} catch (e) {
print("Error parsing Tetherball Stick UserData in file " +
e.fileName + " on line " + e.lineNumber);
}
},
preload: function(entityID) {
this.entityID = entityID;
this.ballID = this.getUserData("ballID");
},
update: function(dt) {
_this.drawLine();
},
startEquip: function(id, params) {
this.removeActions();
this.createLine();
Script.update.connect(this.update);
},
continueEquip: function(id, params) {
var stickProps = Entities.getEntityProperties(this.entityID);
var ballProps = Entities.getEntityProperties(this.ballID);
var tipPosition = this.getTipPosition();
var distance = Vec3.distance(tipPosition, ballProps.position);
var maxDistance = ACTION_DISTANCE;
var dVel = Vec3.subtract(ballProps.velocity, stickProps.velocity);
var dPos = Vec3.subtract(ballProps.position, stickProps.position);
var ballWithinMaxDistance = distance <= maxDistance;
var ballMovingCloserToStick = Vec3.dot(dVel, dPos) < 0;
var ballAboveStick = ballProps.position.y > tipPosition.y;
if(this.hasAction()) {
if(ballWithinMaxDistance && (ballMovingCloserToStick || ballAboveStick)) {
this.removeActions();
} else {
this.updateOffsetAction();
}
} else if(!ballWithinMaxDistance && !ballMovingCloserToStick){
this.createOffsetAction();
}
this.capBallDistance();
},
releaseEquip: function(id, params) {
this.deleteLine();
this.createSpringAction();
Script.update.disconnect(this.update);
},
getTipPosition: function() {
var stickProps = Entities.getEntityProperties(this.entityID);
var stickFront = Quat.getFront(stickProps.rotation);
var frontOffset = Vec3.multiply(stickFront, TIP_OFFSET);
var tipPosition = Vec3.sum(stickProps.position, frontOffset);
return tipPosition;
},
getStickFrontPosition: function() {
var stickProps = Entities.getEntityProperties(this.entityID);
var stickFront = Quat.getFront(stickProps.rotation);
var tipPosition = this.getTipPosition();
var frontPostion = Vec3.sum(tipPosition, Vec3.multiply(TIP_OFFSET * 0.4, stickFront));
return frontPostion;
},
capBallDistance: function() {
var stickProps = Entities.getEntityProperties(this.entityID);
var ballProps = Entities.getEntityProperties(this.ballID);
var tipPosition = this.getTipPosition();
var distance = Vec3.distance(tipPosition, ballProps.position);
var maxDistance = ACTION_DISTANCE * MAX_DISTANCE_MULTIPLIER;
if(distance > maxDistance) {
var direction = Vec3.normalize(Vec3.subtract(ballProps.position, tipPosition));
var newPosition = Vec3.sum(tipPosition, Vec3.multiply(maxDistance, direction));
Entities.editEntity(this.ballID, {
position: newPosition
})
}
},
createLine: function() {
if(!this.hasLine()) {
this.lineID = Entities.addEntity({
type: "PolyLine",
name: "TetherballStick Line",
color: {
red: 0,
green: 120,
blue: 250
},
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
position: this.getTipPosition(),
dimensions: {
x: 10,
y: 10,
z: 10
},
lifetime: this.getUserData("lifetime")
});
}
},
deleteLine: function() {
Entities.deleteEntity(this.lineID);
this.lineID = NULL_UUID;
},
hasLine: function() {
return this.lineID != NULL_UUID;
},
drawLine: function() {
if(this.hasLine()) {
var stickProps = Entities.getEntityProperties(this.entityID);
var tipPosition = this.getTipPosition();
var ballProps = Entities.getEntityProperties(this.ballID);
var cameraQuat = Vec3.multiplyQbyV(Camera.getOrientation(), Vec3.UNIT_NEG_Z);
var linePoints = [];
var normals = [];
var strokeWidths = [];
linePoints.push(Vec3.ZERO);
normals.push(cameraQuat);
strokeWidths.push(LINE_WIDTH);
linePoints.push(Vec3.subtract(ballProps.position, tipPosition));
normals.push(cameraQuat);
strokeWidths.push(LINE_WIDTH);
var lineProps = Entities.getEntityProperties(this.lineID);
Entities.editEntity(this.lineID, {
linePoints: linePoints,
normals: normals,
strokeWidths: strokeWidths,
position: tipPosition,
});
}
},
createOffsetAction: function() {
this.removeActions();
Entities.addAction("offset", this.ballID, {
pointToOffsetFrom: this.getTipPosition(),
linearDistance: ACTION_DISTANCE,
linearTimeScale: ACTION_TIMESCALE
});
},
createSpringAction: function() {
this.removeActions();
Entities.addAction("spring", this.ballID, {
targetPosition: this.getTipPosition(),
linearTimeScale: ACTION_TIMESCALE
});
},
updateOffsetAction: function() {
var actionIDs = Entities.getActionIDs(this.ballID);
var actionID;
// Sometimes two offset actions are applied to the ball simultaneously.
// Here we ensure that only the most recent action is updated
// and the rest are deleted.
while(actionIDs.length > 1) {
actionID = actionIDs.shift();
Entities.deleteAction(this.ballID, actionID);
}
actionID = actionIDs.shift();
if(actionID) {
Entities.updateAction(this.ballID, actionID, {
pointToOffsetFrom: this.getTipPosition()
});
}
},
removeActions: function() {
// Ball should only ever have one action, but sometimes sneaky little actions attach themselves
// So we remove all possible actions in this call.
var actionIDs = Entities.getActionIDs(this.ballID);
for(var i = 0; i < actionIDs.length; i++) {
Entities.deleteAction(this.ballID, actionIDs[i]);
}
},
hasAction: function() {
return Entities.getActionIDs(this.ballID).length > 0;
}
};
// entity scripts should return a newly constructed object of our type
return new tetherballStick();
});