overte/libraries/animation/src
Anthony J. Thibault 46b3a7fd23 Improved default avatar.json state machine.
Now triggers 7 states.
Idle, WalkFwd, WalkBwd, StrafeLeft, StrafeRight, TurnLeft & TurnRight.
As well as variable speed walking to match current velocity.
2015-09-02 17:28:06 -07:00
..
AnimationCache.cpp Removed redundant ends with ‘fbx’ check. 2015-08-21 22:11:53 -07:00
AnimationCache.h Fix for animation resources 2015-08-21 16:09:06 -07:00
AnimationHandle.cpp Fix for animation resources 2015-08-21 16:09:06 -07:00
AnimationHandle.h const methods. 2015-08-05 10:51:26 -07:00
AnimationLogging.cpp Add logging. 2015-07-24 22:01:55 -07:00
AnimationLogging.h Add logging. 2015-07-24 22:01:55 -07:00
AnimationLoop.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationLoop.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimBlendLinear.cpp Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimBlendLinear.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimClip.cpp Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimClip.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimNode.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimNodeLoader.cpp Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimNodeLoader.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimOverlay.cpp Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimOverlay.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimSkeleton.cpp Renamed bindTransformIsValid to bindTransformFoundInCluster 2015-09-02 13:44:34 -07:00
AnimSkeleton.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimStateMachine.cpp Improved default avatar.json state machine. 2015-09-02 17:28:06 -07:00
AnimStateMachine.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimUtil.cpp Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimUtil.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimVariant.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AvatarRig.cpp fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
AvatarRig.h fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
ElbowConstraint.cpp fix bug in ElbowConstraint::apply() 2015-08-12 13:34:23 -07:00
ElbowConstraint.h add RotationConstraint and friends 2015-08-10 14:48:22 -07:00
EntityRig.cpp fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
EntityRig.h fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
JointState.cpp fix hand IK rotations or all models 2015-09-01 09:45:14 -07:00
JointState.h fix hand IK rotations or all models 2015-09-01 09:45:14 -07:00
Rig.cpp Improved default avatar.json state machine. 2015-09-02 17:28:06 -07:00
Rig.h Merge branch 'master' into ajt/new-anim-system 2015-09-02 10:00:36 -07:00
RotationConstraint.h fix typo 2015-08-10 15:11:00 -07:00
SwingTwistConstraint.cpp remove more std::max/min favor of glm utilities 2015-08-11 08:17:54 -07:00
SwingTwistConstraint.h add RotationConstraint and friends 2015-08-10 14:48:22 -07:00