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538 lines
17 KiB
JavaScript
538 lines
17 KiB
JavaScript
"use strict";
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// Created by james b. pollack @imgntn on 7/2/2016
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// Copyright 2016 High Fidelity, Inc.
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//
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// Creates a beam and target and then teleports you there. Release when its close to you to cancel.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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(function() { // BEGIN LOCAL_SCOPE
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var inTeleportMode = false;
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var SMOOTH_ARRIVAL_SPACING = 33;
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var NUMBER_OF_STEPS = 6;
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var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport-destination.fbx");
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var TOO_CLOSE_MODEL_URL = Script.resolvePath("../assets/models/teleport-cancel.fbx");
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var SEAT_MODEL_URL = Script.resolvePath("../assets/models/teleport-seat.fbx");
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var TARGET_MODEL_DIMENSIONS = {
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x: 1.15,
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y: 0.5,
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z: 1.15
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};
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var COLORS_TELEPORT_SEAT = {
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red: 255,
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green: 0,
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blue: 170
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};
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var COLORS_TELEPORT_CAN_TELEPORT = {
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red: 97,
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green: 247,
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blue: 255
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};
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var COLORS_TELEPORT_CANNOT_TELEPORT = {
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red: 0,
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green: 121,
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blue: 141
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};
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var COLORS_TELEPORT_CANCEL = {
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red: 255,
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green: 184,
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blue: 73
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};
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var TELEPORT_CANCEL_RANGE = 1;
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var COOL_IN_DURATION = 500;
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var handInfo = {
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right: {
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controllerInput: Controller.Standard.RightHand
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},
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left: {
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controllerInput: Controller.Standard.LeftHand
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}
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};
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function ThumbPad(hand) {
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this.hand = hand;
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var _thisPad = this;
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this.buttonPress = function(value) {
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_thisPad.buttonValue = value;
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};
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}
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function Trigger(hand) {
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this.hand = hand;
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var _this = this;
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this.buttonPress = function(value) {
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_this.buttonValue = value;
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};
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this.down = function() {
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var down = _this.buttonValue === 1 ? 1.0 : 0.0;
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return down;
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};
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}
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var coolInTimeout = null;
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var ignoredEntities = [];
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var TELEPORTER_STATES = {
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IDLE: 'idle',
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COOL_IN: 'cool_in',
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TARGETTING: 'targetting',
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TARGETTING_INVALID: 'targetting_invalid',
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};
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var TARGET = {
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NONE: 'none', // Not currently targetting anything
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INVISIBLE: 'invisible', // The current target is an invvsible surface
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INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
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SURFACE: 'surface', // The current target is a valid surface
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SEAT: 'seat', // The current target is a seat
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};
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function Teleporter() {
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var _this = this;
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this.active = false;
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this.state = TELEPORTER_STATES.IDLE;
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this.currentTarget = TARGET.INVALID;
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this.overlayLines = {
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left: null,
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right: null,
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};
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this.updateConnected = null;
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this.activeHand = null;
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this.teleporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
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this.teleportMappingInternal = Controller.newMapping(this.teleporterMappingInternalName);
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// Setup overlays
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this.cancelOverlay = Overlays.addOverlay("model", {
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url: TOO_CLOSE_MODEL_URL,
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dimensions: TARGET_MODEL_DIMENSIONS,
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visible: false
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});
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this.targetOverlay = Overlays.addOverlay("model", {
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url: TARGET_MODEL_URL,
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dimensions: TARGET_MODEL_DIMENSIONS,
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visible: false
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});
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this.seatOverlay = Overlays.addOverlay("model", {
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url: SEAT_MODEL_URL,
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dimensions: TARGET_MODEL_DIMENSIONS,
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visible: false
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});
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this.enableMappings = function() {
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Controller.enableMapping(this.teleporterMappingInternalName);
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};
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this.disableMappings = function() {
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Controller.disableMapping(teleporter.teleporterMappingInternalName);
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};
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this.cleanup = function() {
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this.disableMappings();
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Overlays.deleteOverlay(this.targetOverlay);
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this.targetOverlay = null;
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Overlays.deleteOverlay(this.cancelOverlay);
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this.cancelOverlay = null;
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Overlays.deleteOverlay(this.seatOverlay);
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this.seatOverlay = null;
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this.deleteOverlayBeams();
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if (this.updateConnected === true) {
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Script.update.disconnect(this, this.update);
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}
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};
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this.enterTeleportMode = function(hand) {
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if (inTeleportMode === true) {
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return;
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}
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if (isDisabled === 'both' || isDisabled === hand) {
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return;
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}
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inTeleportMode = true;
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if (coolInTimeout !== null) {
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Script.clearTimeout(coolInTimeout);
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}
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this.state = TELEPORTER_STATES.COOL_IN;
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coolInTimeout = Script.setTimeout(function() {
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if (_this.state === TELEPORTER_STATES.COOL_IN) {
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_this.state = TELEPORTER_STATES.TARGETTING;
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}
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}, COOL_IN_DURATION);
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this.activeHand = hand;
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this.enableMappings();
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Script.update.connect(this, this.update);
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this.updateConnected = true;
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};
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this.exitTeleportMode = function(value) {
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if (this.updateConnected === true) {
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Script.update.disconnect(this, this.update);
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}
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this.disableMappings();
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this.deleteOverlayBeams();
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this.hideTargetOverlay();
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this.hideCancelOverlay();
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this.updateConnected = null;
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this.state = TELEPORTER_STATES.IDLE;
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inTeleportMode = false;
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};
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this.deleteOverlayBeams = function() {
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for (var key in this.overlayLines) {
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if (this.overlayLines[key] !== null) {
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Overlays.deleteOverlay(this.overlayLines[key]);
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this.overlayLines[key] = null;
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}
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}
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};
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this.update = function() {
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if (_this.state === TELEPORTER_STATES.IDLE) {
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return;
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}
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// Get current hand pose information so that we can get the direction of the teleport beam
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var pose = Controller.getPoseValue(handInfo[_this.activeHand].controllerInput);
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var handPosition = pose.valid ? Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position) : MyAvatar.getHeadPosition();
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var handRotation = pose.valid ? Quat.multiply(MyAvatar.orientation, pose.rotation) :
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Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, {
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x: 1,
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y: 0,
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z: 0
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}));
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var pickRay = {
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origin: handPosition,
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direction: Quat.getUp(handRotation),
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};
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// We do up to 2 ray picks to find a teleport location.
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// There are 2 types of teleport locations we are interested in:
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// 1. A visible floor. This can be any entity surface that points within some degree of "up"
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// 2. A seat. The seat can be visible or invisible.
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//
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// * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
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// We might hit an invisible entity that is not a seat, so we need to do a second pass.
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// * In the second pass we pick against visible entities only.
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//
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var intersection = Entities.findRayIntersection(pickRay, true, [], [this.targetEntity].concat(ignoredEntities), false, true);
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var teleportLocationType = getTeleportTargetType(intersection);
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if (teleportLocationType === TARGET.INVISIBLE) {
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intersection = Entities.findRayIntersection(pickRay, true, [], [this.targetEntity].concat(ignoredEntities), true, true);
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teleportLocationType = getTeleportTargetType(intersection);
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}
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if (teleportLocationType === TARGET.NONE) {
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this.hideTargetOverlay();
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this.hideCancelOverlay();
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this.hideSeatOverlay();
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var farPosition = Vec3.sum(pickRay.origin, Vec3.multiply(pickRay.direction, 50));
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this.updateLineOverlay(_this.activeHand, pickRay.origin, farPosition, COLORS_TELEPORT_CANNOT_TELEPORT);
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} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
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this.hideTargetOverlay();
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this.hideSeatOverlay();
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this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CANCEL);
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this.updateDestinationOverlay(this.cancelOverlay, intersection);
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} else if (teleportLocationType === TARGET.SURFACE) {
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if (this.state === TELEPORTER_STATES.COOL_IN) {
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this.hideTargetOverlay();
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this.hideSeatOverlay();
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this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CANCEL);
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this.updateDestinationOverlay(this.cancelOverlay, intersection);
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} else {
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this.hideCancelOverlay();
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this.hideSeatOverlay();
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this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection,
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COLORS_TELEPORT_CAN_TELEPORT);
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this.updateDestinationOverlay(this.targetOverlay, intersection);
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}
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} else if (teleportLocationType === TARGET.SEAT) {
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this.hideCancelOverlay();
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this.hideTargetOverlay();
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this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_SEAT);
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this.updateDestinationOverlay(this.seatOverlay, intersection);
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}
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if (((_this.activeHand === 'left' ? leftPad : rightPad).buttonValue === 0) && inTeleportMode === true) {
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// remember the state before we exit teleport mode and set it back to IDLE
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var previousState = this.state;
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this.exitTeleportMode();
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this.hideCancelOverlay();
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this.hideTargetOverlay();
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this.hideSeatOverlay();
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if (teleportLocationType === TARGET.NONE || teleportLocationType === TARGET.INVALID || previousState === TELEPORTER_STATES.COOL_IN) {
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// Do nothing
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} else if (teleportLocationType === TARGET.SEAT) {
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Entities.callEntityMethod(intersection.entityID, 'sit');
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} else if (teleportLocationType === TARGET.SURFACE) {
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var offset = getAvatarFootOffset();
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intersection.intersection.y += offset;
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MyAvatar.goToLocation(intersection.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
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HMD.centerUI();
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MyAvatar.centerBody();
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}
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}
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};
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this.updateLineOverlay = function(hand, closePoint, farPoint, color) {
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if (this.overlayLines[hand] === null) {
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var lineProperties = {
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start: closePoint,
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end: farPoint,
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color: color,
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ignoreRayIntersection: true,
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visible: true,
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alpha: 1,
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solid: true,
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drawInFront: true,
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glow: 1.0
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};
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this.overlayLines[hand] = Overlays.addOverlay("line3d", lineProperties);
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} else {
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Overlays.editOverlay(this.overlayLines[hand], {
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start: closePoint,
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end: farPoint,
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color: color
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});
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}
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};
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this.hideCancelOverlay = function() {
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Overlays.editOverlay(this.cancelOverlay, { visible: false });
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};
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this.hideTargetOverlay = function() {
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Overlays.editOverlay(this.targetOverlay, { visible: false });
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};
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this.hideSeatOverlay = function() {
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Overlays.editOverlay(this.seatOverlay, { visible: false });
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};
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this.updateDestinationOverlay = function(overlayID, intersection) {
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var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP);
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var euler = Quat.safeEulerAngles(rotation);
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var position = {
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x: intersection.intersection.x,
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y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y / 2,
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z: intersection.intersection.z
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};
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var towardUs = Quat.fromPitchYawRollDegrees(0, euler.y, 0);
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Overlays.editOverlay(overlayID, {
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visible: true,
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position: position,
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rotation: towardUs
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});
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};
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}
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// related to repositioning the avatar after you teleport
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var FOOT_JOINT_NAMES = ["RightToe_End", "RightToeBase", "RightFoot"];
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var DEFAULT_ROOT_TO_FOOT_OFFSET = 0.5;
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function getAvatarFootOffset() {
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// find a valid foot jointIndex
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var footJointIndex = -1;
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var i, l = FOOT_JOINT_NAMES.length;
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for (i = 0; i < l; i++) {
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footJointIndex = MyAvatar.getJointIndex(FOOT_JOINT_NAMES[i]);
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if (footJointIndex != -1) {
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break;
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}
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}
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if (footJointIndex != -1) {
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// default vertical offset from foot to avatar root.
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return -MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(footJointIndex).y;
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} else {
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return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
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}
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}
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var leftPad = new ThumbPad('left');
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var rightPad = new ThumbPad('right');
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var leftTrigger = new Trigger('left');
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var rightTrigger = new Trigger('right');
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var mappingName, teleportMapping;
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var TELEPORT_DELAY = 0;
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function isMoving() {
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var LY = Controller.getValue(Controller.Standard.LY);
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var LX = Controller.getValue(Controller.Standard.LX);
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if (LY !== 0 || LX !== 0) {
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return true;
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} else {
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return false;
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}
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}
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function parseJSON(json) {
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try {
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return JSON.parse(json);
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} catch (e) {
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return undefined;
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}
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}
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// When determininig whether you can teleport to a location, the normal of the
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// point that is being intersected with is looked at. If this normal is more
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// than MAX_ANGLE_FROM_UP_TO_TELEPORT degrees from <0, 1, 0> (straight up), then
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// you can't teleport there.
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var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
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function getTeleportTargetType(intersection) {
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if (!intersection.intersects) {
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return TARGET.NONE;
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}
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var props = Entities.getEntityProperties(intersection.entityID, ['userData', 'visible']);
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var data = parseJSON(props.userData);
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if (data !== undefined && data.seat !== undefined) {
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var avatarUuid = Uuid.fromString(data.seat.user);
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if (Uuid.isNull(avatarUuid) || !AvatarList.getAvatar(avatarUuid)) {
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return TARGET.SEAT;
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} else {
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return TARGET.INVALID;
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}
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}
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if (!props.visible) {
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return TARGET.INVISIBLE;
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}
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var surfaceNormal = intersection.surfaceNormal;
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var adj = Math.sqrt(surfaceNormal.x * surfaceNormal.x + surfaceNormal.z * surfaceNormal.z);
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var angleUp = Math.atan2(surfaceNormal.y, adj) * (180 / Math.PI);
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if (angleUp < (90 - MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
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angleUp > (90 + MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
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Vec3.distance(MyAvatar.position, intersection.intersection) <= TELEPORT_CANCEL_RANGE) {
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return TARGET.INVALID;
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} else {
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return TARGET.SURFACE;
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}
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}
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function registerMappings() {
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mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
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teleportMapping = Controller.newMapping(mappingName);
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teleportMapping.from(Controller.Standard.RT).peek().to(rightTrigger.buttonPress);
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teleportMapping.from(Controller.Standard.LT).peek().to(leftTrigger.buttonPress);
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teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightPad.buttonPress);
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teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftPad.buttonPress);
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teleportMapping.from(Controller.Standard.LeftPrimaryThumb)
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.to(function(value) {
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if (isDisabled === 'left' || isDisabled === 'both') {
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return;
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}
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if (leftTrigger.down()) {
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return;
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}
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if (isMoving() === true) {
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return;
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}
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teleporter.enterTeleportMode('left');
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return;
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});
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teleportMapping.from(Controller.Standard.RightPrimaryThumb)
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.to(function(value) {
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if (isDisabled === 'right' || isDisabled === 'both') {
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return;
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}
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if (rightTrigger.down()) {
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return;
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}
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if (isMoving() === true) {
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return;
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}
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teleporter.enterTeleportMode('right');
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return;
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});
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}
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registerMappings();
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var teleporter = new Teleporter();
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Controller.enableMapping(mappingName);
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function cleanup() {
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teleportMapping.disable();
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teleporter.cleanup();
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}
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Script.scriptEnding.connect(cleanup);
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var isDisabled = false;
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var handleTeleportMessages = function(channel, message, sender) {
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if (sender === MyAvatar.sessionUUID) {
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if (channel === 'Hifi-Teleport-Disabler') {
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if (message === 'both') {
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isDisabled = 'both';
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}
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if (message === 'left') {
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isDisabled = 'left';
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}
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if (message === 'right') {
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isDisabled = 'right';
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}
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if (message === 'none') {
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isDisabled = false;
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}
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} else if (channel === 'Hifi-Teleport-Ignore-Add' && !Uuid.isNull(message) && ignoredEntities.indexOf(message) === -1) {
|
|
ignoredEntities.push(message);
|
|
} else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
|
|
var removeIndex = ignoredEntities.indexOf(message);
|
|
if (removeIndex > -1) {
|
|
ignoredEntities.splice(removeIndex, 1);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
Messages.subscribe('Hifi-Teleport-Disabler');
|
|
Messages.subscribe('Hifi-Teleport-Ignore-Add');
|
|
Messages.subscribe('Hifi-Teleport-Ignore-Remove');
|
|
Messages.messageReceived.connect(handleTeleportMessages);
|
|
|
|
}()); // END LOCAL_SCOPE
|