overte/libraries/shared/src
2018-01-07 14:11:26 -08:00
..
shared More filter choices, search will clear 2018-01-03 11:35:46 -08:00
AABox.cpp first cut at octree storage of Triangle Set 2017-05-10 16:58:51 -07:00
AABox.h First draft version of tighter shadow frustum 2017-10-26 12:42:36 +02:00
AACube.cpp GLM update and GLI integration 2016-09-09 10:18:15 -07:00
AACube.h use shapeInFrustum() names again 2016-02-25 18:09:35 -08:00
AngleUtil.h
AtRestDetector.cpp
AtRestDetector.h
AudioHelpers.h CR fix: use predefined PI 2017-06-28 10:18:54 -07:00
AvatarConstants.h Change domain setting from min/max avatar scale to min/max avatar height 2017-11-21 13:25:47 -08:00
BaseScriptEngine.cpp add Q_ASSERT to IS_THREADSAFE_INVOCATION 2017-03-16 01:28:50 -04:00
BaseScriptEngine.h code review 2017-09-15 10:08:35 -07:00
BoxBase.h
BufferParser.h Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
ByteCountCoding.h
ColorUtils.cpp Move srgbToLinear lookup table to external cpp 2016-08-08 15:47:53 -07:00
ColorUtils.h Move srgbToLinear lookup table to external cpp 2016-08-08 15:47:53 -07:00
ComponentMode.h Renamed HazeMode to ComponentMode. 2017-10-13 11:24:56 -07:00
CPUDetect.h Detect support for AVX512 instructions 2017-06-20 16:09:52 -07:00
CPUIdent.cpp Windows build fixes 2016-04-12 10:53:04 -07:00
CPUIdent.h Windows build fixes 2016-04-12 10:53:04 -07:00
CrashHelpers.h cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
CubeProjectedPolygon.cpp recover unused code that may prove useful someday 2016-05-05 18:28:27 -07:00
CubeProjectedPolygon.h recover unused code that may prove useful someday 2016-05-05 18:28:27 -07:00
CubicHermiteSpline.h Readability improvement 2017-06-02 18:16:14 -07:00
Debug.h cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
DebugDraw.cpp Fix for multi-threaded access to maps in DebugDraw. 2017-03-02 14:42:06 -08:00
DebugDraw.h Fix for multi-threaded access to maps in DebugDraw. 2017-03-02 14:42:06 -08:00
DependencyManager.cpp
DependencyManager.h New android toolchain 2017-09-19 13:45:12 -07:00
Extents.cpp
Extents.h Fix typo noticed in passing 2017-05-30 15:53:58 +12:00
FaceshiftConstants.cpp
FaceshiftConstants.h
Finally.h Fix potential deadlock in QML 2016-03-23 12:59:17 -07:00
FloodFill.h
GenericQueueThread.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
GenericThread.cpp Fix SharedNodePointer leak 2017-06-14 11:42:25 -07:00
GenericThread.h Working on draw crash bug, adding render thread trash handling 2016-08-12 22:28:27 -07:00
GeometryUtil.cpp Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage) 2017-11-17 19:25:21 +01:00
GeometryUtil.h First draft version of tighter shadow frustum 2017-10-26 12:42:36 +02:00
GLMHelpers.cpp Working on the selection highlight js interface 2017-11-15 18:21:07 -08:00
GLMHelpers.h Working on the selection highlight js interface 2017-11-15 18:21:07 -08:00
GPUIdent.cpp Merging back with upstream and trying to fix counter for them to be more stable 2016-11-04 16:56:03 -07:00
GPUIdent.h Trying to extend the memory counter 2016-10-31 16:40:15 -07:00
Gzip.cpp
Gzip.h
HashKey.cpp cleanup ShapeInfo::getHash() 2017-10-27 07:52:51 -07:00
HashKey.h cleanup ShapeInfo::getHash() 2017-10-27 07:52:51 -07:00
HifiConfigVariantMap.cpp Migrate the DS config version to the config file 2017-10-31 17:35:23 -07:00
HifiConfigVariantMap.h Migrate the DS config version to the config file 2017-10-31 17:35:23 -07:00
Interpolate.cpp Reduce entity fade-in time 2017-09-09 18:00:21 +12:00
Interpolate.h Addressing some PR feedback; moved easeInEaseOut to Interpolate class. My function is faster than andrew's. :D 2017-05-02 19:56:47 -04:00
JointData.h Avatar transmission fixes, moved JointData into shared 2015-11-20 10:24:24 -08:00
LogHandler.cpp include the source basename in Script.print() && QML/Script console.*() debug output 2017-09-29 14:48:01 -04:00
LogHandler.h setup the repeated message flusher on LogHandler thread 2017-01-20 11:20:48 -08:00
LogUtils.cpp
LogUtils.h
MatrixStack.h
MovingMinMaxAvg.h div by zero fixes, detected by address sanitizer 2017-10-10 16:17:39 -07:00
MovingPercentile.cpp CR feedback 2016-04-21 15:48:18 -07:00
MovingPercentile.h CR feedback 2016-04-21 15:48:18 -07:00
NumericalConstants.h FileCache refactoring and tests 2017-05-31 13:45:59 -07:00
OctalCode.cpp Rename OctalCodePtr related functions 2016-05-17 10:59:51 -07:00
OctalCode.h Add vector include to OctalCode.h 2016-05-17 10:59:51 -07:00
Packed.h AvatarData packet overhaul, uses a structure instead of raw memcpy 2016-05-19 20:26:00 -07:00
PathUtils.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into commerce_QmlWhitelist 2017-12-11 09:52:32 -08:00
PathUtils.h Merge branch 'master' of https://github.com/highfidelity/hifi into commerce_QmlWhitelist 2017-12-13 14:12:08 -08:00
PerfStat.cpp cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
PerfStat.h cleanup WANT_DETAILED_PROFILING 2017-10-19 14:31:50 -07:00
PhysicsCollisionGroups.h update Aabb's of static objects when they move 2016-04-14 11:18:10 -07:00
PhysicsHelpers.cpp move collision group/mask calculus into EntityItem 2016-01-19 19:52:08 -08:00
PhysicsHelpers.h move deactivation thresholds to shared header 2016-04-22 09:38:43 -07:00
PIDController.cpp use glm::isnan() instead of isnan() from math.h 2016-05-05 18:28:27 -07:00
PIDController.h fix logging 2015-12-16 15:41:23 -08:00
Plane.cpp use references not pointers for ViewFrustums 2016-05-05 18:28:27 -07:00
Plane.h First draft version of tighter shadow frustum 2017-10-26 12:42:36 +02:00
PointerEvent.cpp Miscellaneous fixes 2017-12-12 10:49:05 +13:00
PointerEvent.h (mostly?) fix touch events 2017-11-13 12:58:31 -08:00
PortableHighResolutionClock.cpp use c-style casts to respect the coding standard 2016-03-29 13:25:03 -07:00
PortableHighResolutionClock.h quiet warnings in Linux build 2016-10-18 17:47:47 -07:00
Preferences.cpp Button prefs and conditionally enabled prefs 2016-01-22 19:06:30 -08:00
Preferences.h New android toolchain 2017-09-19 13:45:12 -07:00
PrioritySortUtil.h adjust example and add clarifying comments to PrioritySortUtil 2017-12-21 15:40:08 -08:00
Profile.cpp call image library for texture baking 2017-04-26 18:37:35 -07:00
Profile.h cleanup WANT_DETAILED_PROFILING 2017-10-19 14:31:50 -07:00
PropertyFlags.h cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
QVariantGLM.cpp Implement Entities.findInFrustum() method 2016-09-09 18:57:48 +12:00
QVariantGLM.h Implement Entities.findInFrustum() method 2016-09-09 18:57:48 +12:00
Radix2InplaceSort.h
Radix2IntegerScanner.h
RegisteredMetaTypes.cpp Merge branch '21602' into 21624 2017-11-28 17:04:59 +13:00
RegisteredMetaTypes.h Fix up PickRay and StylusTip JSDoc 2017-11-25 17:23:53 +13:00
RingBufferHistory.h
RunningMarker.cpp Remove the runningMarker timer 2017-06-01 18:19:13 -07:00
RunningMarker.h Remove the runningMarker timer 2017-06-01 18:19:13 -07:00
ScriptValueUtils.cpp Moved isListOfStrings into shared/ScriptValueUtils 2016-04-15 13:47:30 -07:00
ScriptValueUtils.h Moved isListOfStrings into shared/ScriptValueUtils 2016-04-15 13:47:30 -07:00
SettingHandle.cpp make Settings::remove() work for groups 2017-02-08 11:49:40 -08:00
SettingHandle.h New android toolchain 2017-09-19 13:45:12 -07:00
SettingHelpers.cpp Migrate the DS config version to the config file 2017-10-31 17:35:23 -07:00
SettingHelpers.h Migrate the DS config version to the config file 2017-10-31 17:35:23 -07:00
SettingInterface.cpp Fix DS 2016-10-12 10:20:19 -07:00
SettingInterface.h leverage settings to remember paths used before 2017-04-26 18:37:35 -07:00
SettingManager.cpp Cleaning up the files updated 2017-04-05 13:49:07 -07:00
SettingManager.h Cleaning up the files updated 2017-04-05 13:49:07 -07:00
ShapeInfo.cpp cleanup ShapeInfo::getHash() 2017-10-27 07:52:51 -07:00
ShapeInfo.h cleanup ShapeInfo::getHash() 2017-10-27 07:52:51 -07:00
SharedLogging.cpp
SharedLogging.h
SharedUtil.cpp Fix aborted baking in oven cli 2017-12-06 13:51:31 -08:00
SharedUtil.h Add temp dir removal to asset server 2017-12-06 11:49:34 -08:00
ShutdownEventListener.cpp Logging improvements 2016-11-04 14:26:19 -07:00
ShutdownEventListener.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
SimpleAverage.h
SimpleMovingAverage.cpp avoid various data-races related to stats collection and delivery 2016-10-18 13:05:53 -07:00
SimpleMovingAverage.h force data in MemoryStorage to be word aligned to avoid crash in glTextureSubImage2D 2017-05-10 18:14:50 -07:00
SpatiallyNestable.cpp avatar-entities which are children of an avatar will scale with the avatar 2017-12-02 09:31:43 -08:00
SpatiallyNestable.h avatar-entities which are children of an avatar will scale with the avatar 2017-12-02 09:31:43 -08:00
SpatialParentFinder.h snapshot after using tree from entity item. 2016-03-28 16:58:20 -07:00
StatTracker.cpp Fix ambiguous conversion to QVariant in StatTracker 2017-09-27 15:22:23 -07:00
StatTracker.h Fix bytes downloaded stat tracking 2017-09-27 09:33:10 -07:00
StDev.cpp
StDev.h
StreamHelpers.h
StreamUtils.cpp clean up stream formatting of vec3 and friends 2016-05-20 09:41:26 -07:00
StreamUtils.h
TBBHelpers.h Suppress TBB warnings 2017-06-06 15:02:16 -07:00
ThreadHelpers.cpp PR comments 2017-08-04 15:27:33 -07:00
ThreadHelpers.h Updates from Threaded Rendering project 2017-08-04 15:22:14 -07:00
ThreadSafeValueCache.h Add debugging output, fix timewarp 2016-03-30 10:40:32 -07:00
TimeWeightedAvg.h
Trace.cpp save files to Documents by default 2017-12-12 14:11:25 -08:00
Trace.h Add support for adding thread names to a trace 2017-02-03 09:18:51 -08:00
Transform.cpp better fix for model scale floor, remove abs 2018-01-04 17:49:39 -08:00
Transform.h Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake 2017-11-15 09:42:57 +01:00
TriangleSet.cpp fix ray pick in cases where origin is inside of outer bounding box 2017-10-24 20:48:59 -07:00
TriangleSet.h When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works. 2017-06-03 16:49:16 -07:00
TryLocker.h
UUID.cpp
UUID.h
UUIDHasher.h
VariantMapToScriptValue.cpp
VariantMapToScriptValue.h
ViewFrustum.cpp Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though 2017-12-06 15:26:44 +01:00
ViewFrustum.h Merge pull request #11938 from Zvork/csm 2017-12-14 00:32:43 +07:00
windowshacks.h