overte/plugins/hifiSdl2/src/Joystick.h

65 lines
1.8 KiB
C++

//
// Joystick.h
// input-plugins/src/input-plugins
//
// Created by Stephen Birarda on 2014-09-23.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Joystick_h
#define hifi_Joystick_h
#include <qobject.h>
#include <qvector.h>
#include <SDL.h>
#undef main
#include <controllers/InputDevice.h>
#include <controllers/StandardControls.h>
class Joystick : public QObject, public controller::InputDevice {
Q_OBJECT
Q_PROPERTY(QString name READ getName)
Q_PROPERTY(int instanceId READ getInstanceId)
public:
using Pointer = std::shared_ptr<Joystick>;
const QString getName() const { return _name; }
SDL_GameController* getGameController() { return _sdlGameController; }
// Device functions
virtual controller::Input::NamedVector getAvailableInputs() const override;
virtual QString getDefaultMappingConfig() const override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
virtual void focusOutEvent() override;
bool triggerHapticPulse(float strength, float duration, controller::Hand hand) override;
Joystick() : InputDevice("GamePad") {}
~Joystick();
Joystick(SDL_JoystickID instanceId, SDL_GameController* sdlGameController);
void closeJoystick();
void handleAxisEvent(const SDL_ControllerAxisEvent& event);
void handleButtonEvent(const SDL_ControllerButtonEvent& event);
int getInstanceId() const { return _instanceId; }
private:
SDL_GameController* _sdlGameController;
SDL_Joystick* _sdlJoystick;
SDL_Haptic* _sdlHaptic;
SDL_JoystickID _instanceId;
mutable controller::Input::NamedVector _availableInputs;
};
#endif // hifi_Joystick_h