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669 lines
No EOL
18 KiB
JavaScript
669 lines
No EOL
18 KiB
JavaScript
//
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// solarsystem.js
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// games
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//
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// Created by Bridget Went, 5/28/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// The start to a project to build a virtual physics classroom to simulate the solar system, gravity, and orbital physics.
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// - A sun with oribiting planets is created in front of the user
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// - UI elements allow for adjusting the period, gravity, trails, and energy recalculations
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// - Click "PAUSE" to pause the animation and show planet labels
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// - In this mode, double-click a planet label to zoom in on that planet
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// -Double-clicking on earth label initiates satellite orbiter game
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// -Press "TAB" to toggle back to solar system view
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include('../utilities/tools/cookies.js');
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Script.include('games/satellite.js');
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var BASE_URL = "https://s3.amazonaws.com/hifi-public/marketplace/hificontent/Scripts/planets/planets/";
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var NUM_PLANETS = 8;
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var trailsEnabled = true;
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var energyConserved = true;
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var planetView = false;
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var earthView = false;
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var satelliteGame;
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var PANEL_X = 850;
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var PANEL_Y = 600;
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var BUTTON_SIZE = 20;
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var PADDING = 20;
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var DAMPING = 0.0;
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var LIFETIME = 6000;
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var ERROR_THRESH = 2.0;
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var TIME_STEP = 70.0;
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var MAX_POINTS_PER_LINE = 5;
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var LINE_DIM = 10;
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var LINE_WIDTH = 3.0;
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var line;
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var planetLines = [];
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var trails = [];
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var BOUNDS = 200;
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// Alert user to move if they are too close to domain bounds
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if (MyAvatar.position.x < BOUNDS || MyAvatar.position.x > TREE_SCALE - BOUNDS || MyAvatar.position.y < BOUNDS || MyAvatar.position.y > TREE_SCALE - BOUNDS || MyAvatar.position.z < BOUNDS || MyAvatar.position.z > TREE_SCALE - BOUNDS) {
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Window.alert("Please move at least 200m away from domain bounds.");
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return;
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}
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// Save intiial avatar and camera position
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var startingPosition = MyAvatar.position;
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var startFrame = Window.location.href;
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// Place the sun
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var MAX_RANGE = 80.0;
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var SUN_SIZE = 8.0;
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var center = Vec3.sum(startingPosition, Vec3.multiply(MAX_RANGE, Quat.getFront(Camera.getOrientation())));
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var theSun = Entities.addEntity({
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type: "Model",
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modelURL: BASE_URL + "sun.fbx",
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position: center,
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dimensions: {
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x: SUN_SIZE,
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y: SUN_SIZE,
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z: SUN_SIZE
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},
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angularDamping: DAMPING,
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damping: DAMPING,
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ignoreCollisions: false,
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lifetime: LIFETIME,
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collisionsWillMove: false
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});
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var planets = [];
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var planet_properties = [];
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// Reference values
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var radius = 7.0;
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var T_ref = 1.0;
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var size = 1.0;
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var M = 250.0;
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var m = M * 0.000000333;
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var G = (Math.pow(radius, 3.0) / Math.pow((T_ref / (2.0 * Math.PI)), 2.0)) / M;
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var G_ref = G;
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// Adjust size and distance as number of planets increases
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var DELTA_RADIUS = 1.8;
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var DELTA_SIZE = 0.2;
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function initPlanets() {
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for (var i = 0; i < NUM_PLANETS; ++i) {
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var v0 = Math.sqrt((G * M) / radius);
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var T = (2.0 * Math.PI) * Math.sqrt(Math.pow(radius, 3.0) / (G * M));
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if (i == 0) {
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var color = {
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red: 255,
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green: 255,
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blue: 255
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};
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} else if (i == 1) {
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var color = {
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red: 255,
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green: 160,
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blue: 110
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};
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} else if (i == 2) {
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var color = {
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red: 10,
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green: 150,
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blue: 160
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};
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} else if (i == 3) {
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var color = {
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red: 180,
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green: 70,
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blue: 10
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};
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} else if (i == 4) {
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var color = {
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red: 250,
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green: 140,
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blue: 0
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};
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} else if (i == 5) {
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var color = {
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red: 235,
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green: 215,
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blue: 0
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};
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} else if (i == 6) {
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var color = {
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red: 135,
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green: 205,
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blue: 240
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};
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} else if (i == 7) {
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var color = {
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red: 30,
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green: 140,
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blue: 255
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};
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}
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var prop = {
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radius: radius,
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position: Vec3.sum(center, {
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x: radius,
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y: 0.0,
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z: 0.0
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}),
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lineColor: color,
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period: T,
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dimensions: size,
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velocity: Vec3.multiply(v0, Vec3.normalize({
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x: 0,
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y: -0.2,
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z: 0.9
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}))
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};
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planet_properties.push(prop);
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planets.push(Entities.addEntity({
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type: "Model",
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modelURL: BASE_URL + (i + 1) + ".fbx",
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position: prop.position,
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dimensions: {
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x: prop.dimensions,
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y: prop.dimensions,
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z: prop.dimensions
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},
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velocity: prop.velocity,
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angularDamping: DAMPING,
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damping: DAMPING,
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ignoreCollisions: false,
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lifetime: LIFETIME,
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collisionsWillMove: true,
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}));
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radius *= DELTA_RADIUS;
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size += DELTA_SIZE;
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}
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}
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// Initialize planets
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initPlanets();
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var labels = [];
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var labelLines = [];
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var labelsShowing = false;
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var LABEL_X = 8.0;
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var LABEL_Y = 3.0;
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var LABEL_Z = 1.0;
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var LABEL_DIST = 8.0;
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var TEXT_HEIGHT = 1.0;
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var sunLabel;
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function showLabels() {
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labelsShowing = true;
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for (var i = 0; i < NUM_PLANETS; i++) {
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var properties = planet_properties[i];
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var text;
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if (i == 0) {
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text = "Mercury";
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} else if (i == 1) {
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text = "Venus";
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} else if (i == 2) {
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text = "Earth";
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} else if (i == 3) {
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text = "Mars";
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} else if (i == 4) {
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text = "Jupiter";
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} else if (i == 5) {
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text = "Saturn";
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} else if (i == 6) {
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text = "Uranus";
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} else if (i == 7) {
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text = "Neptune";
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}
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text = text + " Speed: " + Vec3.length(properties.velocity).toFixed(2);
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var labelPos = Vec3.sum(planet_properties[i].position, {
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x: 0.0,
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y: LABEL_DIST,
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z: LABEL_DIST
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});
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var linePos = planet_properties[i].position;
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labelLines.push(Entities.addEntity({
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type: "Line",
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position: linePos,
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dimensions: {
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x: 20,
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y: 20,
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z: 20
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},
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lineWidth: 3.0,
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color: {
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red: 255,
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green: 255,
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blue: 255
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},
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linePoints: [{
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x: 0,
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y: 0,
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z: 0
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}, computeLocalPoint(linePos, labelPos)]
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}));
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labels.push(Entities.addEntity({
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type: "Text",
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text: text,
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lineHeight: TEXT_HEIGHT,
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dimensions: {
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x: LABEL_X,
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y: LABEL_Y,
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z: LABEL_Z
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},
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position: labelPos,
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backgroundColor: {
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red: 10,
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green: 10,
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blue: 10
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},
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textColor: {
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red: 255,
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green: 255,
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blue: 255
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},
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faceCamera: true
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}));
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}
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}
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function hideLabels() {
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labelsShowing = false;
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Entities.deleteEntity(sunLabel);
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for (var i = 0; i < NUM_PLANETS; ++i) {
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Entities.deleteEntity(labelLines[i]);
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Entities.deleteEntity(labels[i]);
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}
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labels = [];
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labelLines = [];
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}
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var time = 0.0;
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var elapsed;
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var counter = 0;
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var dt = 1.0 / TIME_STEP;
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function update(deltaTime) {
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if (paused) {
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return;
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}
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deltaTime = dt;
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time++;
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for (var i = 0; i < NUM_PLANETS; ++i) {
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var properties = planet_properties[i];
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var between = Vec3.subtract(properties.position, center);
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var speed = getAcceleration(properties.radius) * deltaTime;
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var vel = Vec3.multiply(speed, Vec3.normalize(between));
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// Update velocity and position
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properties.velocity = Vec3.sum(properties.velocity, vel);
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properties.position = Vec3.sum(properties.position, Vec3.multiply(properties.velocity, deltaTime));
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Entities.editEntity(planets[i], {
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velocity: properties.velocity,
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position: properties.position
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});
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// Create new or update current trail
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if (trailsEnabled) {
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var lineStack = planetLines[i];
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var point = properties.position;
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var prop = Entities.getEntityProperties(lineStack[lineStack.length - 1]);
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var linePos = prop.position;
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trails[i].push(computeLocalPoint(linePos, point));
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Entities.editEntity(lineStack[lineStack.length - 1], {
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linePoints: trails[i]
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});
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if (trails[i].length === MAX_POINTS_PER_LINE) {
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trails[i] = newLine(lineStack, point, properties.period, properties.lineColor);
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}
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}
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// Measure total energy every 10 updates, recalibrate velocity if necessary
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if (energyConserved) {
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if (counter % 10 === 0) {
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var error = calcEnergyError(planets[i], properties.radius, properties.v0, properties.velocity, properties.position);
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if (Math.abs(error) >= ERROR_THRESH) {
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var speed = adjustVelocity(planets[i], properties.position);
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properties.velocity = Vec3.multiply(speed, Vec3.normalize(properties.velocity));
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}
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}
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}
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}
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counter++;
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if (time % TIME_STEP == 0) {
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elapsed++;
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}
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}
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function computeLocalPoint(linePos, worldPoint) {
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var localPoint = Vec3.subtract(worldPoint, linePos);
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return localPoint;
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}
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function getAcceleration(radius) {
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var acc = -(G * M) * Math.pow(radius, (-2.0));
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return acc;
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}
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// Create a new trail
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function resetTrails(planetIndex) {
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elapsed = 0.0;
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var properties = planet_properties[planetIndex];
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var trail = [];
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var lineStack = [];
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//add the first line to both the line entity stack and the trail
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trails.push(newLine(lineStack, properties.position, properties.period, properties.lineColor));
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planetLines.push(lineStack);
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}
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// Create a new line
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function newLine(lineStack, point, period, color) {
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if (elapsed < period) {
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var line = Entities.addEntity({
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position: point,
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type: "Line",
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color: color,
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dimensions: {
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x: LINE_DIM,
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y: LINE_DIM,
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z: LINE_DIM
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},
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lifetime: LIFETIME,
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lineWidth: LINE_WIDTH
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});
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lineStack.push(line);
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} else {
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// Begin overwriting first lines after one full revolution (one period)
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var firstLine = lineStack.shift();
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Entities.editEntity(firstLine, {
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position: point,
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linePoints: [{
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x: 0.0,
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y: 0.0,
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z: 0.0
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}]
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});
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lineStack.push(firstLine);
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}
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var points = [];
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points.push(computeLocalPoint(point, point));
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return points;
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}
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// Measure energy error, recalculate velocity to return to initial net energy
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var totalEnergy;
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var measuredEnergy;
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var measuredPE;
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function calcEnergyError(planet, radius, v0, v, pos) {
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totalEnergy = 0.5 * M * Math.pow(v0, 2.0) - ((G * M * m) / radius);
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measuredEnergy = 0.5 * M * Math.pow(v, 2.0) - ((G * M * m) / Vec3.length(Vec3.subtract(center, pos)));
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var error = ((measuredEnergy - totalEnergy) / totalEnergy) * 100;
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return error;
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}
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function adjustVelocity(planet, pos) {
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var measuredPE = -(G * M * m) / Vec3.length(Vec3.subtract(center, pos));
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return Math.sqrt(2 * (totalEnergy - measuredPE) / M);
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}
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// Allow user to toggle pausing the model, switch to planet view
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var pauseButton = Overlays.addOverlay("text", {
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backgroundColor: {
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red: 200,
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green: 200,
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blue: 255
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},
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text: "Pause",
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x: PANEL_X,
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y: PANEL_Y - 30,
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width: 70,
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height: 20,
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alpha: 1.0,
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backgroundAlpha: 0.5,
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visible: true
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});
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var paused = false;
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({
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x: event.x,
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y: event.y
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});
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if (clickedOverlay == pauseButton) {
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paused = !paused;
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for (var i = 0; i < NUM_PLANETS; ++i) {
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Entities.editEntity(planets[i], {
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velocity: {
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x: 0.0,
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y: 0.0,
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z: 0.0
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}
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});
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}
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if (paused && !labelsShowing) {
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Overlays.editOverlay(pauseButton, {
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text: "Paused",
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backgroundColor: {
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red: 255,
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green: 50,
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blue: 50
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}
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});
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showLabels();
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}
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if (paused == false && labelsShowing) {
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Overlays.editOverlay(pauseButton, {
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text: "Pause",
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backgroundColor: {
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red: 200,
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green: 200,
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blue: 255
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}
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});
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hideLabels();
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}
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planetView = false;
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}
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}
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function keyPressEvent(event) {
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// Jump back to solar system view
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if (event.text == "TAB" && planetView) {
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if (earthView) {
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satelliteGame.endGame();
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earthView = false;
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}
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MyAvatar.position = startingPosition;
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}
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}
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function mouseDoublePressEvent(event) {
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if (earthView) {
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return;
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}
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var pickRay = Camera.computePickRay(event.x, event.y)
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var rayPickResult = Entities.findRayIntersection(pickRay, true);
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for (var i = 0; i < NUM_PLANETS; ++i) {
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if (rayPickResult.entityID === labels[i]) {
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planetView = true;
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if (i == 2) {
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MyAvatar.position = Vec3.sum(center, {
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x: 200,
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y: 200,
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z: 200
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});
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Camera.setPosition(Vec3.sum(center, {
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x: 200,
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y: 200,
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z: 200
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}));
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earthView = true;
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satelliteGame = new SatelliteGame();
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} else {
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MyAvatar.position = Vec3.sum({
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x: 0.0,
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y: 0.0,
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z: 3.0
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}, planet_properties[i].position);
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Camera.lookAt(planet_properties[i].position);
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}
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break;
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}
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}
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}
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// Create UI panel
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var panel = new Panel(PANEL_X, PANEL_Y);
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var panelItems = [];
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var g_multiplier = 1.0;
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panelItems.push(panel.newSlider("Adjust Gravitational Force: ", 0.1, 5.0,
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function(value) {
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g_multiplier = value;
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G = G_ref * g_multiplier;
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},
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function() {
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return g_multiplier;
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},
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function(value) {
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return value.toFixed(1) + "x";
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}));
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var period_multiplier = 1.0;
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var last_alpha = period_multiplier;
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panelItems.push(panel.newSlider("Adjust Orbital Period: ", 0.1, 3.0,
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function(value) {
|
|
period_multiplier = value;
|
|
changePeriod(period_multiplier);
|
|
},
|
|
function() {
|
|
return period_multiplier;
|
|
},
|
|
function(value) {
|
|
return (value).toFixed(2) + "x";
|
|
}));
|
|
|
|
panelItems.push(panel.newCheckbox("Leave Trails: ",
|
|
function(value) {
|
|
trailsEnabled = value;
|
|
if (trailsEnabled) {
|
|
for (var i = 0; i < NUM_PLANETS; ++i) {
|
|
resetTrails(i);
|
|
}
|
|
//if trails are off and we've already created trails, remove existing trails
|
|
} else if (planetLines.length != 0) {
|
|
for (var i = 0; i < NUM_PLANETS; ++i) {
|
|
for (var j = 0; j < planetLines[i].length; ++j) {
|
|
Entities.deleteEntity(planetLines[i][j]);
|
|
}
|
|
planetLines[i] = [];
|
|
}
|
|
}
|
|
},
|
|
function() {
|
|
return trailsEnabled;
|
|
},
|
|
function(value) {
|
|
return value;
|
|
}));
|
|
|
|
panelItems.push(panel.newCheckbox("Energy Error Calculations: ",
|
|
function(value) {
|
|
energyConserved = value;
|
|
},
|
|
function() {
|
|
return energyConserved;
|
|
},
|
|
function(value) {
|
|
return value;
|
|
}));
|
|
|
|
// Update global G constant, period, poke velocity to new value
|
|
function changePeriod(alpha) {
|
|
var ratio = last_alpha / alpha;
|
|
G = Math.pow(ratio, 2.0) * G;
|
|
for (var i = 0; i < NUM_PLANETS; ++i) {
|
|
var properties = planet_properties[i];
|
|
properties.period = ratio * properties.period;
|
|
properties.velocity = Vec3.multiply(ratio, properties.velocity);
|
|
|
|
}
|
|
last_alpha = alpha;
|
|
}
|
|
|
|
|
|
// Clean up models, UI panels, lines, and button overlays
|
|
function scriptEnding() {
|
|
|
|
satelliteGame.endGame();
|
|
|
|
Entities.deleteEntity(theSun);
|
|
for (var i = 0; i < NUM_PLANETS; ++i) {
|
|
Entities.deleteEntity(planets[i]);
|
|
}
|
|
Menu.removeMenu("Developer > Scene");
|
|
panel.destroy();
|
|
Overlays.deleteOverlay(pauseButton);
|
|
|
|
var e = Entities.findEntities(MyAvatar.position, 16000);
|
|
for (i = 0; i < e.length; i++) {
|
|
var props = Entities.getEntityProperties(e[i]);
|
|
if (props.type === "Line" || props.type === "Text") {
|
|
Entities.deleteEntity(e[i]);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) {
|
|
return panel.mouseMoveEvent(event);
|
|
});
|
|
Controller.mousePressEvent.connect(function panelMousePressEvent(event) {
|
|
return panel.mousePressEvent(event);
|
|
});
|
|
Controller.mouseDoublePressEvent.connect(function panelMouseDoublePressEvent(event) {
|
|
return panel.mouseDoublePressEvent(event);
|
|
});
|
|
Controller.mouseReleaseEvent.connect(function(event) {
|
|
return panel.mouseReleaseEvent(event);
|
|
});
|
|
Controller.mousePressEvent.connect(mousePressEvent);
|
|
Controller.mouseDoublePressEvent.connect(mouseDoublePressEvent);
|
|
Controller.keyPressEvent.connect(keyPressEvent);
|
|
|
|
Script.scriptEnding.connect(scriptEnding);
|
|
Script.update.connect(update); |