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Audio environment packet moved to own function and out of the if/else So it is now sent all the time, now matter if there are other people around you |
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.. | ||
AudioMixer.cpp | ||
AudioMixer.h | ||
AudioMixerClientData.cpp | ||
AudioMixerClientData.h | ||
AudioMixerDatagramProcessor.cpp | ||
AudioMixerDatagramProcessor.h | ||
AvatarAudioStream.cpp | ||
AvatarAudioStream.h |