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This makes it possible to render multiple hotspots per entity. Also, it will use the same logic to decide how to deal with overlapping entity equip hotspots. |
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.. | ||
dataViewHelpers.js | ||
entityCameraTool.js | ||
entityList.js | ||
entitySelectionTool.js | ||
globals.js | ||
gridTool.js | ||
lightOverlayManager.js | ||
overlayUtils.js | ||
progressDialog.js | ||
soundArray.js | ||
stringHelpers.js | ||
toolBars.js | ||
ToolTip.js | ||
utils.js | ||
Xform.js |