overte/libraries
Brad Hefta-Gaub 41e02276e5 Merge pull request #8297 from hyperlogic/feature/fst-anim-graph-override
Support for animGraphUrl override in FST file.
2016-07-23 13:42:46 -07:00
..
animation fix for pushing avatar into floor when exiting away mode. 2016-07-19 14:42:24 -07:00
audio Merge remote-tracking branch 'upstream/stable' 2016-07-22 19:47:31 -07:00
audio-client include codec in audio stream packets so that each side can discard packets that don't match 2016-07-18 21:59:44 -07:00
auto-updater
avatars don't process packets for ignored avatars 2016-07-13 15:06:31 -07:00
controllers Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
display-plugins Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now 2016-07-23 11:06:33 -07:00
embedded-webserver
entities don't overwrite physical properties with those from the entity during editEntity -- only set those that the script didn't. 2016-07-19 11:23:21 -07:00
entities-renderer Merge pull request #8258 from AlexanderOtavka/edit-model-ui 2016-07-22 17:11:52 -07:00
fbx Address some warnings and syntax issues 2016-07-14 12:06:02 -07:00
gl Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-18 23:15:21 -07:00
gpu Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion 2016-07-19 12:23:57 -07:00
gpu-gl Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-18 23:15:21 -07:00
input-plugins Merge pull request #8179 from SamGondelman/snapshotFix3 2016-07-12 15:28:51 -07:00
model Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-12 09:19:28 -07:00
model-networking Support for animGraphUrl override in FST file. 2016-07-21 17:17:08 -07:00
networking strong type checking my arse 2016-07-21 16:04:12 -07:00
octree
physics Merge pull request #8258 from AlexanderOtavka/edit-model-ui 2016-07-22 17:11:52 -07:00
plugins make zlib and pcm codecs not actually allocate encoder/decoders 2016-07-11 14:21:32 -07:00
procedural
recording
render FIx warnings 2016-07-19 13:24:03 -07:00
render-utils Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now 2016-07-23 11:06:33 -07:00
script-engine move ignore set handling to NodeList 2016-07-13 15:06:31 -07:00
shared wrap hull about each mesh part 2016-07-09 22:25:28 -07:00
steamworks-wrapper
ui Return a JSON string from QML instead of JS object 2016-07-19 13:21:08 -07:00
ui-plugins