overte/interface/resources/shaders
Andrzej Kapolka c11ab45474 It seems gl_ModelViewMatrixInverse is problematic on OS X; let's try passing
in the camera's position as transformed into model space.
2013-06-14 17:21:35 -07:00
..
iris.frag Added refraction to irises. 2013-06-14 16:46:34 -07:00
iris.vert It seems gl_ModelViewMatrixInverse is problematic on OS X; let's try passing 2013-06-14 17:21:35 -07:00
perlin_modulate.frag Better names for the shaders. 2013-05-16 13:08:21 -07:00
perlin_modulate.vert Better names for the shaders. 2013-05-16 13:08:21 -07:00
skin_voxels.vert More work on avatar voxels. 2013-06-01 15:06:29 -07:00
SkyFromAtmosphere.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromAtmosphere.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
SkyFromSpace.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromSpace.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00