overte/libraries/shared/src/ReceivedPacketProcessor.h

53 lines
1.8 KiB
C++

//
// ReceivedPacketProcessor.h
// shared
//
// Created by Brad Hefta-Gaub on 8/12/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// Threaded or non-threaded received packet processor.
//
#ifndef __shared__ReceivedPacketProcessor__
#define __shared__ReceivedPacketProcessor__
#include "GenericThread.h"
#include "NetworkPacket.h"
/// Generalized threaded processor for handling received inbound packets.
class ReceivedPacketProcessor : public GenericThread {
public:
ReceivedPacketProcessor();
/// Add packet from network receive thread to the processing queue.
/// \param sockaddr& senderAddress the address of the sender
/// \param packetData pointer to received data
/// \param ssize_t packetLength size of received data
/// \thread network receive thread
void queueReceivedPacket(const HifiSockAddr& senderSockAddr, const QByteArray& packet);
/// Are there received packets waiting to be processed
bool hasPacketsToProcess() const { return _packets.size() > 0; }
/// How many received packets waiting are to be processed
int packetsToProcessCount() const { return _packets.size(); }
protected:
/// Callback for processing of recieved packets. Implement this to process the incoming packets.
/// \param sockaddr& senderAddress the address of the sender
/// \param packetData pointer to received data
/// \param ssize_t packetLength size of received data
/// \thread "this" individual processing thread
virtual void processPacket(const HifiSockAddr& senderAddress, const QByteArray& packet) = 0;
/// Implements generic processing behavior for this thread.
virtual bool process();
bool _dontSleep;
private:
std::vector<NetworkPacket> _packets;
};
#endif // __shared__PacketReceiver__