mirror of
https://github.com/overte-org/overte.git
synced 2025-04-25 13:53:38 +02:00
229 lines
7.8 KiB
JavaScript
229 lines
7.8 KiB
JavaScript
//
|
||
// toyball.js
|
||
// hifi
|
||
//
|
||
// Created by Brad Hefta-Gaub on 1/20/14.
|
||
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
|
||
//
|
||
// This is an example script that turns the hydra controllers into a toy ball catch and throw game.
|
||
// It reads the controller, watches for button presses and trigger pulls, and launches particles.
|
||
//
|
||
// The particles it creates have a script that when they collide with Voxels, the
|
||
// particle will change it's color to match the voxel it hits.
|
||
//
|
||
//
|
||
|
||
// maybe we should make these constants...
|
||
var LEFT_PALM = 0;
|
||
var LEFT_TIP = 1;
|
||
var LEFT_BUTTON_FWD = 5;
|
||
var LEFT_BUTTON_3 = 3;
|
||
|
||
var RIGHT_PALM = 2;
|
||
var RIGHT_TIP = 3;
|
||
var RIGHT_BUTTON_FWD = 11;
|
||
var RIGHT_BUTTON_3 = 9;
|
||
|
||
var leftBallAlreadyInHand = false;
|
||
var rightBallAlreadyInHand = false;
|
||
var leftHandParticle;
|
||
var rightHandParticle;
|
||
|
||
var throwSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
|
||
var catchSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
|
||
var targetRadius = 0.25;
|
||
|
||
|
||
var wantDebugging = false;
|
||
function debugPrint(message) {
|
||
if (wantDebugging) {
|
||
print(message);
|
||
}
|
||
}
|
||
|
||
function getBallHoldPosition(whichSide) {
|
||
var normal;
|
||
var tipPosition;
|
||
if (whichSide == LEFT_PALM) {
|
||
normal = Controller.getSpatialControlNormal(LEFT_PALM);
|
||
tipPosition = Controller.getSpatialControlPosition(LEFT_TIP);
|
||
} else {
|
||
normal = Controller.getSpatialControlNormal(RIGHT_PALM);
|
||
tipPosition = Controller.getSpatialControlPosition(RIGHT_TIP);
|
||
}
|
||
|
||
var BALL_FORWARD_OFFSET = 0.08; // put the ball a bit forward of fingers
|
||
position = { x: BALL_FORWARD_OFFSET * normal.x,
|
||
y: BALL_FORWARD_OFFSET * normal.y,
|
||
z: BALL_FORWARD_OFFSET * normal.z };
|
||
|
||
position.x += tipPosition.x;
|
||
position.y += tipPosition.y;
|
||
position.z += tipPosition.z;
|
||
|
||
return position;
|
||
}
|
||
|
||
function checkControllerSide(whichSide) {
|
||
var BUTTON_FWD;
|
||
var BUTTON_3;
|
||
var palmPosition;
|
||
var ballAlreadyInHand;
|
||
var handMessage;
|
||
|
||
if (whichSide == LEFT_PALM) {
|
||
BUTTON_FWD = LEFT_BUTTON_FWD;
|
||
BUTTON_3 = LEFT_BUTTON_3;
|
||
palmPosition = Controller.getSpatialControlPosition(LEFT_PALM);
|
||
ballAlreadyInHand = leftBallAlreadyInHand;
|
||
handMessage = "LEFT";
|
||
} else {
|
||
BUTTON_FWD = RIGHT_BUTTON_FWD;
|
||
BUTTON_3 = RIGHT_BUTTON_3;
|
||
palmPosition = Controller.getSpatialControlPosition(RIGHT_PALM);
|
||
ballAlreadyInHand = rightBallAlreadyInHand;
|
||
handMessage = "RIGHT";
|
||
}
|
||
|
||
var grabButtonPressed = (Controller.isButtonPressed(BUTTON_FWD) || Controller.isButtonPressed(BUTTON_3));
|
||
|
||
// If I don't currently have a ball in my hand, then try to catch closest one
|
||
if (!ballAlreadyInHand && grabButtonPressed) {
|
||
var closestParticle = Particles.findClosestParticle(palmPosition, targetRadius);
|
||
|
||
if (closestParticle.isKnownID) {
|
||
|
||
debugPrint(handMessage + " HAND- CAUGHT SOMETHING!!");
|
||
|
||
if (whichSide == LEFT_PALM) {
|
||
leftBallAlreadyInHand = true;
|
||
leftHandParticle = closestParticle;
|
||
} else {
|
||
rightBallAlreadyInHand = true;
|
||
rightHandParticle = closestParticle;
|
||
}
|
||
var ballPosition = getBallHoldPosition(whichSide);
|
||
var properties = { position: { x: ballPosition.x,
|
||
y: ballPosition.y,
|
||
z: ballPosition.z },
|
||
velocity : { x: 0, y: 0, z: 0}, inHand: true };
|
||
Particles.editParticle(closestParticle, properties);
|
||
|
||
var options = new AudioInjectionOptions();
|
||
options.position = ballPosition;
|
||
options.volume = 1.0;
|
||
Audio.playSound(catchSound, options);
|
||
|
||
return; // exit early
|
||
}
|
||
}
|
||
|
||
// change ball color logic...
|
||
//
|
||
//if (wasButtonJustPressed()) {
|
||
// rotateColor();
|
||
//}
|
||
|
||
// If '3' is pressed, and not holding a ball, make a new one
|
||
if (Controller.isButtonPressed(BUTTON_3) && !ballAlreadyInHand) {
|
||
var ballPosition = getBallHoldPosition(whichSide);
|
||
var properties = { position: { x: ballPosition.x,
|
||
y: ballPosition.y,
|
||
z: ballPosition.z },
|
||
velocity: { x: 0, y: 0, z: 0},
|
||
gravity: { x: 0, y: 0, z: 0},
|
||
inHand: true,
|
||
radius: 0.05,
|
||
damping: 0.999,
|
||
color: { red: 255, green: 0, blue: 0 },
|
||
|
||
lifetime: 10 // 10 seconds - same as default, not needed but here as an example
|
||
};
|
||
|
||
newParticle = Particles.addParticle(properties);
|
||
if (whichSide == LEFT_PALM) {
|
||
leftBallAlreadyInHand = true;
|
||
leftHandParticle = newParticle;
|
||
} else {
|
||
rightBallAlreadyInHand = true;
|
||
rightHandParticle = newParticle;
|
||
}
|
||
|
||
// Play a new ball sound
|
||
var options = new AudioInjectionOptions();
|
||
options.position = ballPosition;
|
||
options.volume = 1.0;
|
||
Audio.playSound(catchSound, options);
|
||
|
||
return; // exit early
|
||
}
|
||
|
||
if (ballAlreadyInHand) {
|
||
if (whichSide == LEFT_PALM) {
|
||
handParticle = leftHandParticle;
|
||
whichTip = LEFT_TIP;
|
||
} else {
|
||
handParticle = rightHandParticle;
|
||
whichTip = RIGHT_TIP;
|
||
}
|
||
|
||
// If holding the ball keep it in the palm
|
||
if (grabButtonPressed) {
|
||
debugPrint(">>>>> " + handMessage + "-BALL IN HAND, grabbing, hold and move");
|
||
var ballPosition = getBallHoldPosition(whichSide);
|
||
var properties = { position: { x: ballPosition.x,
|
||
y: ballPosition.y,
|
||
z: ballPosition.z },
|
||
};
|
||
Particles.editParticle(handParticle, properties);
|
||
} else {
|
||
debugPrint(">>>>> " + handMessage + "-BALL IN HAND, not grabbing, THROW!!!");
|
||
// If toy ball just released, add velocity to it!
|
||
var tipVelocity = Controller.getSpatialControlVelocity(whichTip);
|
||
var THROWN_VELOCITY_SCALING = 1.5;
|
||
var properties = {
|
||
velocity: { x: tipVelocity.x * THROWN_VELOCITY_SCALING,
|
||
y: tipVelocity.y * THROWN_VELOCITY_SCALING,
|
||
z: tipVelocity.z * THROWN_VELOCITY_SCALING } ,
|
||
inHand: false,
|
||
gravity: { x: 0, y: -2, z: 0},
|
||
};
|
||
|
||
Particles.editParticle(handParticle, properties);
|
||
|
||
if (whichSide == LEFT_PALM) {
|
||
leftBallAlreadyInHand = false;
|
||
leftHandParticle = false;
|
||
} else {
|
||
rightBallAlreadyInHand = false;
|
||
rightHandParticle = false;
|
||
}
|
||
|
||
var options = new AudioInjectionOptions();
|
||
options.position = ballPosition;
|
||
options.volume = 1.0;
|
||
Audio.playSound(throwSound, options);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
function checkController() {
|
||
var numberOfButtons = Controller.getNumberOfButtons();
|
||
var numberOfTriggers = Controller.getNumberOfTriggers();
|
||
var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
|
||
var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
|
||
|
||
// this is expected for hydras
|
||
if (!(numberOfButtons==12 && numberOfTriggers == 2 && controllersPerTrigger == 2)) {
|
||
debugPrint("no hydra connected?");
|
||
return; // bail if no hydra
|
||
}
|
||
|
||
checkControllerSide(LEFT_PALM);
|
||
checkControllerSide(RIGHT_PALM);
|
||
}
|
||
|
||
|
||
// register the call back so it fires before each data send
|
||
Script.willSendVisualDataCallback.connect(checkController);
|