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363 lines
12 KiB
C++
363 lines
12 KiB
C++
//
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// AudioInjector.cpp
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// libraries/audio/src
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//
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// Created by Stephen Birarda on 1/2/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QtCore/QCoreApplication>
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#include <QtCore/QDataStream>
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#include <NodeList.h>
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#include <udt/PacketHeaders.h>
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#include <SharedUtil.h>
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#include <UUID.h>
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#include "AbstractAudioInterface.h"
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#include "AudioRingBuffer.h"
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#include "AudioLogging.h"
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#include "SoundCache.h"
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#include "AudioSRC.h"
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#include "AudioInjector.h"
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AudioInjector::AudioInjector(QObject* parent) :
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QObject(parent)
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{
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}
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AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions) :
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_audioData(sound->getByteArray()),
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_options(injectorOptions)
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{
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}
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AudioInjector::AudioInjector(const QByteArray& audioData, const AudioInjectorOptions& injectorOptions) :
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_audioData(audioData),
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_options(injectorOptions)
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{
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}
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void AudioInjector::setIsFinished(bool isFinished) {
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_isFinished = isFinished;
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// In all paths, regardless of isFinished argument. restart() passes false to prepare for new play, and injectToMixer() needs _shouldStop reset.
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_shouldStop = false;
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if (_isFinished) {
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emit finished();
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if (_localBuffer) {
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_localBuffer->stop();
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_localBuffer->deleteLater();
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_localBuffer = NULL;
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}
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_isStarted = false;
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if (_shouldDeleteAfterFinish) {
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// we've been asked to delete after finishing, trigger a queued deleteLater here
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QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
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}
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}
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}
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void AudioInjector::injectAudio() {
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if (!_isStarted) {
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_isStarted = true;
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// check if we need to offset the sound by some number of seconds
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if (_options.secondOffset > 0.0f) {
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// convert the offset into a number of bytes
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int byteOffset = (int) floorf(AudioConstants::SAMPLE_RATE * _options.secondOffset * (_options.stereo ? 2.0f : 1.0f));
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byteOffset *= sizeof(int16_t);
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_currentSendOffset = byteOffset;
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} else {
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_currentSendOffset = 0;
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}
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if (_options.localOnly) {
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injectLocally();
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} else {
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injectToMixer();
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}
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} else {
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qCDebug(audio) << "AudioInjector::injectAudio called but already started.";
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}
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}
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void AudioInjector::restart() {
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_isPlaying = true;
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connect(this, &AudioInjector::finished, this, &AudioInjector::restartPortionAfterFinished);
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if (!_isStarted || _isFinished) {
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emit finished();
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} else {
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stop();
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}
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}
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void AudioInjector::restartPortionAfterFinished() {
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disconnect(this, &AudioInjector::finished, this, &AudioInjector::restartPortionAfterFinished);
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setIsFinished(false);
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QMetaObject::invokeMethod(this, "injectAudio", Qt::QueuedConnection);
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}
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void AudioInjector::injectLocally() {
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bool success = false;
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if (_localAudioInterface) {
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if (_audioData.size() > 0) {
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_localBuffer = new AudioInjectorLocalBuffer(_audioData, this);
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_localBuffer->open(QIODevice::ReadOnly);
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_localBuffer->setShouldLoop(_options.loop);
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_localBuffer->setVolume(_options.volume);
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// give our current send position to the local buffer
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_localBuffer->setCurrentOffset(_currentSendOffset);
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success = _localAudioInterface->outputLocalInjector(_options.stereo, this);
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if (!success) {
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qCDebug(audio) << "AudioInjector::injectLocally could not output locally via _localAudioInterface";
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}
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} else {
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qCDebug(audio) << "AudioInjector::injectLocally called without any data in Sound QByteArray";
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}
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} else {
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qCDebug(audio) << "AudioInjector::injectLocally cannot inject locally with no local audio interface present.";
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}
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if (!success) {
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// we never started so we are finished, call our stop method
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stop();
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}
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}
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const uchar MAX_INJECTOR_VOLUME = 0xFF;
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void AudioInjector::injectToMixer() {
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if (_currentSendOffset < 0 ||
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_currentSendOffset >= _audioData.size()) {
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_currentSendOffset = 0;
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}
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auto nodeList = DependencyManager::get<NodeList>();
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// make sure we actually have samples downloaded to inject
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if (_audioData.size()) {
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auto audioPacket = NLPacket::create(PacketType::InjectAudio);
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// setup the packet for injected audio
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QDataStream audioPacketStream(audioPacket.get());
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// pack some placeholder sequence number for now
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audioPacketStream << (quint16) 0;
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// pack stream identifier (a generated UUID)
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audioPacketStream << QUuid::createUuid();
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// pack the stereo/mono type of the stream
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audioPacketStream << _options.stereo;
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// pack the flag for loopback
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uchar loopbackFlag = (uchar) true;
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audioPacketStream << loopbackFlag;
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// pack the position for injected audio
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int positionOptionOffset = audioPacket->pos();
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audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
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sizeof(_options.position));
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// pack our orientation for injected audio
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audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
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sizeof(_options.orientation));
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// pack zero for radius
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float radius = 0;
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audioPacketStream << radius;
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// pack 255 for attenuation byte
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int volumeOptionOffset = audioPacket->pos();
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quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
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audioPacketStream << volume;
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audioPacketStream << _options.ignorePenumbra;
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int audioDataOffset = audioPacket->pos();
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QElapsedTimer timer;
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timer.start();
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int nextFrame = 0;
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bool shouldLoop = _options.loop;
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// loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks
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quint16 outgoingInjectedAudioSequenceNumber = 0;
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while (_currentSendOffset < _audioData.size() && !_shouldStop) {
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int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
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_audioData.size() - _currentSendOffset);
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// Measure the loudness of this frame
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_loudness = 0.0f;
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for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
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_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendOffset + i)) /
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(AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
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}
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_loudness /= (float)(bytesToCopy / sizeof(int16_t));
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audioPacket->seek(0);
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// pack the sequence number
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audioPacket->writePrimitive(outgoingInjectedAudioSequenceNumber);
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audioPacket->seek(positionOptionOffset);
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audioPacket->writePrimitive(_options.position);
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audioPacket->writePrimitive(_options.orientation);
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volume = MAX_INJECTOR_VOLUME * _options.volume;
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audioPacket->seek(volumeOptionOffset);
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audioPacket->writePrimitive(volume);
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audioPacket->seek(audioDataOffset);
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// copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
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audioPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
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// set the correct size used for this packet
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audioPacket->setPayloadSize(audioPacket->pos());
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// grab our audio mixer from the NodeList, if it exists
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SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
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if (audioMixer) {
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// send off this audio packet
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nodeList->sendUnreliablePacket(*audioPacket, *audioMixer);
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outgoingInjectedAudioSequenceNumber++;
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}
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_currentSendOffset += bytesToCopy;
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// send two packets before the first sleep so the mixer can start playback right away
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if (_currentSendOffset != bytesToCopy && _currentSendOffset < _audioData.size()) {
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// process events in case we have been told to stop and be deleted
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QCoreApplication::processEvents();
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if (_shouldStop) {
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break;
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}
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// not the first packet and not done
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// sleep for the appropriate time
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int usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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}
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if (shouldLoop && _currentSendOffset >= _audioData.size()) {
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_currentSendOffset = 0;
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}
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}
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}
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setIsFinished(true);
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_isPlaying = !_isFinished; // Which can be false if a restart was requested
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}
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void AudioInjector::stop() {
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_shouldStop = true;
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if (_options.localOnly) {
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// we're only a local injector, so we can say we are finished right away too
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_isPlaying = false;
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setIsFinished(true);
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}
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}
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void AudioInjector::stopAndDeleteLater() {
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stop();
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QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
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}
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AudioInjector* AudioInjector::playSound(const QString& soundUrl, const float volume, const float stretchFactor, const glm::vec3 position) {
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if (soundUrl.isEmpty()) {
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return NULL;
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}
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auto soundCache = DependencyManager::get<SoundCache>();
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if (soundCache.isNull()) {
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return NULL;
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}
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SharedSoundPointer sound = soundCache->getSound(QUrl(soundUrl));
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if (sound.isNull() || !sound->isReady()) {
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return NULL;
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}
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AudioInjectorOptions options;
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options.stereo = sound->isStereo();
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options.position = position;
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options.volume = volume;
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QByteArray samples = sound->getByteArray();
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if (stretchFactor == 1.0f) {
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return playSoundAndDelete(samples, options, NULL);
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}
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const int standardRate = AudioConstants::SAMPLE_RATE;
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const int resampledRate = standardRate * stretchFactor;
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const int channelCount = sound->isStereo() ? 2 : 1;
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AudioSRC resampler(standardRate, resampledRate, channelCount);
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const int nInputFrames = samples.size() / (channelCount * sizeof(int16_t));
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const int maxOutputFrames = resampler.getMaxOutput(nInputFrames);
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QByteArray resampled(maxOutputFrames * channelCount * sizeof(int16_t), '\0');
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int nOutputFrames = resampler.render(reinterpret_cast<const int16_t*>(samples.data()),
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reinterpret_cast<int16_t*>(resampled.data()),
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nInputFrames);
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Q_UNUSED(nOutputFrames);
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return playSoundAndDelete(resampled, options, NULL);
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}
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AudioInjector* AudioInjector::playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options, AbstractAudioInterface* localInterface) {
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AudioInjector* sound = playSound(buffer, options, localInterface);
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sound->triggerDeleteAfterFinish();
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return sound;
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}
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AudioInjector* AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options, AbstractAudioInterface* localInterface) {
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QThread* injectorThread = new QThread();
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injectorThread->setObjectName("Audio Injector Thread");
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AudioInjector* injector = new AudioInjector(buffer, options);
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injector->_isPlaying = true;
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injector->setLocalAudioInterface(localInterface);
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injector->moveToThread(injectorThread);
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// start injecting when the injector thread starts
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connect(injectorThread, &QThread::started, injector, &AudioInjector::injectAudio);
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// connect the right slots and signals for AudioInjector and thread cleanup
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connect(injector, &AudioInjector::destroyed, injectorThread, &QThread::quit);
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connect(injectorThread, &QThread::finished, injectorThread, &QThread::deleteLater);
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injectorThread->start();
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return injector;
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}
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