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58 lines
No EOL
2 KiB
JavaScript
58 lines
No EOL
2 KiB
JavaScript
//
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// doll.js
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// examples/toybox/entityScripts
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//
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// Created by Eric Levin on 9/21/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// This entity script breathes movement and sound- one might even say life- into a doll.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this;
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// this is the "constructor" for the entity as a JS object we don't do much here, but we do want to remember
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// our this object, so we can access it in cases where we're called without a this (like in the case of various global signals)
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Cat = function() {
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_this = this;
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this.meowSound = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Animals/cat_meow.wav");
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this.distanceThreshold = 1;
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this.canMeow = true;
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this.meowBreakTime = 3000;
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};
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Cat.prototype = {
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startTouch: function() {
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this.meow();
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},
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meow: function() {
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Audio.playSound(this.meowSound, {
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position: this.position,
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volume: .1
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});
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},
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// preload() will be called when the entity has become visible (or known) to the interface
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// it gives us a chance to set our local JavaScript object up. In this case it means:
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// * remembering our entityID, so we can access it in cases where we're called without an entityID
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// * connecting to the update signal so we can check our grabbed state
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preload: function(entityID) {
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this.entityID = entityID;
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this.position = Entities.getEntityProperties(this.entityID, "position").position;
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Script.update.connect(this.update);
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},
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unload: function() {
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Script.update.disconnect(this.update);
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}
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};
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// entity scripts always need to return a newly constructed object of our type
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return new Cat();
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}); |