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33 lines
892 B
C++
33 lines
892 B
C++
//
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// RotationAccumulator.h
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//
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RotationAccumulator.h"
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#include <glm/gtx/quaternion.hpp>
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void RotationAccumulator::add(const glm::quat& rotation, float weight) {
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// make sure both quaternions are on the same hyper-hemisphere before we add them linearly (lerp)
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_rotationSum += copysignf(weight, glm::dot(_rotationSum, rotation)) * rotation;
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++_numRotations;
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_isDirty = true;
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}
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glm::quat RotationAccumulator::getAverage() {
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return (_numRotations > 0) ? glm::normalize(_rotationSum) : glm::quat();
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}
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void RotationAccumulator::clear() {
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_rotationSum *= 0.0f;
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_numRotations = 0;
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}
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void RotationAccumulator::clearAndClean() {
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clear();
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_isDirty = false;
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}
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