overte/libraries/animation/src/AnimNodeLoader.cpp
Anthony J. Thibault 8e5785cdf8 Avatar animations are now stored locally
Improves FTUE, by no longer going over the network to download default avatar animations.
This also includes support for relative animation urls within the animation.json
2016-04-19 16:11:14 -07:00

630 lines
25 KiB
C++

//
// AnimNodeLoader.cpp
//
// Created by Anthony J. Thibault on 9/2/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QFile>
#include "AnimNode.h"
#include "AnimClip.h"
#include "AnimBlendLinear.h"
#include "AnimBlendLinearMove.h"
#include "AnimationLogging.h"
#include "AnimOverlay.h"
#include "AnimNodeLoader.h"
#include "AnimStateMachine.h"
#include "AnimManipulator.h"
#include "AnimInverseKinematics.h"
using NodeLoaderFunc = AnimNode::Pointer (*)(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
using NodeProcessFunc = bool (*)(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
// factory functions
static AnimNode::Pointer loadClipNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadBlendLinearNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadBlendLinearMoveNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadOverlayNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadStateMachineNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadManipulatorNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
// called after children have been loaded
// returns node on success, nullptr on failure.
static bool processDoNothing(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) { return true; }
bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static const char* animNodeTypeToString(AnimNode::Type type) {
switch (type) {
case AnimNode::Type::Clip: return "clip";
case AnimNode::Type::BlendLinear: return "blendLinear";
case AnimNode::Type::BlendLinearMove: return "blendLinearMove";
case AnimNode::Type::Overlay: return "overlay";
case AnimNode::Type::StateMachine: return "stateMachine";
case AnimNode::Type::Manipulator: return "manipulator";
case AnimNode::Type::InverseKinematics: return "inverseKinematics";
case AnimNode::Type::NumTypes: return nullptr;
};
return nullptr;
}
static AnimNode::Type stringToAnimNodeType(const QString& str) {
// O(n), move to map when number of types becomes large.
const int NUM_TYPES = static_cast<int>(AnimNode::Type::NumTypes);
for (int i = 0; i < NUM_TYPES; i++) {
AnimNode::Type type = static_cast<AnimNode::Type>(i);
if (str == animNodeTypeToString(type)) {
return type;
}
}
return AnimNode::Type::NumTypes;
}
static AnimStateMachine::InterpType stringToInterpType(const QString& str) {
if (str == "snapshotBoth") {
return AnimStateMachine::InterpType::SnapshotBoth;
} else if (str == "snapshotPrev") {
return AnimStateMachine::InterpType::SnapshotPrev;
} else {
return AnimStateMachine::InterpType::NumTypes;
}
}
static const char* animManipulatorJointVarTypeToString(AnimManipulator::JointVar::Type type) {
switch (type) {
case AnimManipulator::JointVar::Type::AbsoluteRotation: return "absoluteRotation";
case AnimManipulator::JointVar::Type::AbsolutePosition: return "absolutePosition";
case AnimManipulator::JointVar::Type::RelativeRotation: return "relativeRotation";
case AnimManipulator::JointVar::Type::RelativePosition: return "relativePosition";
case AnimManipulator::JointVar::Type::NumTypes: return nullptr;
};
return nullptr;
}
static AnimManipulator::JointVar::Type stringToAnimManipulatorJointVarType(const QString& str) {
// O(n), move to map when number of types becomes large.
const int NUM_TYPES = static_cast<int>(AnimManipulator::JointVar::Type::NumTypes);
for (int i = 0; i < NUM_TYPES; i++) {
AnimManipulator::JointVar::Type type = static_cast<AnimManipulator::JointVar::Type>(i);
if (str == animManipulatorJointVarTypeToString(type)) {
return type;
}
}
return AnimManipulator::JointVar::Type::NumTypes;
}
static NodeLoaderFunc animNodeTypeToLoaderFunc(AnimNode::Type type) {
switch (type) {
case AnimNode::Type::Clip: return loadClipNode;
case AnimNode::Type::BlendLinear: return loadBlendLinearNode;
case AnimNode::Type::BlendLinearMove: return loadBlendLinearMoveNode;
case AnimNode::Type::Overlay: return loadOverlayNode;
case AnimNode::Type::StateMachine: return loadStateMachineNode;
case AnimNode::Type::Manipulator: return loadManipulatorNode;
case AnimNode::Type::InverseKinematics: return loadInverseKinematicsNode;
case AnimNode::Type::NumTypes: return nullptr;
};
return nullptr;
}
static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
switch (type) {
case AnimNode::Type::Clip: return processDoNothing;
case AnimNode::Type::BlendLinear: return processDoNothing;
case AnimNode::Type::BlendLinearMove: return processDoNothing;
case AnimNode::Type::Overlay: return processDoNothing;
case AnimNode::Type::StateMachine: return processStateMachineNode;
case AnimNode::Type::Manipulator: return processDoNothing;
case AnimNode::Type::InverseKinematics: return processDoNothing;
case AnimNode::Type::NumTypes: return nullptr;
};
return nullptr;
}
#define READ_STRING(NAME, JSON_OBJ, ID, URL, ERROR_RETURN) \
auto NAME##_VAL = JSON_OBJ.value(#NAME); \
if (!NAME##_VAL.isString()) { \
qCCritical(animation) << "AnimNodeLoader, error reading string" \
<< #NAME << ", id =" << ID \
<< ", url =" << URL.toDisplayString(); \
return ERROR_RETURN; \
} \
QString NAME = NAME##_VAL.toString()
#define READ_OPTIONAL_STRING(NAME, JSON_OBJ) \
auto NAME##_VAL = JSON_OBJ.value(#NAME); \
QString NAME; \
if (NAME##_VAL.isString()) { \
NAME = NAME##_VAL.toString(); \
}
#define READ_BOOL(NAME, JSON_OBJ, ID, URL, ERROR_RETURN) \
auto NAME##_VAL = JSON_OBJ.value(#NAME); \
if (!NAME##_VAL.isBool()) { \
qCCritical(animation) << "AnimNodeLoader, error reading bool" \
<< #NAME << ", id =" << ID \
<< ", url =" << URL.toDisplayString(); \
return ERROR_RETURN; \
} \
bool NAME = NAME##_VAL.toBool()
#define READ_OPTIONAL_BOOL(NAME, JSON_OBJ, DEFAULT) \
auto NAME##_VAL = JSON_OBJ.value(#NAME); \
bool NAME = DEFAULT; \
if (NAME##_VAL.isBool()) { \
NAME = NAME##_VAL.toBool(); \
} \
do {} while (0)
#define READ_FLOAT(NAME, JSON_OBJ, ID, URL, ERROR_RETURN) \
auto NAME##_VAL = JSON_OBJ.value(#NAME); \
if (!NAME##_VAL.isDouble()) { \
qCCritical(animation) << "AnimNodeLoader, error reading double" \
<< #NAME << "id =" << ID \
<< ", url =" << URL.toDisplayString(); \
return ERROR_RETURN; \
} \
float NAME = (float)NAME##_VAL.toDouble()
static AnimNode::Pointer loadNode(const QJsonObject& jsonObj, const QUrl& jsonUrl) {
auto idVal = jsonObj.value("id");
if (!idVal.isString()) {
qCCritical(animation) << "AnimNodeLoader, bad string \"id\", url =" << jsonUrl.toDisplayString();
return nullptr;
}
QString id = idVal.toString();
auto typeVal = jsonObj.value("type");
if (!typeVal.isString()) {
qCCritical(animation) << "AnimNodeLoader, bad object \"type\", id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
QString typeStr = typeVal.toString();
AnimNode::Type type = stringToAnimNodeType(typeStr);
if (type == AnimNode::Type::NumTypes) {
qCCritical(animation) << "AnimNodeLoader, unknown node type" << typeStr << ", id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
auto dataValue = jsonObj.value("data");
if (!dataValue.isObject()) {
qCCritical(animation) << "AnimNodeLoader, bad string \"data\", id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
auto dataObj = dataValue.toObject();
assert((int)type >= 0 && type < AnimNode::Type::NumTypes);
auto node = (animNodeTypeToLoaderFunc(type))(dataObj, id, jsonUrl);
if (!node) {
return nullptr;
}
auto childrenValue = jsonObj.value("children");
if (!childrenValue.isArray()) {
qCCritical(animation) << "AnimNodeLoader, bad array \"children\", id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
auto childrenArray = childrenValue.toArray();
for (const auto& childValue : childrenArray) {
if (!childValue.isObject()) {
qCCritical(animation) << "AnimNodeLoader, bad object in \"children\", id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
AnimNode::Pointer child = loadNode(childValue.toObject(), jsonUrl);
if (child) {
node->addChild(child);
} else {
return nullptr;
}
}
if ((animNodeTypeToProcessFunc(type))(node, dataObj, id, jsonUrl)) {
return node;
} else {
return nullptr;
}
}
static AnimNode::Pointer loadClipNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
READ_STRING(url, jsonObj, id, jsonUrl, nullptr);
READ_FLOAT(startFrame, jsonObj, id, jsonUrl, nullptr);
READ_FLOAT(endFrame, jsonObj, id, jsonUrl, nullptr);
READ_FLOAT(timeScale, jsonObj, id, jsonUrl, nullptr);
READ_BOOL(loopFlag, jsonObj, id, jsonUrl, nullptr);
READ_OPTIONAL_BOOL(mirrorFlag, jsonObj, false);
READ_OPTIONAL_STRING(startFrameVar, jsonObj);
READ_OPTIONAL_STRING(endFrameVar, jsonObj);
READ_OPTIONAL_STRING(timeScaleVar, jsonObj);
READ_OPTIONAL_STRING(loopFlagVar, jsonObj);
READ_OPTIONAL_STRING(mirrorFlagVar, jsonObj);
// animation urls can be relative to the containing url document.
auto tempUrl = QUrl(url);
tempUrl = jsonUrl.resolved(tempUrl);
auto node = std::make_shared<AnimClip>(id, tempUrl.toString(), startFrame, endFrame, timeScale, loopFlag, mirrorFlag);
if (!startFrameVar.isEmpty()) {
node->setStartFrameVar(startFrameVar);
}
if (!endFrameVar.isEmpty()) {
node->setEndFrameVar(endFrameVar);
}
if (!timeScaleVar.isEmpty()) {
node->setTimeScaleVar(timeScaleVar);
}
if (!loopFlagVar.isEmpty()) {
node->setLoopFlagVar(loopFlagVar);
}
if (!mirrorFlagVar.isEmpty()) {
node->setMirrorFlagVar(mirrorFlagVar);
}
return node;
}
static AnimNode::Pointer loadBlendLinearNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
READ_OPTIONAL_STRING(alphaVar, jsonObj);
auto node = std::make_shared<AnimBlendLinear>(id, alpha);
if (!alphaVar.isEmpty()) {
node->setAlphaVar(alphaVar);
}
return node;
}
static AnimNode::Pointer loadBlendLinearMoveNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
READ_FLOAT(desiredSpeed, jsonObj, id, jsonUrl, nullptr);
std::vector<float> characteristicSpeeds;
auto speedsValue = jsonObj.value("characteristicSpeeds");
if (!speedsValue.isArray()) {
qCCritical(animation) << "AnimNodeLoader, bad array \"characteristicSpeeds\" in blendLinearMove node, id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
auto speedsArray = speedsValue.toArray();
for (const auto& speedValue : speedsArray) {
if (!speedValue.isDouble()) {
qCCritical(animation) << "AnimNodeLoader, bad number in \"characteristicSpeeds\", id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
float speedVal = (float)speedValue.toDouble();
characteristicSpeeds.push_back(speedVal);
};
READ_OPTIONAL_STRING(alphaVar, jsonObj);
READ_OPTIONAL_STRING(desiredSpeedVar, jsonObj);
auto node = std::make_shared<AnimBlendLinearMove>(id, alpha, desiredSpeed, characteristicSpeeds);
if (!alphaVar.isEmpty()) {
node->setAlphaVar(alphaVar);
}
if (!desiredSpeedVar.isEmpty()) {
node->setDesiredSpeedVar(desiredSpeedVar);
}
return node;
}
static const char* boneSetStrings[AnimOverlay::NumBoneSets] = {
"fullBody",
"upperBody",
"lowerBody",
"leftArm",
"rightArm",
"aboveTheHead",
"belowTheHead",
"headOnly",
"spineOnly",
"empty",
"leftHand",
"rightHand"
};
static AnimOverlay::BoneSet stringToBoneSetEnum(const QString& str) {
for (int i = 0; i < (int)AnimOverlay::NumBoneSets; i++) {
if (str == boneSetStrings[i]) {
return (AnimOverlay::BoneSet)i;
}
}
return AnimOverlay::NumBoneSets;
}
static AnimNode::Pointer loadOverlayNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
READ_STRING(boneSet, jsonObj, id, jsonUrl, nullptr);
READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
auto boneSetEnum = stringToBoneSetEnum(boneSet);
if (boneSetEnum == AnimOverlay::NumBoneSets) {
qCCritical(animation) << "AnimNodeLoader, unknown bone set =" << boneSet << ", defaulting to \"fullBody\", url =" << jsonUrl.toDisplayString();
boneSetEnum = AnimOverlay::FullBodyBoneSet;
}
READ_OPTIONAL_STRING(boneSetVar, jsonObj);
READ_OPTIONAL_STRING(alphaVar, jsonObj);
auto node = std::make_shared<AnimOverlay>(id, boneSetEnum, alpha);
if (!boneSetVar.isEmpty()) {
node->setBoneSetVar(boneSetVar);
}
if (!alphaVar.isEmpty()) {
node->setAlphaVar(alphaVar);
}
return node;
}
static AnimNode::Pointer loadStateMachineNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
auto node = std::make_shared<AnimStateMachine>(id);
return node;
}
static AnimNode::Pointer loadManipulatorNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
auto node = std::make_shared<AnimManipulator>(id, alpha);
READ_OPTIONAL_STRING(alphaVar, jsonObj);
if (!alphaVar.isEmpty()) {
node->setAlphaVar(alphaVar);
}
auto jointsValue = jsonObj.value("joints");
if (!jointsValue.isArray()) {
qCCritical(animation) << "AnimNodeLoader, bad array \"joints\" in controller node, id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
auto jointsArray = jointsValue.toArray();
for (const auto& jointValue : jointsArray) {
if (!jointValue.isObject()) {
qCCritical(animation) << "AnimNodeLoader, bad state object in \"joints\", id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
auto jointObj = jointValue.toObject();
READ_STRING(type, jointObj, id, jsonUrl, nullptr);
READ_STRING(jointName, jointObj, id, jsonUrl, nullptr);
READ_STRING(var, jointObj, id, jsonUrl, nullptr);
AnimManipulator::JointVar::Type jointVarType = stringToAnimManipulatorJointVarType(type);
if (jointVarType == AnimManipulator::JointVar::Type::NumTypes) {
qCCritical(animation) << "AnimNodeLoader, bad type in \"joints\", id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
AnimManipulator::JointVar jointVar(var, jointName, jointVarType);
node->addJointVar(jointVar);
};
return node;
}
AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
auto node = std::make_shared<AnimInverseKinematics>(id);
auto targetsValue = jsonObj.value("targets");
if (!targetsValue.isArray()) {
qCCritical(animation) << "AnimNodeLoader, bad array \"targets\" in inverseKinematics node, id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
auto targetsArray = targetsValue.toArray();
for (const auto& targetValue : targetsArray) {
if (!targetValue.isObject()) {
qCCritical(animation) << "AnimNodeLoader, bad state object in \"targets\", id =" << id << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
auto targetObj = targetValue.toObject();
READ_STRING(jointName, targetObj, id, jsonUrl, nullptr);
READ_STRING(positionVar, targetObj, id, jsonUrl, nullptr);
READ_STRING(rotationVar, targetObj, id, jsonUrl, nullptr);
READ_OPTIONAL_STRING(typeVar, targetObj);
node->setTargetVars(jointName, positionVar, rotationVar, typeVar);
};
return node;
}
void buildChildMap(std::map<QString, int>& map, AnimNode::Pointer node) {
for (int i = 0; i < (int)node->getChildCount(); ++i) {
map.insert(std::pair<QString, int>(node->getChild(i)->getID(), i));
}
}
bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& nodeId, const QUrl& jsonUrl) {
auto smNode = std::static_pointer_cast<AnimStateMachine>(node);
assert(smNode);
READ_STRING(currentState, jsonObj, nodeId, jsonUrl, false);
auto statesValue = jsonObj.value("states");
if (!statesValue.isArray()) {
qCCritical(animation) << "AnimNodeLoader, bad array \"states\" in stateMachine node, id =" << nodeId << ", url =" << jsonUrl.toDisplayString();
return false;
}
// build a map for all children by name.
std::map<QString, int> childMap;
buildChildMap(childMap, node);
// first pass parse all the states and build up the state and transition map.
using StringPair = std::pair<QString, QString>;
using TransitionMap = std::multimap<AnimStateMachine::State::Pointer, StringPair>;
TransitionMap transitionMap;
using StateMap = std::map<QString, AnimStateMachine::State::Pointer>;
StateMap stateMap;
auto statesArray = statesValue.toArray();
for (const auto& stateValue : statesArray) {
if (!stateValue.isObject()) {
qCCritical(animation) << "AnimNodeLoader, bad state object in \"states\", id =" << nodeId << ", url =" << jsonUrl.toDisplayString();
return false;
}
auto stateObj = stateValue.toObject();
READ_STRING(id, stateObj, nodeId, jsonUrl, false);
READ_FLOAT(interpTarget, stateObj, nodeId, jsonUrl, false);
READ_FLOAT(interpDuration, stateObj, nodeId, jsonUrl, false);
READ_OPTIONAL_STRING(interpType, stateObj);
READ_OPTIONAL_STRING(interpTargetVar, stateObj);
READ_OPTIONAL_STRING(interpDurationVar, stateObj);
READ_OPTIONAL_STRING(interpTypeVar, stateObj);
auto iter = childMap.find(id);
if (iter == childMap.end()) {
qCCritical(animation) << "AnimNodeLoader, could not find stateMachine child (state) with nodeId =" << nodeId << "stateId =" << id << "url =" << jsonUrl.toDisplayString();
return false;
}
AnimStateMachine::InterpType interpTypeEnum = AnimStateMachine::InterpType::SnapshotBoth; // default value
if (!interpType.isEmpty()) {
interpTypeEnum = stringToInterpType(interpType);
if (interpTypeEnum == AnimStateMachine::InterpType::NumTypes) {
qCCritical(animation) << "AnimNodeLoader, bad interpType on stateMachine state, nodeId = " << nodeId << "stateId =" << id << "url = " << jsonUrl.toDisplayString();
return false;
}
}
auto statePtr = std::make_shared<AnimStateMachine::State>(id, iter->second, interpTarget, interpDuration, interpTypeEnum);
assert(statePtr);
if (!interpTargetVar.isEmpty()) {
statePtr->setInterpTargetVar(interpTargetVar);
}
if (!interpDurationVar.isEmpty()) {
statePtr->setInterpDurationVar(interpDurationVar);
}
if (!interpTypeVar.isEmpty()) {
statePtr->setInterpTypeVar(interpTypeVar);
}
smNode->addState(statePtr);
stateMap.insert(StateMap::value_type(statePtr->getID(), statePtr));
auto transitionsValue = stateObj.value("transitions");
if (!transitionsValue.isArray()) {
qCritical(animation) << "AnimNodeLoader, bad array \"transitions\" in stateMachine node, stateId =" << id << "nodeId =" << nodeId << "url =" << jsonUrl.toDisplayString();
return false;
}
auto transitionsArray = transitionsValue.toArray();
for (const auto& transitionValue : transitionsArray) {
if (!transitionValue.isObject()) {
qCritical(animation) << "AnimNodeLoader, bad transition object in \"transtions\", stateId =" << id << "nodeId =" << nodeId << "url =" << jsonUrl.toDisplayString();
return false;
}
auto transitionObj = transitionValue.toObject();
READ_STRING(var, transitionObj, nodeId, jsonUrl, false);
READ_STRING(state, transitionObj, nodeId, jsonUrl, false);
transitionMap.insert(TransitionMap::value_type(statePtr, StringPair(var, state)));
}
}
// second pass: now iterate thru all transitions and add them to the appropriate states.
for (auto& transition : transitionMap) {
AnimStateMachine::State::Pointer srcState = transition.first;
auto iter = stateMap.find(transition.second.second);
if (iter != stateMap.end()) {
srcState->addTransition(AnimStateMachine::State::Transition(transition.second.first, iter->second));
} else {
qCCritical(animation) << "AnimNodeLoader, bad state machine transtion from srcState =" << srcState->_id << "dstState =" << transition.second.second << "nodeId =" << nodeId << "url = " << jsonUrl.toDisplayString();
return false;
}
}
auto iter = stateMap.find(currentState);
if (iter == stateMap.end()) {
qCCritical(animation) << "AnimNodeLoader, bad currentState =" << currentState << "could not find child node" << "id =" << nodeId << "url = " << jsonUrl.toDisplayString();
}
smNode->setCurrentState(iter->second);
return true;
}
AnimNodeLoader::AnimNodeLoader(const QUrl& url) :
_url(url)
{
_resource = QSharedPointer<Resource>::create(url);
_resource->setSelf(_resource);
connect(_resource.data(), &Resource::loaded, this, &AnimNodeLoader::onRequestDone);
connect(_resource.data(), &Resource::failed, this, &AnimNodeLoader::onRequestError);
_resource->ensureLoading();
}
AnimNode::Pointer AnimNodeLoader::load(const QByteArray& contents, const QUrl& jsonUrl) {
// convert string into a json doc
QJsonParseError error;
auto doc = QJsonDocument::fromJson(contents, &error);
if (error.error != QJsonParseError::NoError) {
qCCritical(animation) << "AnimNodeLoader, failed to parse json, error =" << error.errorString() << ", url =" << jsonUrl.toDisplayString();
return nullptr;
}
QJsonObject obj = doc.object();
// version
QJsonValue versionVal = obj.value("version");
if (!versionVal.isString()) {
qCCritical(animation) << "AnimNodeLoader, bad string \"version\", url =" << jsonUrl.toDisplayString();
return nullptr;
}
QString version = versionVal.toString();
// check version
if (version != "1.0") {
qCCritical(animation) << "AnimNodeLoader, bad version number" << version << "expected \"1.0\", url =" << jsonUrl.toDisplayString();
return nullptr;
}
// root
QJsonValue rootVal = obj.value("root");
if (!rootVal.isObject()) {
qCCritical(animation) << "AnimNodeLoader, bad object \"root\", url =" << jsonUrl.toDisplayString();
return nullptr;
}
return loadNode(rootVal.toObject(), jsonUrl);
}
void AnimNodeLoader::onRequestDone(const QByteArray data) {
auto node = load(data, _url);
if (node) {
emit success(node);
} else {
emit error(0, "json parse error");
}
}
void AnimNodeLoader::onRequestError(QNetworkReply::NetworkError netError) {
emit error((int)netError, "Resource download error");
}