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- Understood the skinning mechanism from an absolute transform in model space that need to use a call to //JointState::setRotationFromBindFrame(rotation, priority); - This is not available from the javascript MyAvatar interface yet - now require LeapMOtion SDK2.0.3 to support arms |
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.. | ||
external | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.icns | ||
interface_en.ts | ||
InterfaceConfig.h.in | ||
InterfaceVersion.h.in |