overte/unpublishedScripts/DomainContent/Home/tiltMaze/wrapper.js

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JavaScript

//
// createTiltMaze.js
//
// Created by James B. Pollack @imgntn on 2/15/2016
// Copyright 2016 High Fidelity, Inc.
//
// This script creates a maze with a ball that you can tilt to try to get to the end.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var MAZE_SCRIPT = Script.resolvePath('atp:/tiltMaze/maze.js');
TiltMaze = function(spawnPosition, spawnRotation) {
var ball, ballSpawningAnchor, ballDetector, tiltMaze, lightAtTheEnd;
var MAZE_MODEL_URL = "atp:/tiltMaze/newmaze_tex-4.fbx";
var MAZE_COLLISION_HULL = "atp:/tiltMaze/newmaze_tex-3.obj";
var SCALE = 0.5;
var MAZE_DIMENSIONS = Vec3.multiply(SCALE, {
x: 1,
y: 0.15,
z: 1
});
var BALL_DIMENSIONS = Vec3.multiply(SCALE, {
x: 0.035,
y: 0.035,
z: 0.035
});
var BALL_SPAWNER_DIMENSIONS = Vec3.multiply(SCALE, {
x: 0.05,
y: 0.05,
z: 0.05
});
var BALL_DETECTOR_DIMENSIONS = Vec3.multiply(SCALE, {
x: 0.1,
y: 0.1,
z: 0.1
});
var BALL_COLOR = {
red: 255,
green: 0,
blue: 0
};
var DEBUG_COLOR = {
red: 0,
green: 255,
blue: 0
};
var center = spawnPosition;
var CLEANUP = false;
var BALL_FORWARD_OFFSET = -0.2 * SCALE;
var BALL_RIGHT_OFFSET = -0.4 * SCALE;
var BALL_VERTICAL_OFFSET = 0.02 * SCALE;
var BALL_FRICTION = 0.7;
var BALL_RESTITUTION = 0.1;
var BALL_DAMPING = 0.6;
var BALL_ANGULAR_DAMPING = 0.2;
var BALL_DENSITY = 1000;
var BALL_GRAVITY = {
x: 0,
y: -9.8,
z: 0
};
var MAZE_DENSITY = 1000;
var MAZE_RESTITUTION = 0.1;
var MAZE_DAMPING = 0.6;
var MAZE_ANGULAR_DAMPING = 0.6;
var MAZE_GRAVITY = {
x: 0,
y: -10,
z: 0
};
var DETECTOR_VERTICAL_OFFSET = 0.0 * SCALE;
var DETECTOR_FORWARD_OFFSET = 0.35 * SCALE;
var DETECTOR_RIGHT_OFFSET = 0.35 * SCALE;
var END_LIGHT_COLOR = {
red: 255,
green: 0,
blue: 0
};
var END_LIGHT_DIMENSIONS = {
x: 0.2,
y: 0.2,
z: 0.8
};
var END_LIGHT_INTENSITY = 0.035;
var END_LIGHT_CUTOFF = 30;
var END_LIGHT_EXPONENT = 1;
var getBallStartLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation);
var front = Quat.getFront(mazeProps.rotation);
var vertical = {
x: 0,
y: BALL_VERTICAL_OFFSET,
z: 0
};
var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
var location = Vec3.sum(mazeProps.position, finalOffset);
return location;
};
var getBallFinishLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation);
var forward = Quat.getFront(mazeProps.rotation);
var up = Quat.getUp(mazeProps.rotation);
var position = Vec3.sum(mazeProps.position, Vec3.multiply(up, DETECTOR_VERTICAL_OFFSET));
position = Vec3.sum(position, Vec3.multiply(right, DETECTOR_RIGHT_OFFSET));
position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET));
return position;
};
var createBall = function(position) {
var properties = {
name: 'home_sphere_tiltMazeBall',
type: 'Sphere',
position: getBallStartLocation(),
dynamic: true,
collisionless: false,
friction: BALL_FRICTION,
restitution: BALL_RESTITUTION,
angularDamping: BALL_ANGULAR_DAMPING,
damping: BALL_DAMPING,
gravity: BALL_GRAVITY,
density: BALL_DENSITY,
color: BALL_COLOR,
dimensions: BALL_DIMENSIONS,
userData: JSON.stringify({
'hifiHomeKey': {
'reset': true
},
grabbableKey: {
grabbable: false
}
})
};
ball = Entities.addEntity(properties);
};
var createBallSpawningAnchor = function() {
var properties = {
name: 'home_box_tiltMazeBallSpawningAnchor',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
dimensions: BALL_SPAWNER_DIMENSIONS,
position: getBallStartLocation(),
collisionless: true,
visible: false,
userData: JSON.stringify({
'hifiHomeKey': {
'reset': true
}
}),
};
ballSpawningAnchor = Entities.addEntity(properties);
};
var createBallDetector = function() {
var properties = {
name: 'home_box_tiltMazeBallDetector',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
shapeType: 'none',
dimensions: BALL_DETECTOR_DIMENSIONS,
position: getBallFinishLocation(),
collisionless: true,
dynamic: false,
visible: false,
userData: JSON.stringify({
'hifiHomeKey': {
'reset': true
}
}),
};
ballDetector = Entities.addEntity(properties);
};
var createTiltMaze = function(position) {
var properties = {
name: 'home_model_tiltMaze',
type: 'Model',
modelURL: MAZE_MODEL_URL,
gravity: MAZE_GRAVITY,
compoundShapeURL: MAZE_COLLISION_HULL,
dimensions: MAZE_DIMENSIONS,
position: position,
restitution: MAZE_RESTITUTION,
damping: MAZE_DAMPING,
angularDamping: MAZE_ANGULAR_DAMPING,
dynamic: true,
density: MAZE_DENSITY,
script: MAZE_SCRIPT,
userData: JSON.stringify({
'hifiHomeKey': {
'reset': true
}
}),
}
if (spawnRotation !== undefined) {
properties.rotation = spawnRotation;
}
tiltMaze = Entities.addEntity(properties);
};
var createLightAtTheEnd = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze, 'position');
var up = Quat.getUp(mazeProps.rotation);
var down = Vec3.multiply(-1, up);
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, down);
var position = getBallFinishLocation();
var lightProperties = {
parentID: tiltMaze,
name: 'home_light_tiltMazeEndLight',
type: "Light",
isSpotlight: true,
dimensions: END_LIGHT_DIMENSIONS,
color: END_LIGHT_COLOR,
intensity: END_LIGHT_INTENSITY,
exponent: END_LIGHT_EXPONENT,
cutoff: END_LIGHT_CUTOFF,
lifetime: -1,
position: position,
rotation: emitOrientation,
userData: JSON.stringify({
'hifiHomeKey': {
'reset': true
}
}),
};
lightAtTheEnd = Entities.addEntity(lightProperties);
};
var createAll = function() {
createTiltMaze(center);
createBallSpawningAnchor();
createBallDetector(center);
createBall(center);
createLightAtTheEnd();
Entities.editEntity(tiltMaze, {
userData: JSON.stringify({
'hifiHomeKey': {
'reset': true
},
tiltMaze: {
firstBall: ball,
ballSpawner: ballSpawningAnchor,
detector: ballDetector,
lightAtTheEnd: lightAtTheEnd
}
})
});
};
createAll();
function cleanup() {
print('MAZE CLEANUP')
Entities.deleteEntity(tiltMaze);
Entities.deleteEntity(ball);
Entities.deleteEntity(ballSpawningAnchor);
Entities.deleteEntity(lightAtTheEnd);
}
this.cleanup = cleanup;
print('CREATED TILTMAZE')
}