overte/unpublishedScripts/DomainContent/Home/pingPongGun/target.js
2016-06-07 14:43:23 -07:00

76 lines
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2.2 KiB
JavaScript

//
// Copyright 2016 High Fidelity, Inc.
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var _this = this;
_this.COLLISION_COOLDOWN_TIME = 5000;
var startPosition = {
x: 1100.6343,
y: 460.5366,
z: -65.2142
};
var startRotation = Quat.fromPitchYawRollDegrees(3.1471, -170.4121, -0.0060)
_this.preload = function(entityID) {
//set our id so other methods can get it.
_this.entityID = entityID;
//variables we will use to keep track of when to reset the cow
_this.timeSinceLastCollision = 0;
_this.shouldUntip = true;
}
_this.collisionWithEntity = function(myID, otherID, collisionInfo) {
//we dont actually use any of the parameters above, since we don't really care what we collided with, or the details of the collision.
//5 seconds after a collision, upright the target. protect from multiple collisions in a short timespan with the 'shouldUntip' variable
if (_this.shouldUntip) {
//in Hifi, preface setTimeout with Script.setTimeout
Script.setTimeout(function() {
_this.untip();
_this.shouldUntip = true;
}, _this.COLLISION_COOLDOWN_TIME);
}
_this.shouldUntip = false;
}
_this.untip = function() {
var props = Entities.getEntityProperties(this.entityID);
var rotation = Quat.safeEulerAngles(props.rotation)
if (rotation.x > 3 || rotation.x < -3 || rotation.z > 3 || rotation.z < -3) {
print('home target - too much pitch or roll, fix it');
//we zero out the velocity and angular velocity
Entities.editEntity(_this.entityID, {
position: startPosition,
rotation: startRotation,
velocity: {
x: 0,
y: 0,
z: 0
},
angularVelocity: {
x: 0,
y: 0,
z: 0
}
});
}
}
});