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76 lines
No EOL
2.2 KiB
JavaScript
76 lines
No EOL
2.2 KiB
JavaScript
//
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// Copyright 2016 High Fidelity, Inc.
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this = this;
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_this.COLLISION_COOLDOWN_TIME = 5000;
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var startPosition = {
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x: 1100.6343,
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y: 460.5366,
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z: -65.2142
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};
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var startRotation = Quat.fromPitchYawRollDegrees(3.1471, -170.4121, -0.0060)
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_this.preload = function(entityID) {
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//set our id so other methods can get it.
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_this.entityID = entityID;
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//variables we will use to keep track of when to reset the cow
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_this.timeSinceLastCollision = 0;
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_this.shouldUntip = true;
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}
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_this.collisionWithEntity = function(myID, otherID, collisionInfo) {
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//we dont actually use any of the parameters above, since we don't really care what we collided with, or the details of the collision.
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//5 seconds after a collision, upright the target. protect from multiple collisions in a short timespan with the 'shouldUntip' variable
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if (_this.shouldUntip) {
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//in Hifi, preface setTimeout with Script.setTimeout
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Script.setTimeout(function() {
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_this.untip();
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_this.shouldUntip = true;
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}, _this.COLLISION_COOLDOWN_TIME);
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}
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_this.shouldUntip = false;
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}
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_this.untip = function() {
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var props = Entities.getEntityProperties(this.entityID);
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var rotation = Quat.safeEulerAngles(props.rotation)
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if (rotation.x > 3 || rotation.x < -3 || rotation.z > 3 || rotation.z < -3) {
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print('home target - too much pitch or roll, fix it');
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//we zero out the velocity and angular velocity
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Entities.editEntity(_this.entityID, {
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position: startPosition,
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rotation: startRotation,
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velocity: {
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x: 0,
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y: 0,
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z: 0
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},
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angularVelocity: {
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x: 0,
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y: 0,
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z: 0
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}
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});
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}
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}
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}); |