overte/libraries/fbx/src/FBXWriter.cpp
2017-09-08 16:58:57 -07:00

230 lines
7 KiB
C++

//
// FBXWriter.cpp
// libraries/fbx/src
//
// Created by Ryan Huffman on 9/5/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "FBXWriter.h"
#include <QDebug>
template <typename T>
void writeVector(QDataStream& out, char ch, QVector<T> list) {
out.device()->write(&ch, 1);
out << (int32_t)list.length();
out << (int32_t)0;
out << (int32_t)0;
for (auto& value : list) {
out << value;
}
}
QByteArray FBXWriter::encodeFBX(const FBXNode& root) {
QByteArray data;
QDataStream out(&data, QIODevice::WriteOnly);
out.setByteOrder(QDataStream::LittleEndian);
out.setVersion(QDataStream::Qt_4_5);
out.writeRawData(FBX_BINARY_PROLOG, FBX_BINARY_PROLOG.size());
auto bytes = QByteArray(FBX_HEADER_BYTES_BEFORE_VERSION - FBX_BINARY_PROLOG.size(), '\0');
out.writeRawData(bytes, bytes.size());
out << FBX_VERSION_2016;
for (auto& child : root.children) {
encodeNode(out, child);
}
encodeNode(out, FBXNode());
return data;
}
void FBXWriter::encodeNode(QDataStream& out, const FBXNode& node) {
qDebug() << "Encoding " << node.name;
auto device = out.device();
auto nodeStartPos = device->pos();
// endOffset (temporary, updated later)
out << (qint64)0;
// Property count
out << (quint64)node.properties.size();
// Property list length (temporary, updated later)
out << (quint64)0;
out << (quint8)node.name.size();
out.writeRawData(node.name, node.name.size());
if (node.name == "Vertices") {
for (auto& prop : node.properties) {
qDebug() << "Properties: " << prop;
}
}
auto nodePropertiesStartPos = device->pos();
for (const auto& prop : node.properties) {
encodeFBXProperty(out, prop);
}
// Go back and write property list length
auto nodePropertiesEndPos = device->pos();
device->seek(nodeStartPos + sizeof(qint64) + sizeof(quint64));
out << (quint64)(nodePropertiesEndPos - nodePropertiesStartPos);
device->seek(nodePropertiesEndPos);
for (auto& child : node.children) {
encodeNode(out, child);
}
if (node.children.length() > 0) {
encodeNode(out, FBXNode());
}
// Go back and write actual endOffset
auto nodeEndPos = device->pos();
device->seek(nodeStartPos);
out << (qint64)(nodeEndPos);
device->seek(nodeEndPos);
}
void FBXWriter::encodeFBXProperty(QDataStream& out, const QVariant& prop) {
auto type = prop.userType();
switch (type) {
case QVariant::Type::Bool:
out.device()->write("C", 1);
//out.device()->write(prop.toBool() ? 1 : 0, 1);
out << prop.toBool();
break;
case QMetaType::Int:
out.device()->write("I", 1);
out << prop.toInt();
break;
encodeNode(out, FBXNode());
case QMetaType::Float:
out.device()->write("F", 1);
out << prop.toFloat();
break;
case QMetaType::Double:
out.device()->write("D", 1);
out << prop.toDouble();
break;
case QMetaType::LongLong:
out.device()->write("L", 1);
out << prop.toLongLong();
break;
case QMetaType::QString:
{
auto bytes = prop.toString().toUtf8();
out << 'S';
out << bytes.length();
out << bytes;
out << (int32_t)bytes.size();
out.writeRawData(bytes, bytes.size());
break;
}
case QMetaType::QByteArray:
{
auto bytes = prop.toByteArray();
out.device()->write("S", 1);
out << (int32_t)bytes.size();
out.writeRawData(bytes, bytes.size());
break;
}
// TODO Delete? Do we ever use QList instead of QVector?
case QVariant::Type::List:
{
auto list = prop.toList();
auto listType = prop.userType();
switch (listType) {
case QMetaType::Float:
out.device()->write("f", 1);
out << (int32_t)list.length();
out << (int32_t)0;
out << (int32_t)0;
for (auto& innerProp : list) {
out << prop.toFloat();
}
break;
case QMetaType::Double:
out.device()->write("d", 1);
out << (int32_t)list.length();
out << (int32_t)0;
out << (int32_t)0;
for (auto& innerProp : list) {
out << prop.toDouble();
}
break;
case QMetaType::LongLong:
out.device()->write("l", 1);
out << (int32_t)list.length();
out << (int32_t)0;
out << (int32_t)0;
for (auto& innerProp : list) {
out << prop.toLongLong();
}
break;
case QMetaType::Int:
out.device()->write("i", 1);
out << (int32_t)list.length();
out << (int32_t)0;
out << (int32_t)0;
for (auto& innerProp : list) {
out << prop.toInt();
}
break;
case QMetaType::Bool:
out.device()->write("b", 1);
out << (int32_t)list.length();
out << (int32_t)0;
out << (int32_t)0;
for (auto& innerProp : list) {
out << prop.toBool();
}
break;
}
}
break;
default:
{
if (prop.canConvert<QVector<float>>()) {
writeVector(out, 'f', prop.value<QVector<float>>());
} else if (prop.canConvert<QVector<double>>()) {
writeVector(out, 'd', prop.value<QVector<double>>());
} else if (prop.canConvert<QVector<qint64>>()) {
writeVector(out, 'l', prop.value<QVector<qint64>>());
} else if (prop.canConvert<QVector<qint32>>()) {
writeVector(out, 'i', prop.value<QVector<qint32>>());
} else if (prop.canConvert<QVector<bool>>()) {
writeVector(out, 'b', prop.value<QVector<bool>>());
} else {
qDebug() << "Unsupported property type in FBXWriter::encodeNode: " << type << prop;
}
}
}
}