overte/tests/shared/src/AACubeTests.cpp
SamGondelman d01b438cb3 CR
2018-08-31 11:25:17 -07:00

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//
// AACubeTests.cpp
// tests/shared/src
//
// Created by Andrew Meadows on 2016.02.19
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AACubeTests.h"
#include <iostream>
#include <GLMHelpers.h>
#include <NumericalConstants.h>
#include <StreamUtils.h>
#include <test-utils/GLMTestUtils.h>
#include <test-utils/QTestExtensions.h>
QTEST_MAIN(AACubeTests)
void AACubeTests::ctorsAndSetters() {
const glm::vec3 corner(1.23f, 4.56f, 7.89f);
const float scale = 2.34f;
// test ctor
AACube cube(corner, scale);
QCOMPARE_WITH_ABS_ERROR(cube.getCorner(), corner, EPSILON);
QCOMPARE_WITH_ABS_ERROR(cube.getScale(), scale, EPSILON);
// test copy ctor
AACube copyCube(cube);
QCOMPARE_WITH_ABS_ERROR(copyCube.getCorner(), corner, EPSILON);
QCOMPARE_WITH_ABS_ERROR(copyCube.getScale(), scale, EPSILON);
// test setBox()
const glm::vec3 newCorner(9.87f, 6.54f, 3.21f);
const float newScale = 4.32f;
cube.setBox(newCorner, newScale);
QCOMPARE_WITH_ABS_ERROR(cube.getCorner(), newCorner, EPSILON);
QCOMPARE_WITH_ABS_ERROR(cube.getScale(), newScale, EPSILON);
// test misc
QCOMPARE_WITH_ABS_ERROR(cube.getMinimumPoint(), newCorner, EPSILON);
glm::vec3 expectedMaxCorner = newCorner + glm::vec3(newScale);
QCOMPARE_WITH_ABS_ERROR(cube.getMaximumPoint(), expectedMaxCorner, EPSILON);
glm::vec3 expectedCenter = newCorner + glm::vec3(0.5f * newScale);
QCOMPARE_WITH_ABS_ERROR(cube.calcCenter(), expectedCenter, EPSILON);
}
void AACubeTests::containsPoint() {
const glm::vec3 corner(4.56f, 7.89f, -1.35f);
const float scale = 1.23f;
AACube cube(corner, scale);
const float delta = scale / 1000.0f;
const glm::vec3 center = cube.calcCenter();
QCOMPARE(cube.contains(center), true);
for (int i = 0; i < 3; ++i) {
glm::vec3 scaleOffset = Vectors::ZERO;
scaleOffset[i] = 0.5f * scale;
glm::vec3 deltaOffset = Vectors::ZERO;
deltaOffset[i] = delta;
QCOMPARE(cube.contains(center + scaleOffset + deltaOffset), false); // outside +face
QCOMPARE(cube.contains(center + scaleOffset - deltaOffset), true); // inside +face
QCOMPARE(cube.contains(center - scaleOffset + deltaOffset), true); // inside -face
QCOMPARE(cube.contains(center - scaleOffset - deltaOffset), false); // outside -face
}
}
void AACubeTests::touchesSphere() {
const glm::vec3 corner(-4.56f, 7.89f, -1.35f);
const float scale = 1.23f;
AACube cube(corner, scale);
const float delta = scale / 1000.0f;
const glm::vec3 cubeCenter = cube.calcCenter();
const float sphereRadius = 0.468f;
for (int i = 0; i < 3; ++i) {
int j = (i + 1) % 3;
int k = (j + 1) % 3;
{ // faces
glm::vec3 scaleOffset = Vectors::ZERO;
scaleOffset[i] = 0.5f * scale + sphereRadius;
glm::vec3 deltaOffset = Vectors::ZERO;
deltaOffset[i] = delta;
// outside +face
glm::vec3 sphereCenter = cubeCenter + scaleOffset + deltaOffset;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), false);
// inside +face
sphereCenter = cubeCenter + scaleOffset - deltaOffset;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), true);
// inside -face
sphereCenter = cubeCenter - scaleOffset + deltaOffset;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), true);
// outside -face
sphereCenter = cubeCenter - scaleOffset - deltaOffset;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), false);
}
{ // edges
glm::vec3 edgeOffset = Vectors::ZERO;
edgeOffset[i] = 0.5f * scale;
edgeOffset[j] = 0.5f * scale;
glm::vec3 edgeDirection = glm::normalize(edgeOffset);
glm::vec3 sphereCenter;
// inside ij
sphereCenter = cubeCenter + edgeOffset + (sphereRadius - delta) * edgeDirection;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), true);
sphereCenter = cubeCenter - edgeOffset - (sphereRadius - delta) * edgeDirection;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), true);
// outside ij
sphereCenter = cubeCenter + edgeOffset + (sphereRadius + delta) * edgeDirection;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), false);
sphereCenter = cubeCenter - edgeOffset - (sphereRadius + delta) * edgeDirection;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), false);
edgeOffset[j] = 0.0f;
edgeOffset[k] = 0.5f * scale;
edgeDirection = glm::normalize(edgeOffset);
// inside ik
sphereCenter = cubeCenter + edgeOffset + (sphereRadius - delta) * edgeDirection;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), true);
sphereCenter = cubeCenter - edgeOffset - (sphereRadius - delta) * edgeDirection;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), true);
// outside ik
sphereCenter = cubeCenter + edgeOffset + (sphereRadius + delta) * edgeDirection;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), false);
sphereCenter = cubeCenter - edgeOffset - (sphereRadius + delta) * edgeDirection;
QCOMPARE(cube.touchesSphere(sphereCenter, sphereRadius), false);
}
}
}
void AACubeTests::rayVsParabolaPerformance() {
// Test performance of findRayIntersection vs. findParabolaIntersection
// 100000 cubes with scale 500 in the +x +y +z quadrant
const int NUM_CUBES = 100000;
const float MAX_POS = 1000.0f;
const float MAX_SCALE = 500.0f;
int numRayHits = 0;
int numParabolaHits = 0;
std::vector<AACube> cubes;
cubes.reserve(NUM_CUBES);
for (int i = 0; i < NUM_CUBES; i++) {
cubes.emplace_back(glm::vec3(randFloatInRange(0.0f, MAX_POS), randFloatInRange(0.0f, MAX_POS), randFloatInRange(0.0f, MAX_POS)), MAX_SCALE);
}
glm::vec3 origin(0.0f);
glm::vec3 direction = glm::normalize(glm::vec3(1.0f));
glm::vec3 invDirection = 1.0f / direction;
float distance;
BoxFace face;
glm::vec3 normal;
auto start = std::chrono::high_resolution_clock::now();
for (auto& cube : cubes) {
if (cube.findRayIntersection(origin, direction, invDirection, distance, face, normal)) {
numRayHits++;
}
}
auto rayTime = std::chrono::high_resolution_clock::now() - start;
start = std::chrono::high_resolution_clock::now();
direction = 10.0f * direction;
glm::vec3 acceleration = glm::vec3(-0.0001f, -0.0001f, -0.0001f);
for (auto& cube : cubes) {
if (cube.findParabolaIntersection(origin, direction, acceleration, distance, face, normal)) {
numParabolaHits++;
}
}
auto parabolaTime = std::chrono::high_resolution_clock::now() - start;
qDebug() << "Ray vs. Parabola perfomance: rayHit%:" << numRayHits / ((float)NUM_CUBES) * 100.0f << ", rayTime:" << rayTime.count() <<
", parabolaHit%:" << numParabolaHits / ((float)NUM_CUBES) * 100.0f << ", parabolaTime:" << parabolaTime.count() << ", parabolaTime/rayTime: " << (float)parabolaTime.count()/(float)rayTime.count();
}
void AACubeTests::cleanupTestCase() {
}