overte/interface/resources/shaders
2014-04-09 09:59:05 -07:00
..
ambient_occlusion.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
ambient_occlusion.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
diffuse.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
glow_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
glow_add_separate.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
grid.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
horizontal_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
metavoxel_point.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
model.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
model.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
model_normal_map.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
model_normal_map.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
model_shadow.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
model_shadow.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
occlusion_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
oculus.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
passthrough.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
perlin_modulate.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
perlin_modulate.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
point_size.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
shadow_map.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
shadow_map.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
skin_model.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
skin_model_normal_map.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
skin_model_shadow.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
SkyFromAtmosphere.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromAtmosphere.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
SkyFromSpace.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromSpace.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
vertical_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
vertical_blur_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
voxel.geom add apache license to shader headers 2014-04-09 09:59:05 -07:00