mirror of
https://github.com/overte-org/overte.git
synced 2025-08-08 13:58:51 +02:00
142 lines
4.5 KiB
JavaScript
142 lines
4.5 KiB
JavaScript
//
|
|
// swissArmyJetpack.js
|
|
// examples
|
|
//
|
|
// Created by Andrew Meadows 2014.04.24
|
|
// Copyright 2014 High Fidelity, Inc.
|
|
//
|
|
// This is a work in progress. It will eventually be able to move the avatar around,
|
|
// toggle collision groups, modify avatar movement options, and other stuff (maybe trigger animations).
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
var numberOfButtons = 3;
|
|
|
|
var enabledColors = new Array();
|
|
enabledColors[0] = { red: 255, green: 0, blue: 0};
|
|
enabledColors[1] = { red: 0, green: 255, blue: 0};
|
|
enabledColors[2] = { red: 0, green: 0, blue: 255};
|
|
|
|
var disabledColors = new Array();
|
|
disabledColors[0] = { red: 90, green: 75, blue: 75};
|
|
disabledColors[1] = { red: 75, green: 90, blue: 75};
|
|
disabledColors[2] = { red: 75, green: 90, blue: 90};
|
|
|
|
var buttons = new Array();
|
|
var labels = new Array();
|
|
|
|
var labelContents = new Array();
|
|
labelContents[0] = "Collide with Avatars";
|
|
labelContents[1] = "Collide with Voxels";
|
|
labelContents[2] = "Collide with Particles";
|
|
var groupBits = 0;
|
|
|
|
var buttonStates = new Array();
|
|
|
|
var disabledOffsetT = 0;
|
|
var enabledOffsetT = 55;
|
|
|
|
var buttonX = 50;
|
|
var buttonY = 200;
|
|
var buttonWidth = 30;
|
|
var buttonHeight = 54;
|
|
var textX = buttonX + buttonWidth + 10;
|
|
|
|
for (i = 0; i < numberOfButtons; i++) {
|
|
var offsetS = 12
|
|
var offsetT = disabledOffsetT;
|
|
|
|
buttons[i] = Overlays.addOverlay("image", {
|
|
//x: buttonX + (buttonWidth * i),
|
|
x: buttonX,
|
|
y: buttonY + (buttonHeight * i),
|
|
width: buttonWidth,
|
|
height: buttonHeight,
|
|
subImage: { x: offsetS, y: offsetT, width: buttonWidth, height: buttonHeight },
|
|
imageURL: "http://highfidelity-public.s3-us-west-1.amazonaws.com/images/testing-swatches.svg",
|
|
color: disabledColors[i],
|
|
alpha: 1,
|
|
});
|
|
|
|
labels[i] = Overlays.addOverlay("text", {
|
|
x: textX,
|
|
y: buttonY + (buttonHeight * i) + 12,
|
|
width: 150,
|
|
height: 50,
|
|
color: { red: 0, green: 0, blue: 0},
|
|
textColor: { red: 255, green: 0, blue: 0},
|
|
topMargin: 4,
|
|
leftMargin: 4,
|
|
text: labelContents[i]
|
|
});
|
|
|
|
buttonStates[i] = false;
|
|
}
|
|
|
|
function updateButton(i, enabled) {
|
|
var offsetY = disabledOffsetT;
|
|
var buttonColor = disabledColors[i];
|
|
groupBits
|
|
if (enabled) {
|
|
offsetY = enabledOffsetT;
|
|
buttonColor = enabledColors[i];
|
|
if (i == 0) {
|
|
groupBits |= COLLISION_GROUP_AVATARS;
|
|
} else if (i == 1) {
|
|
groupBits |= COLLISION_GROUP_VOXELS;
|
|
} else if (i == 2) {
|
|
groupBits |= COLLISION_GROUP_PARTICLES;
|
|
}
|
|
} else {
|
|
if (i == 0) {
|
|
groupBits &= ~COLLISION_GROUP_AVATARS;
|
|
} else if (i == 1) {
|
|
groupBits &= ~COLLISION_GROUP_VOXELS;
|
|
} else if (i == 2) {
|
|
groupBits &= ~COLLISION_GROUP_PARTICLES;
|
|
}
|
|
}
|
|
MyAvatar.collisionGroups = groupBits;
|
|
|
|
Overlays.editOverlay(buttons[i], { subImage: { y: offsetY } } );
|
|
Overlays.editOverlay(buttons[i], { color: buttonColor } );
|
|
buttonStates[i] = enabled;
|
|
}
|
|
|
|
// When our script shuts down, we should clean up all of our overlays
|
|
function scriptEnding() {
|
|
for (i = 0; i < numberOfButtons; i++) {
|
|
print("adebug deleting overlay " + i);
|
|
Overlays.deleteOverlay(buttons[i]);
|
|
Overlays.deleteOverlay(labels[i]);
|
|
}
|
|
}
|
|
Script.scriptEnding.connect(scriptEnding);
|
|
|
|
|
|
// Our update() function is called at approximately 60fps, and we will use it to animate our various overlays
|
|
function update(deltaTime) {
|
|
if (groupBits != MyAvatar.collisionGroups) {
|
|
groupBits = MyAvatar.collisionGroups;
|
|
updateButton(0, groupBits & COLLISION_GROUP_AVATARS);
|
|
updateButton(1, groupBits & COLLISION_GROUP_VOXELS);
|
|
updateButton(2, groupBits & COLLISION_GROUP_PARTICLES);
|
|
}
|
|
}
|
|
Script.update.connect(update);
|
|
|
|
|
|
// we also handle click detection in our mousePressEvent()
|
|
function mousePressEvent(event) {
|
|
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
|
for (i = 0; i < numberOfButtons; i++) {
|
|
if (clickedOverlay == buttons[i]) {
|
|
var enabled = !(buttonStates[i]);
|
|
updateButton(i, enabled);
|
|
}
|
|
}
|
|
}
|
|
Controller.mousePressEvent.connect(mousePressEvent);
|
|
|