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The fix had two parts. * Make Avatar::getAbsoluteDefaultJointXXXInObjectFrame thread safe * Make teleport.js handle a zero foot offset more gracefully, to prevent the avatar from teleporting into the floor. |
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controllerDisplay.js | ||
controllerDisplayManager.js | ||
controllerScripts.js | ||
godView.js | ||
grab.js | ||
handControllerGrab.js | ||
handControllerPointer.js | ||
squeezeHands.js | ||
teleport.js | ||
toggleAdvancedMovementForHandControllers.js | ||
touchControllerConfiguration.js | ||
viveControllerConfiguration.js |