Overte open source virtual worlds platform.
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2013-05-29 11:26:06 -07:00
animation-server coding standard cleanup 2013-05-24 11:18:14 -07:00
audio-mixer tune the distance attenuation to use log of base 2.5 2013-05-24 16:32:52 -07:00
avatar-mixer use a NULL default for owningAvatar to simplify constructors 2013-05-24 12:18:38 -07:00
cmake
domain-server
eve use a NULL default for owningAvatar to simplify constructors 2013-05-24 12:18:38 -07:00
externals/glm
hardware/head_hand
injector
interface fix to head transparency 2013-05-29 11:26:06 -07:00
libraries merge 2013-05-28 17:58:02 -07:00
pairing-server
space-server
tools move gen_stars to the tools folder 2013-05-22 12:39:27 -07:00
voxel-edit
voxel-server Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation 2013-05-25 15:32:12 -07:00
.gitignore
CMakeLists.txt
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.