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* Added seatedToIdle transition, to make transition quicker to better match the capsule physics. * Made switching into and out of instantly set animVar for the animation graph, previously it was delayed by 100 ms. * Created "isNotSeated" anim var for exiting the seated state. * MyAvatar::beginSit & MyAvatar::endSit no longer calls goToPosition, instead MyAvatar::slamPosition is called. * MyAvatar::slamPosition will cause the AvatarTransit class to NOT play the teleport anticipation/reaction animation. Note: This does not prevent other clients from interpolating the position when entering the seat, but it prevents the teleport reaction animation from playing. * Disable leg IK in HMD mode while seated. |
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CMakeLists.txt | ||
interface.exe.manifest |