overte/libraries/entities-renderer/src/RenderableZoneEntityItem.h
2019-03-06 18:18:39 -08:00

161 lines
6.2 KiB
C++

//
// RenderableZoneEntityItem.h
//
// Created by Clement on 4/22/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableZoneEntityItem_h
#define hifi_RenderableZoneEntityItem_h
#include <ZoneEntityItem.h>
#include <graphics/Skybox.h>
#include <graphics/Haze.h>
#include <graphics/Bloom.h>
#include <graphics/Stage.h>
#include <LightStage.h>
#include <BackgroundStage.h>
#include <HazeStage.h>
#include <BloomStage.h>
#include <TextureCache.h>
#include "RenderableEntityItem.h"
#include <ComponentMode.h>
#if 0
#include <Model.h>
#endif
namespace render { namespace entities {
class ZoneEntityRenderer : public TypedEntityRenderer<ZoneEntityItem> {
using Parent = TypedEntityRenderer<ZoneEntityItem>;
friend class EntityRenderer;
public:
ZoneEntityRenderer(const EntityItemPointer& entity);
protected:
virtual void onRemoveFromSceneTyped(const TypedEntityPointer& entity) override;
virtual ItemKey getKey() override;
virtual void doRender(RenderArgs* args) override;
virtual void removeFromScene(const ScenePointer& scene, Transaction& transaction) override;
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
private:
void updateKeyZoneItemFromEntity(const TypedEntityPointer& entity);
void updateKeySunFromEntity(const TypedEntityPointer& entity);
void updateAmbientLightFromEntity(const TypedEntityPointer& entity);
void updateHazeFromEntity(const TypedEntityPointer& entity);
void updateKeyBackgroundFromEntity(const TypedEntityPointer& entity);
void updateBloomFromEntity(const TypedEntityPointer& entity);
void updateAmbientMap();
void updateSkyboxMap();
void setAmbientURL(const QString& ambientUrl);
void setSkyboxURL(const QString& skyboxUrl);
void setHazeMode(ComponentMode mode);
void setKeyLightMode(ComponentMode mode);
void setAmbientLightMode(ComponentMode mode);
void setSkyboxMode(ComponentMode mode);
void setBloomMode(ComponentMode mode);
void setSkyboxColor(const glm::vec3& color);
void setProceduralUserData(const QString& userData);
graphics::LightPointer editSunLight() { _needSunUpdate = true; return _sunLight; }
graphics::LightPointer editAmbientLight() { _needAmbientUpdate = true; return _ambientLight; }
graphics::SunSkyStagePointer editBackground() { _needBackgroundUpdate = true; return _background; }
graphics::SkyboxPointer editSkybox() { return editBackground()->getSkybox(); }
graphics::HazePointer editHaze() { _needHazeUpdate = true; return _haze; }
graphics::BloomPointer editBloom() { _needBloomUpdate = true; return _bloom; }
glm::vec3 _lastPosition;
glm::vec3 _lastDimensions;
glm::quat _lastRotation;
// FIXME compount shapes are currently broken
// FIXME draw zone boundaries are currently broken (also broken in master)
#if 0
ModelPointer _model;
bool _lastModelActive { false };
QString _lastShapeURL;
#endif
LightStagePointer _stage;
const graphics::LightPointer _sunLight { std::make_shared<graphics::Light>() };
const graphics::LightPointer _ambientLight { std::make_shared<graphics::Light>() };
const graphics::SunSkyStagePointer _background { std::make_shared<graphics::SunSkyStage>() };
const graphics::HazePointer _haze { std::make_shared<graphics::Haze>() };
const graphics::BloomPointer _bloom { std::make_shared<graphics::Bloom>() };
ComponentMode _keyLightMode { COMPONENT_MODE_INHERIT };
ComponentMode _ambientLightMode { COMPONENT_MODE_INHERIT };
ComponentMode _skyboxMode { COMPONENT_MODE_INHERIT };
ComponentMode _hazeMode { COMPONENT_MODE_INHERIT };
ComponentMode _bloomMode { COMPONENT_MODE_INHERIT };
indexed_container::Index _sunIndex { LightStage::INVALID_INDEX };
indexed_container::Index _ambientIndex { LightStage::INVALID_INDEX };
BackgroundStagePointer _backgroundStage;
BackgroundStage::Index _backgroundIndex { BackgroundStage::INVALID_INDEX };
HazeStagePointer _hazeStage;
HazeStage::Index _hazeIndex { HazeStage::INVALID_INDEX };
BloomStagePointer _bloomStage;
BloomStage::Index _bloomIndex { BloomStage::INVALID_INDEX };
bool _needUpdate{ true };
bool _needSunUpdate{ true };
bool _needAmbientUpdate{ true };
bool _needBackgroundUpdate{ true };
bool _needHazeUpdate{ true };
bool _needBloomUpdate { true };
KeyLightPropertyGroup _keyLightProperties;
AmbientLightPropertyGroup _ambientLightProperties;
HazePropertyGroup _hazeProperties;
SkyboxPropertyGroup _skyboxProperties;
BloomPropertyGroup _bloomProperties;
// More attributes used for rendering:
QString _ambientTextureURL;
NetworkTexturePointer _ambientTexture;
bool _pendingAmbientTexture{ false };
QString _skyboxTextureURL;
NetworkTexturePointer _skyboxTexture;
bool _pendingSkyboxTexture{ false };
QString _proceduralUserData;
};
} } // namespace
#if 0
class NetworkGeometry;
class KeyLightPayload;
class RenderableZoneEntityItemMeta;
class RenderableZoneEntityItem : public ZoneEntityItem, public RenderableEntityInterface {
public:
virtual bool contains(const glm::vec3& point) const override;
virtual bool addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
private:
virtual void locationChanged(bool tellPhysics = true, bool tellChildren = true) override { EntityItem::locationChanged(tellPhysics, tellChildren); notifyBoundChanged(); }
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); notifyBoundChanged(); }
void notifyBoundChanged();
void notifyChangedRenderItem();
void sceneUpdateRenderItemFromEntity(render::Transaction& transaction);
};
#endif
#endif // hifi_RenderableZoneEntityItem_h