overte/voxel-server/src/VoxelNodeData.cpp

80 lines
2.4 KiB
C++

//
// VoxelNodeData.cpp
// hifi
//
// Created by Stephen Birarda on 3/21/13.
//
//
#include "PacketHeaders.h"
#include "VoxelNodeData.h"
#include <cstring>
#include <cstdio>
VoxelNodeData::VoxelNodeData(Node* owningNode) :
AvatarData(owningNode),
_viewSent(false),
_voxelPacketAvailableBytes(MAX_VOXEL_PACKET_SIZE),
_maxSearchLevel(1),
_maxLevelReachedInLastSearch(1),
_lastTimeBagEmpty(0),
_viewFrustumChanging(false)
{
_voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
_voxelPacketAt = _voxelPacket;
resetVoxelPacket();
}
void VoxelNodeData::resetVoxelPacket() {
bool wantColor = getWantColor();
_voxelPacket[0] = wantColor ? PACKET_HEADER_VOXEL_DATA : PACKET_HEADER_VOXEL_DATA_MONOCHROME;
_voxelPacketAt = &_voxelPacket[1];
_voxelPacketAvailableBytes = MAX_VOXEL_PACKET_SIZE - 1;
_voxelPacketWaiting = false;
}
void VoxelNodeData::writeToPacket(unsigned char* buffer, int bytes) {
memcpy(_voxelPacketAt, buffer, bytes);
_voxelPacketAvailableBytes -= bytes;
_voxelPacketAt += bytes;
_voxelPacketWaiting = true;
}
VoxelNodeData::~VoxelNodeData() {
delete[] _voxelPacket;
}
bool VoxelNodeData::updateCurrentViewFrustum() {
bool currentViewFrustumChanged = false;
ViewFrustum newestViewFrustum;
// get position and orientation details from the camera
newestViewFrustum.setPosition(getCameraPosition());
newestViewFrustum.setOrientation(getCameraOrientation());
// Also make sure it's got the correct lens details from the camera
newestViewFrustum.setFieldOfView(getCameraFov());
newestViewFrustum.setAspectRatio(getCameraAspectRatio());
newestViewFrustum.setNearClip(getCameraNearClip());
newestViewFrustum.setFarClip(getCameraFarClip());
// if there has been a change, then recalculate
if (!newestViewFrustum.matches(_currentViewFrustum)) {
_currentViewFrustum = newestViewFrustum;
_currentViewFrustum.calculate();
currentViewFrustumChanged = true;
}
_viewFrustumChanging = currentViewFrustumChanged;
return currentViewFrustumChanged;
}
void VoxelNodeData::updateLastKnownViewFrustum() {
bool frustumChanges = !_lastKnownViewFrustum.matches(_currentViewFrustum);
if (frustumChanges) {
// save our currentViewFrustum into our lastKnownViewFrustum
_lastKnownViewFrustum = _currentViewFrustum;
}
}