overte/domain/src/main.cpp

122 lines
4.6 KiB
C++

//
// main.cpp
// Domain Server
//
// Created by Philip Rosedale on 11/20/12.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
// The Domain Server keeps a list of agents that have connected to it, and echoes that list of
// agents out to agents when they check in.
//
// The connection is stateless... the domain server will set you inactive if it does not hear from
// you in LOGOFF_CHECK_INTERVAL milliseconds, meaning your info will not be sent to other users.
//
// Each packet from an agent has as first character the type of server:
//
// I - Interactive Agent
// M - Audio Mixer
//
#include <iostream>
#include <math.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <sys/time.h>
#include <map>
#include "AgentList.h"
#include "SharedUtil.h"
const int DOMAIN_LISTEN_PORT = 40102;
const int MAX_PACKET_SIZE = 1500;
unsigned char packetData[MAX_PACKET_SIZE];
const int LOGOFF_CHECK_INTERVAL = 5000;
#define DEBUG_TO_SELF 0
int lastActiveCount = 0;
AgentList agentList(DOMAIN_LISTEN_PORT);
unsigned char * addAgentToBroadcastPacket(unsigned char *currentPosition, Agent *agentToAdd) {
*currentPosition++ = agentToAdd->getType();
currentPosition += packSocket(currentPosition, agentToAdd->getPublicSocket());
currentPosition += packSocket(currentPosition, agentToAdd->getLocalSocket());
// return the new unsigned char * for broadcast packet
return currentPosition;
}
int main(int argc, const char * argv[])
{
ssize_t receivedBytes = 0;
char agentType;
unsigned char *broadcastPacket = new unsigned char[MAX_PACKET_SIZE];
*broadcastPacket = 'D';
unsigned char *currentBufferPos;
unsigned char *startPointer;
int packetBytesWithoutLeadingChar;
sockaddr_in agentPublicAddress, agentLocalAddress;
agentLocalAddress.sin_family = AF_INET;
agentList.startSilentAgentRemovalThread();
std::map<char, Agent *> newestSoloAgents;
while (true) {
if (agentList.getAgentSocket().receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes)) {
agentType = packetData[0];
unpackSocket(&packetData[1], (sockaddr *)&agentLocalAddress);
agentList.addOrUpdateAgent((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType);
currentBufferPos = broadcastPacket + 1;
startPointer = currentBufferPos;
for(std::vector<Agent>::iterator agent = agentList.getAgents().begin(); agent != agentList.getAgents().end(); agent++) {
if (DEBUG_TO_SELF || !agent->matches((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType)) {
if (strchr(SOLO_AGENT_TYPES_STRING, (int) agent->getType()) == NULL) {
// this is an agent of which there can be multiple, just add them to the packet
currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, &(*agent));
} else {
std::cout << "We have a solo agent: " << &(*agent) << "\n";
// solo agent, we need to only send newest
if (newestSoloAgents[agent->getType()] == NULL ||
newestSoloAgents[agent->getType()]->getFirstRecvTimeUsecs() < agent->getFirstRecvTimeUsecs()) {
// we have to set the newer solo agent to add it to the broadcast later
newestSoloAgents[agent->getType()] = &(*agent);
}
}
} else {
// this is the agent, just update last receive to now
agent->setLastRecvTimeUsecs(usecTimestampNow());
}
}
for (std::map<char, Agent *>::iterator agentIterator = newestSoloAgents.begin();
agentIterator != newestSoloAgents.end();
agentIterator++) {
std::cout << "Newest agent: " << agentIterator->second << "\n";
// this is the newest alive solo agent, add them to the packet
currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, agentIterator->second);
}
if ((packetBytesWithoutLeadingChar = (currentBufferPos - startPointer))) {
agentList.getAgentSocket().send((sockaddr *)&agentPublicAddress, broadcastPacket, packetBytesWithoutLeadingChar + 1);
}
}
}
return 0;
}