overte/interface/resources/shaders/model_shadow.frag

14 lines
311 B
GLSL

#version 120
//
// model_shadow.frag
// fragment shader
//
// Created by Andrzej Kapolka on 3/24/14.
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
//
void main(void) {
// fixed color for now (we may eventually want to use texture alpha)
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}