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14 lines
311 B
GLSL
14 lines
311 B
GLSL
#version 120
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//
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// model_shadow.frag
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// fragment shader
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//
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// Created by Andrzej Kapolka on 3/24/14.
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// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
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//
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void main(void) {
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// fixed color for now (we may eventually want to use texture alpha)
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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