overte/examples/particle_explorer/main.js

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JavaScript

//
// main.js
//
// Created by James B. Pollack @imgntn on 9/26/2015
// Copyright 2015 High Fidelity, Inc.
// Web app side of the App - contains GUI.
// This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/*global window, alert, EventBridge, dat, convertBinaryToBoolean, listenForSettingsUpdates,createVec3Folder,createQuatFolder,writeVec3ToInterface,writeDataToInterface*/
var Settings = function() {
this.exportSettings = function() {
//copyExportSettingsToClipboard();
showPreselectedPrompt();
};
this.importSettings = function() {
importSettings();
};
};
//2-way bindings-aren't quite ready yet. see bottom of file.
var AUTO_UPDATE = false;
var UPDATE_ALL_FREQUENCY = 100;
var controllers = [];
var colorControllers = [];
var folders = [];
var gui = null;
var settings = new Settings();
var updateInterval;
var currentInputField;
var storedController;
var keysToIgnore = [
'importSettings',
'exportSettings',
'script',
'visible',
'locked',
'userData',
'position',
'dimensions',
'rotation',
'id',
'description',
'type',
'created',
'age',
'ageAsText',
'boundingBox',
'naturalDimensions',
'naturalPosition',
'velocity',
'gravity',
'acceleration',
'damping',
'restitution',
'friction',
'density',
'lifetime',
'scriptTimestamp',
'registrationPoint',
'angularVelocity',
'angularDamping',
'ignoreForCollisions',
'collisionsWillMove',
'href',
'actionData',
'marketplaceID',
'collisionSoundURL',
'shapeType',
'isEmitting',
'sittingPoints',
'originalTextures'
];
var individualKeys = [];
var vec3Keys = [];
var quatKeys = [];
var colorKeys = [];
window.onload = function() {
if (typeof EventBridge !== 'undefined') {
var stringifiedData = JSON.stringify({
messageType: 'page_loaded'
});
EventBridge.emitWebEvent(
stringifiedData
);
listenForSettingsUpdates();
window.onresize = setGUIWidthToWindowWidth;
} else {
console.log('No event bridge, probably not in interface.');
}
};
function loadGUI() {
//whether or not to autoplace
gui = new dat.GUI({
autoPlace: false
});
//if not autoplacing, put gui in a custom container
if (gui.autoPlace === false) {
var customContainer = document.getElementById('my-gui-container');
customContainer.appendChild(gui.domElement);
}
// presets for the GUI itself. a little confusing and import/export is mostly what we want to do at the moment.
// gui.remember(settings);
var keys = _.keys(settings);
_.each(keys, function(key) {
var shouldIgnore = _.contains(keysToIgnore, key);
if (shouldIgnore) {
return;
}
var subKeys = _.keys(settings[key]);
var hasX = _.contains(subKeys, 'x');
var hasY = _.contains(subKeys, 'y');
var hasZ = _.contains(subKeys, 'z');
var hasW = _.contains(subKeys, 'w');
var hasRed = _.contains(subKeys, 'red');
var hasGreen = _.contains(subKeys, 'green');
var hasBlue = _.contains(subKeys, 'blue');
if ((hasX && hasY && hasZ) && hasW === false) {
vec3Keys.push(key);
} else if (hasX && hasY && hasZ && hasW) {
quatKeys.push(key);
} else if (hasRed || hasGreen || hasBlue) {
colorKeys.push(key);
} else {
individualKeys.push(key);
}
});
//alphabetize our keys
individualKeys.sort();
vec3Keys.sort();
quatKeys.sort();
colorKeys.sort();
//add to gui in the order they should appear
gui.add(settings, 'importSettings');
gui.add(settings, 'exportSettings');
addIndividualKeys();
addFolders();
//set the gui width to match the web window width
gui.width = window.innerWidth;
//2-way binding stuff
// if (AUTO_UPDATE) {
// setInterval(manuallyUpdateDisplay, UPDATE_ALL_FREQUENCY);
// registerDOMElementsForListenerBlocking();
// }
}
function addIndividualKeys() {
_.each(individualKeys, function(key) {
//temporary patch for not crashing when this goes below 0
var controller;
if (key.indexOf('emitRate') > -1) {
controller = gui.add(settings, key).min(0);
} else {
controller = gui.add(settings, key);
}
//2-way - need to fix not being able to input exact values if constantly listening
//controller.listen();
//keep track of our controller
controllers.push(controller);
//hook into change events for this gui controller
controller.onChange(function(value) {
// Fires on every change, drag, keypress, etc.
writeDataToInterface(this.property, value);
});
});
}
function addFolders() {
_.each(colorKeys, function(key) {
createColorPicker(key);
});
_.each(vec3Keys, function(key) {
createVec3Folder(key);
});
_.each(quatKeys, function(key) {
createQuatFolder(key);
});
}
function createColorPicker(key) {
var colorObject = settings[key];
var colorArray = convertColorObjectToArray(colorObject);
settings[key] = colorArray;
var controller = gui.addColor(settings, key);
controller.onChange(function(value) {
var obj = {};
obj[key] = convertColorArrayToObject(value);
writeVec3ToInterface(obj);
});
return;
}
function createVec3Folder(category) {
var folder = gui.addFolder(category);
folder.add(settings[category], 'x').step(0.1).onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category][this.property] = value;
obj[category].y = settings[category].y;
obj[category].z = settings[category].z;
writeVec3ToInterface(obj);
});
folder.add(settings[category], 'y').step(0.1).onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category].x = settings[category].x;
obj[category][this.property] = value;
obj[category].z = settings[category].z;
writeVec3ToInterface(obj);
});
folder.add(settings[category], 'z').step(0.1).onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category].y = settings[category].y;
obj[category].x = settings[category].x;
obj[category][this.property] = value;
writeVec3ToInterface(obj);
});
folders.push(folder);
folder.open();
}
function createQuatFolder(category) {
var folder = gui.addFolder(category);
folder.add(settings[category], 'x').step(0.1).onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category][this.property] = value;
obj[category].y = settings[category].y;
obj[category].z = settings[category].z;
obj[category].w = settings[category].w;
writeVec3ToInterface(obj);
});
folder.add(settings[category], 'y').step(0.1).onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category].x = settings[category].x;
obj[category][this.property] = value;
obj[category].z = settings[category].z;
obj[category].w = settings[category].w;
writeVec3ToInterface(obj);
});
folder.add(settings[category], 'z').step(0.1).onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category].x = settings[category].x;
obj[category].y = settings[category].y;
obj[category][this.property] = value;
obj[category].w = settings[category].w;
writeVec3ToInterface(obj);
});
folder.add(settings[category], 'w').step(0.1).onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category].x = settings[category].x;
obj[category].y = settings[category].y;
obj[category].z = settings[category].z;
obj[category][this.property] = value;
writeVec3ToInterface(obj);
});
folders.push(folder);
folder.open();
}
function convertColorObjectToArray(colorObject) {
var colorArray = [];
_.each(colorObject, function(singleColor) {
colorArray.push(singleColor);
});
return colorArray;
}
function convertColorArrayToObject(colorArray) {
var colorObject = {
red: colorArray[0],
green: colorArray[1],
blue: colorArray[2]
};
return colorObject;
}
function writeDataToInterface(property, value) {
var data = {};
data[property] = value;
var sendData = {
messageType: "settings_update",
updatedSettings: data
};
var stringifiedData = JSON.stringify(sendData);
EventBridge.emitWebEvent(stringifiedData);
}
function writeVec3ToInterface(obj) {
var sendData = {
messageType: "settings_update",
updatedSettings: obj
};
var stringifiedData = JSON.stringify(sendData);
EventBridge.emitWebEvent(stringifiedData);
}
function listenForSettingsUpdates() {
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
//2-way
// if (data.messageType === 'object_update') {
// _.each(data.objectSettings, function(value, key) {
// settings[key] = value;
// });
// }
if (data.messageType === 'initial_settings') {
_.each(data.initialSettings, function(value, key) {
settings[key] = {};
settings[key] = value;
});
loadGUI();
}
});
}
function manuallyUpdateDisplay() {
// Iterate over all controllers
// this is expensive, write a method for indiviudal controllers and use it when the value is different than a cached value, perhaps.
var i;
for (i in gui.__controllers) {
gui.__controllers[i].updateDisplay();
}
}
function setGUIWidthToWindowWidth() {
if (gui !== null) {
gui.width = window.innerWidth;
}
}
function handleInputKeyPress(e) {
if (e.keyCode === 13) {
importSettings();
}
return false;
}
function importSettings() {
var importInput = document.getElementById('importer-input');
try {
var importedSettings = JSON.parse(importInput.value);
var keys = _.keys(importedSettings);
_.each(keys, function(key) {
var shouldIgnore = _.contains(keysToIgnore, key);
if (shouldIgnore) {
return;
}
settings[key] = importedSettings[key];
});
writeVec3ToInterface(settings);
manuallyUpdateDisplay();
} catch (e) {
alert('Not properly formatted JSON');
}
}
function prepareSettingsForExport() {
var keys = _.keys(settings);
var exportSettings = {};
_.each(keys, function(key) {
var shouldIgnore = _.contains(keysToIgnore, key);
if (shouldIgnore) {
return;
}
if (key.indexOf('color') > -1) {
var colorObject = convertColorArrayToObject(settings[key]);
settings[key] = colorObject;
}
exportSettings[key] = settings[key];
});
return JSON.stringify(exportSettings);
}
function showPreselectedPrompt() {
window.prompt("Ctrl-C to copy, then Enter.", prepareSettingsForExport());
}
function removeContainerDomElement() {
var elem = document.getElementById("my-gui-container");
elem.parentNode.removeChild(elem);
}
function removeListenerFromGUI(key) {
_.each(gui.__listening, function(controller, index) {
if (controller.property === key) {
storedController = controller;
gui.__listening.splice(index, 1);
}
});
}
//the section below is to try to work at achieving two way bindings;
function addListenersBackToGUI() {
gui.__listening.push(storedController);
storedController = null;
}
function registerDOMElementsForListenerBlocking() {
_.each(gui.__controllers, function(controller) {
var input = controller.domElement.childNodes[0];
input.addEventListener('focus', function() {
console.log('INPUT ELEMENT GOT FOCUS!' + controller.property);
removeListenerFromGUI(controller.property);
});
});
_.each(gui.__controllers, function(controller) {
var input = controller.domElement.childNodes[0];
input.addEventListener('blur', function() {
console.log('INPUT ELEMENT GOT BLUR!' + controller.property);
addListenersBackToGUI();
});
});
// also listen to inputs inside of folders
_.each(gui.__folders, function(folder) {
_.each(folder.__controllers, function(controller) {
var input = controller.__input;
input.addEventListener('focus', function() {
console.log('FOLDER ELEMENT GOT FOCUS!' + controller.property);
});
});
});
}
///utility method for converting weird collisionWillMove type propertyies from binary to new Boolean()
//
// function convertBinaryToBoolean(value) {
// if (value === 0) {
// return false;
// }
// return true;
// }