overte/libraries/entities-renderer/src
2016-02-25 10:02:33 -08:00
..
EntitiesRendererLogging.cpp put entities-renderer logging into its own QLoggingCategory 2015-04-06 16:30:20 -07:00
EntitiesRendererLogging.h try again without macro 2015-04-07 09:59:04 -07:00
EntityTreeRenderer.cpp HMD mouse checkpoint 2016-02-17 21:19:01 -08:00
EntityTreeRenderer.h HMD mouse checkpoint 2016-02-17 21:19:01 -08:00
paintStroke.slf fixed ravestick, merged 2015-12-22 12:03:03 -08:00
paintStroke.slv fixed ravestick, merged 2015-12-22 12:03:03 -08:00
polyvox.slf update polyvox shader to track changes in packDeferredFragment 2016-01-05 16:06:59 -08:00
polyvox.slv fix normals in shader 2015-08-31 15:24:30 -07:00
RenderableBoxEntityItem.cpp Update primitive instance rendering calls 2016-02-01 18:50:01 +01:00
RenderableBoxEntityItem.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
RenderableEntityItem.cpp location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent 2015-12-14 09:13:36 -08:00
RenderableEntityItem.h Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly 2016-02-23 10:40:50 -08:00
RenderableLightEntityItem.cpp Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
RenderableLightEntityItem.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
RenderableLineEntityItem.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
RenderableLineEntityItem.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
RenderableModelEntityItem.cpp Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly 2016-02-23 10:40:50 -08:00
RenderableModelEntityItem.h Merge pull request #7102 from zzmp/fix/model-tex-revert 2016-02-16 09:25:40 -08:00
RenderableParticleEffectEntityItem.cpp Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly 2016-02-23 10:40:50 -08:00
RenderableParticleEffectEntityItem.h THursday morning the frustum culling seems broken in one particular angle 2016-02-11 10:05:39 -08:00
RenderablePolyLineEntityItem.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
RenderablePolyLineEntityItem.h fix for override warnings with clang on OS X 2016-01-15 15:41:34 -08:00
RenderablePolyVoxEntityItem.cpp Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly 2016-02-23 10:40:50 -08:00
RenderablePolyVoxEntityItem.h THursday morning the frustum culling seems broken in one particular angle 2016-02-11 10:05:39 -08:00
RenderableProceduralItemShader.h Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
RenderableSphereEntityItem.cpp Update primitive instance rendering calls 2016-02-01 18:50:01 +01:00
RenderableSphereEntityItem.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
RenderableTextEntityItem.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
RenderableTextEntityItem.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
RenderableWebEntityItem.cpp fix build buster 2016-02-21 10:40:11 -08:00
RenderableWebEntityItem.h Cap the max concurrent webviews, and deallocate unrendered views after 30 seconds 2016-02-19 15:41:40 -08:00
RenderableZoneEntityItem.cpp Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly 2016-02-23 10:40:50 -08:00
RenderableZoneEntityItem.h THursday morning the frustum culling seems broken in one particular angle 2016-02-11 10:05:39 -08:00
textured_particle.slf Start moving update to shader 2015-11-24 11:51:56 -08:00
textured_particle.slv Fixed inverted particle rendering. 2016-02-24 01:02:17 +00:00
untextured_particle.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
untextured_particle.slv Adding linear color in Particule system 2015-12-21 10:40:29 -08:00