overte/interface/src/scripting/RenderScriptingInterface.h
2019-08-06 08:08:08 +12:00

215 lines
8.7 KiB
C++

//
// Created by Sam Gondelman on 5/16/19
// Copyright 2013-2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderScriptingInterface_h
#define hifi_RenderScriptingInterface_h
#include <QtCore/QObject>
#include "Application.h"
#include "RenderForward.h"
/**jsdoc
* The <code>Render</code> API enables you to configure the graphics engine.
*
* @namespace Render
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
*
* @property {Render.RenderMethod} renderMethod - The render method being used.
* @property {boolean} shadowsEnabled - <code>true</code> if shadows are enabled, <code>false</code> if they're disabled.
* @property {boolean} ambientOcclusionEnabled - <code>true</code> if ambient occlusion is enabled, <code>false</code> if it's
* disabled.
* @property {boolean} antialiasingEnabled - <code>true</code> if anti-aliasing is enabled, <code>false</code> if it's disabled.
* @property {number} viewportResolutionScale - The view port resolution scale, <code>&gt; 0.0</code>.
*/
class RenderScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(RenderMethod renderMethod READ getRenderMethod WRITE setRenderMethod NOTIFY settingsChanged)
Q_PROPERTY(bool shadowsEnabled READ getShadowsEnabled WRITE setShadowsEnabled NOTIFY settingsChanged)
Q_PROPERTY(bool ambientOcclusionEnabled READ getAmbientOcclusionEnabled WRITE setAmbientOcclusionEnabled NOTIFY settingsChanged)
Q_PROPERTY(bool antialiasingEnabled READ getAntialiasingEnabled WRITE setAntialiasingEnabled NOTIFY settingsChanged)
Q_PROPERTY(float viewportResolutionScale READ getViewportResolutionScale WRITE setViewportResolutionScale NOTIFY settingsChanged)
public:
RenderScriptingInterface();
static RenderScriptingInterface* getInstance();
/**jsdoc
* <p>The rendering method is specified by the following values:</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Name</th><th>Description</th>
* </thead>
* <tbody>
* <tr><td><code>0</code></td><td>DEFERRED</td><td>More complex rendering pipeline where lighting is applied to the
* scene as a whole after all objects have been rendered.</td></tr>
* <tr><td><code>1</code></td><td>FORWARD</td><td>Simpler rendering pipeline where each object in the scene, in turn,
* is rendered and has lighting applied.</td></tr>
* </tbody>
* </table>
* @typedef {number} Render.RenderMethod
*/
// RenderMethod enum type
enum class RenderMethod {
DEFERRED = render::Args::RenderMethod::DEFERRED,
FORWARD = render::Args::RenderMethod::FORWARD,
};
Q_ENUM(RenderMethod)
static bool isValidRenderMethod(RenderMethod value) { return (value >= RenderMethod::DEFERRED && value <= RenderMethod::FORWARD); }
// Load Settings
// Synchronize the runtime value to the actual setting
// Need to be called on start up to re-initialize the runtime to the saved setting states
void loadSettings();
public slots:
/**jsdoc
* Gets the configuration for a rendering job by name.
* <p><strong>Warning:</strong> For internal, debugging purposes. Subject to change.</p>
* @function Render.getConfig
* @param {string} name - The name of the rendering job.
* @returns {object} The configuration for the rendering job.
*/
QObject* getConfig(const QString& name) { return qApp->getRenderEngine()->getConfiguration()->getConfig(name); }
/**jsdoc
* Gets the render method being used.
* @function Render.getRenderMethod
* @returns {Render.RenderMethod} The render method being used.
* @example <caption>Report the current render method.</caption>
* var renderMethod = Render.getRenderMethod();
* print("Current render method: " + Render.getRenderMethodNames()[renderMethod]);
*/
RenderMethod getRenderMethod() const;
/**jsdoc
* Sets the render method to use.
* @function Render.setRenderMethod
* @param {Render.RenderMethod} renderMethod - The render method to use.
*/
void setRenderMethod(RenderMethod renderMethod);
/**jsdoc
* Gets the names of the possible render methods, per {@link Render.RenderMethod}.
* @function Render.getRenderMethodNames
* @returns {string[]} The names of the possible render methods.
* @example <caption>Report the names of the possible render methods.</caption>
* var renderMethods = Render.getRenderMethodNames();
* print("Render methods:");
* for (var i = 0; i < renderMethods.length; i++) {
* print("- " + renderMethods[i]);
* }
*/
QStringList getRenderMethodNames() const;
/**jsdoc
* Gets whether or not shadows are enabled.
* @function Render.getShadowsEnabled
* @returns {boolean} <code>true</code> if shadows are enabled, <code>false</code> if they're disabled.
*/
bool getShadowsEnabled() const;
/**jsdoc
* Sets whether or not shadows are enabled.
* @function Render.setShadowsEnabled
* @param {boolean} enabled - <code>true</code> to enable shadows, <code>false</code> to disable.
*/
void setShadowsEnabled(bool enabled);
/**jsdoc
* Gets whether or not ambient occlusion is enabled.
* @function Render.getAmbientOcclusionEnabled
* @returns {boolean} <code>true</code> if ambient occlusion is enabled, <code>false</code> if it's disabled.
*/
bool getAmbientOcclusionEnabled() const;
/**jsdoc
* Sets whether or not ambient occlusion is enabled.
* @function Render.setAmbientOcclusionEnabled
* @param {boolean} enabled - <code>true</code> to enable ambient occlusion, <code>false</code> to disable.
*/
void setAmbientOcclusionEnabled(bool enabled);
/**jsdoc
* Gets whether or not anti-aliasing is enabled.
* @function Render.getAntialiasingEnabled
* @returns {boolean} <code>true</code> if anti-aliasing is enabled, <code>false</code> if it's disabled.
*/
bool getAntialiasingEnabled() const;
/**jsdoc
* Sets whether or not anti-aliasing is enabled.
* @function Render.setAntialiasingEnabled
* @param {boolean} enabled - <code>true</code> to enable anti-aliasing, <code>false</code> to disable.
*/
void setAntialiasingEnabled(bool enabled);
/**jsdoc
* Gets the view port resolution scale.
* @function Render.getViewportResolutionScale
* @returns {number} The view port resolution scale, <code>&gt; 0.0</code>.
*/
float getViewportResolutionScale() const;
/**jsdoc
* Sets the view port resolution scale.
* @function Render.setViewportResolutionScale
* @param {number} resolutionScale - The view port resolution scale to set, <code>&gt; 0.0</code>.
*/
void setViewportResolutionScale(float resolutionScale);
signals:
/**jsdoc
* Triggered when one of the <code>Render</code> API's properties changes.
* @function Render.settingsChanged
* @returns {Signal}
* @example <caption>Report when a render setting changes.</caption>
* Render.settingsChanged.connect(function () {
* print("Render setting changed");
* });
* // Toggle Developer > Render > Shadows or similar to trigger.
*/
void settingsChanged();
private:
// One lock to serialize and access safely all the settings
mutable ReadWriteLockable _renderSettingLock;
// Runtime value of each settings
int _renderMethod{ RENDER_FORWARD ? render::Args::RenderMethod::FORWARD : render::Args::RenderMethod::DEFERRED };
bool _shadowsEnabled{ true };
bool _ambientOcclusionEnabled{ false };
bool _antialiasingEnabled{ true };
float _viewportResolutionScale{ 1.0f };
// Actual settings saved on disk
Setting::Handle<int> _renderMethodSetting { "renderMethod", RENDER_FORWARD ? render::Args::RenderMethod::FORWARD : render::Args::RenderMethod::DEFERRED };
Setting::Handle<bool> _shadowsEnabledSetting { "shadowsEnabled", true };
Setting::Handle<bool> _ambientOcclusionEnabledSetting { "ambientOcclusionEnabled", false };
Setting::Handle<bool> _antialiasingEnabledSetting { "antialiasingEnabled", true };
Setting::Handle<float> _viewportResolutionScaleSetting { "viewportResolutionScale", 1.0f };
// Force assign both setting AND runtime value to the parameter value
void forceRenderMethod(RenderMethod renderMethod);
void forceShadowsEnabled(bool enabled);
void forceAmbientOcclusionEnabled(bool enabled);
void forceAntialiasingEnabled(bool enabled);
void forceViewportResolutionScale(float scale);
static std::once_flag registry_flag;
};
#endif // hifi_RenderScriptingInterface_h