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33 lines
802 B
Text
33 lines
802 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// model_translucent_emissive.frag
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// fragment shader
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//
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// Created by Zach Pomerantz on 2/3/2016.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include model/Material.slh@>
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uniform sampler2D albedoMap;
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in vec2 _texCoord0;
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in vec3 _color;
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in float _alpha;
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out vec4 _fragColor;
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void main(void) {
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vec4 albedo = texture(albedoMap, _texCoord0);
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Material mat = getMaterial();
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vec3 fragColor = getMaterialAlbedo(mat) * albedo.rgb * _color;
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float fragOpacity = getMaterialOpacity(mat) * albedo.a * _alpha;
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_fragColor = vec4(fragColor, fragOpacity);
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}
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