Overte open source virtual worlds platform.
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ZappoMan 2f6b2466ea Fixed getCommandOption and cmOptionExists to be more porable
added support for --NoConnect command line option to test running without connecting
added pruneTree to VoxelTree
2013-03-25 22:39:24 -07:00
domain remove extra _WIN32 declaration 2013-03-22 10:47:15 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
interface Fixed getCommandOption and cmOptionExists to be more porable 2013-03-25 22:39:24 -07:00
mixer pump up the mixer jitter buffer for smoother demo 2013-03-22 12:01:48 -07:00
shared Fixed getCommandOption and cmOptionExists to be more porable 2013-03-25 22:39:24 -07:00
space force STDOUT buffer flush on newline 2013-03-13 13:30:45 -07:00
voxel print some metrics after voxel send to client 2013-03-22 16:20:27 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt add a voxel server 2013-03-08 14:32:06 -08:00
LinkHifiShared.cmake add method to SharedUtil to chdir to OS X bundle resources 2013-03-22 10:35:55 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.