overte/interface/resources/qml/QmlWindow.qml

75 lines
2.3 KiB
QML

import QtQuick 2.3
import QtQuick.Controls 1.2
import QtWebChannel 1.0
import QtWebSockets 1.0
import "qrc:///qtwebchannel/qwebchannel.js" as WebChannel
import "windows" as Windows
import "controls"
import "styles"
Windows.Window {
id: root
HifiConstants { id: hifi }
title: "QmlWindow"
resizable: true
visible: false
focus: true
property var channel;
// Don't destroy on close... otherwise the JS/C++ will have a dangling pointer
destroyOnCloseButton: false
property var source;
property var eventBridge;
property var component;
property var dynamicContent;
onSourceChanged: {
if (dynamicContent) {
dynamicContent.destroy();
dynamicContent = null;
}
component = Qt.createComponent(source);
console.log("Created component " + component + " from source " + source);
}
onComponentChanged: {
console.log("Component changed to " + component)
populate();
}
function populate() {
console.log("Populate called: dynamicContent " + dynamicContent + " component " + component);
if (!dynamicContent && component) {
if (component.status == Component.Error) {
console.log("Error loading component:", component.errorString());
} else if (component.status == Component.Ready) {
console.log("Building dynamic content");
dynamicContent = component.createObject(contentHolder);
} else {
console.log("Component not yet ready, connecting to status change");
component.statusChanged.connect(populate);
}
}
}
// Handle message traffic from the script that launched us to the loaded QML
function fromScript(message) {
if (root.dynamicContent && root.dynamicContent.fromScript) {
root.dynamicContent.fromScript(message);
}
}
// Handle message traffic from our loaded QML to the script that launched us
signal sendToScript(var message);
onDynamicContentChanged: {
if (dynamicContent && dynamicContent.sendToScript) {
dynamicContent.sendToScript.connect(sendToScript);
}
}
Item {
id: contentHolder
anchors.fill: parent
}
}