overte/libraries/script-engine/src/UsersScriptingInterface.h
2018-05-05 07:05:10 +12:00

200 lines
7.1 KiB
C++

//
// UsersScriptingInterface.h
// libraries/script-engine/src
//
// Created by Stephen Birarda on 2016-07-11.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_UsersScriptingInterface_h
#define hifi_UsersScriptingInterface_h
#include <DependencyManager.h>
/**jsdoc
* @namespace Users
*
* @hifi-interface
* @hifi-client-entity
* @hifi-assignment-client
*
* @property {boolean} canKick - <code>true</code> if the domain server allows the node or avatar to kick (ban) avatars,
* otherwise <code>false</code>. <em>Read-only.</em>
* @property {boolean} requestsDomainListData - <code>true</code> if the avatar requests extra data from the mixers (such as
* positional data of an avatar you've ignored). <em>Read-only.</em>
*/
class UsersScriptingInterface : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
Q_PROPERTY(bool canKick READ getCanKick)
Q_PROPERTY(bool requestsDomainListData READ getRequestsDomainListData WRITE setRequestsDomainListData)
public:
UsersScriptingInterface();
public slots:
/**jsdoc
* Personally ignore another user, making them disappear for you and you disappear for them.
* @function Users.ignore
* @param {Uuid} nodeID The node or session ID of the user you want to ignore.
* @param {boolean} enable True for ignored; false for un-ignored.
*/
void ignore(const QUuid& nodeID, bool ignoreEnabled = true);
/**jsdoc
* Get whether or not you have ignored the node with the given UUID.
* @function Users.getIgnoreStatus
* @param {Uuid} nodeID The node or session ID of the user whose ignore status you want.
* @returns {boolean}
*/
bool getIgnoreStatus(const QUuid& nodeID);
/**jsdoc
* Mute another user for you and you only. They won't be able to hear you, and you won't be able to hear them.
* @function Users.personalMute
* @param {Uuid} nodeID The node or session ID of the user you want to mute.
* @param {boolean} muteEnabled True for enabled; false for disabled.
*/
void personalMute(const QUuid& nodeID, bool muteEnabled = true);
/**jsdoc
* Get whether or not you have personally muted the node with the given UUID.
* @function Users.requestPersonalMuteStatus
* @param {Uuid} nodeID The node or session ID of the user whose personal mute status you want.
* @returns {boolean}
*/
bool getPersonalMuteStatus(const QUuid& nodeID);
/**jsdoc
* Sets an avatar's gain for you and you only.
* Units are Decibels (dB)
* @function Users.setAvatarGain
* @param {Uuid} nodeID The node or session ID of the user whose gain you want to modify, or null to set the master gain.
* @param {number} gain The gain of the avatar you'd like to set. Units are dB.
*/
void setAvatarGain(const QUuid& nodeID, float gain);
/**jsdoc
* Gets an avatar's gain for you and you only.
* @function Users.getAvatarGain
* @param {Uuid} nodeID The node or session ID of the user whose gain you want to get, or null to get the master gain.
* @returns {number} gain (in dB)
*/
float getAvatarGain(const QUuid& nodeID);
/**jsdoc
* Kick/ban another user. Removes them from the server and prevents them from returning. Bans by either user name (if
* available) or machine fingerprint otherwise. This will only do anything if you're an admin of the domain you're in.
* @function Users.kick
* @param {Uuid} nodeID The node or session ID of the user you want to kick.
*/
void kick(const QUuid& nodeID);
/**jsdoc
* Mutes another user's microphone for everyone. Not permanent; the silenced user can unmute themselves with the UNMUTE
* button in their HUD. This will only do anything if you're an admin of the domain you're in.
* @function Users.mute
* @param {Uuid} nodeID The node or session ID of the user you want to mute.
*/
void mute(const QUuid& nodeID);
/**jsdoc
* Request the user name and machine fingerprint associated with the given UUID. The user name will be returned in a
* {@link Users.usernameFromIDReply|usernameFromIDReply} signal. This will only do anything if you're an admin of the domain
* you're in.
* @function Users.requestUsernameFromID
* @param {Uuid} nodeID The node or session ID of the user whose user name you want.
*/
void requestUsernameFromID(const QUuid& nodeID);
/**jsdoc
* Returns `true` if the DomainServer will allow this Node/Avatar to make kick.
* @function Users.getCanKick
* @returns {boolean} <code>true</code> if the domain server allows the client to kick (ban) other users, otherwise
* <code>false</code>.
*/
bool getCanKick();
/**jsdoc
* Toggle the state of the space bubble feature.
* @function Users.toggleIgnoreRadius
*/
void toggleIgnoreRadius();
/**jsdoc
* Enables the space bubble feature.
* @function Users.enableIgnoreRadius
*/
void enableIgnoreRadius();
/**jsdoc
* Disables the space bubble feature.
* @function Users.disableIgnoreRadius
*/
void disableIgnoreRadius();
/**jsdoc
* Returns `true` if the space bubble feature is enabled.
* @function Users.getIgnoreRadiusEnabled
* @returns {boolean} <code>true</code> if the space bubble is enabled, otherwise <code>false</code>.
*/
bool getIgnoreRadiusEnabled();
signals:
/**jsdoc
* @function Users.canKickChanged
* @param {boolean} canKick
* @returns {Signal}
*/
void canKickChanged(bool canKick);
/**jsdoc
* @function Users.ignoreRadiusEnabledChanged
* @param {boolean} isEnabled
* @returns {Signal}
*/
void ignoreRadiusEnabledChanged(bool isEnabled);
/**jsdoc
* Notifies scripts that another user has entered the ignore radius.
* @function Users.enteredIgnoreRadius
* @returns {Signal}
*/
void enteredIgnoreRadius();
/**jsdoc
* Triggered in response to a {@link Users.requestUsernameFromID|requestUsernameFromID} call. Provides the user name and
* machine fingerprint associated with a UUID.
* Username and machineFingerprint will be their default constructor output if the requesting user isn't an admin.
* @function Users.usernameFromIDReply
* @param {Uuid} nodeID
* @param {string} userName
* @param {string} machineFingerprint
* @param {boolean} isAdmin
* @returns {Signal}
*/
void usernameFromIDReply(const QString& nodeID, const QString& username, const QString& machineFingerprint, bool isAdmin);
/**jsdoc
* Notifies scripts that a user has disconnected from the domain.
* @function Users.avatarDisconnected
* @param {Uuid} nodeID The session ID of the avatar that has disconnected.
* @returns {Signal}
*/
void avatarDisconnected(const QUuid& nodeID);
private:
bool getRequestsDomainListData();
void setRequestsDomainListData(bool requests);
};
#endif // hifi_UsersScriptingInterface_h