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I hadn't appreciated the continuous nature of the scene traversal. Looks good now. Also changed some identifier names. |
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.. | ||
AssignmentParentFinder.cpp | ||
AssignmentParentFinder.h | ||
EntityServer.cpp | ||
EntityServer.h | ||
EntityServerConsts.h | ||
EntityTreeHeadlessViewer.cpp | ||
EntityTreeHeadlessViewer.h | ||
EntityTreeSendThread.cpp | ||
EntityTreeSendThread.h |